Feedback on paying mana costs
Posted: 29 Mar 2011, 04:40
I implemented selecting mana from your mana pool to pay a mana cost:
Suggestions/comments?
Suggestions/comments?
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Ah yeah, MageKing and my repositories are a bit off sync since I haven't had time to integrate all the changes he's made in the last year.ashsaver wrote:Thanks. I was able to play around with it a bit (unfortunately, I'm used to MageKing's release versions but they're not checked into bitbucket so I had to merge in some changes manually).
Yeah, that would be useful. It's a bit tricky since the game hasn't started yet - i'll have to think of a different way to signal the player being asked something.ashsaver wrote: Some notes:
-It's impossible to figure out in solitaire mode who goes first, and who's mulliganing - it'd be nice to have the fadeout for the non-choosing player here as well.
Not sure what you mean. Can you post a screenshot?ashsaver wrote:-Holding the Right Mouse Button to pop up the card causes the second player's cards to go off the screen - this should still matter even in non-solitaire games, as you can see revealed cards.
Oops, that should be disabled. I think this was a carryover from when I was implementing the zone popups.ashsaver wrote:-the library is revealed from the beginning of the game.
Do you know the new structure?ashsaver wrote:-Also, token directory is now incorrect, magiccards.info changed their token directory structure.
Yeah, it's not that big a deal. I think it's from using a new version of python. I think fixing it won't be a problem.ashsaver wrote:-Also getting a warning after closing (but doesn't seem like a big deal):
Incantus.exe\ui\anim.py:286: DeprecationWarning: object.__new__() takes no parameters
Thanks for the feedback. Let me know if you have any other ideas.ashsaver wrote:It does look very good right now though, even in a somewhat incomplete state.