Drudger wrote:The reason I threw Jace in is because I was scrolling through the Card Editor to see which cards were included and saw Jace wasn't tested, so I'd thought I'd help out. I've had the program all of 2-3 days, and I think it has the potential to replace Shandalar, if not Magic Online.
BTW, I'm running the newest version of the executable. The only way you can see there is any problem with the Perfect with the Elves deck is if you have more than 1 copy in play at a time with several copies of token/animated creatures, which is highly unlikely with only 2 copies in the deck to begin with.
Love this game, keep up the great work.
If the "tested" box isn't checked, it's usually not because we were too lazy to get around to testing it. It's usually because we know something about it isn't going to work quite right, and so never even bothered to test (or, rather, that's what it seems to mean on cards in cards.db. Whenever
I make a card that I know isn't going to work, I check "Error", because while I'm not sure if it will actually cause an error, it should if it doesn't).
Also, the "newest" version of the executable is in a constant state of flux. The "newest" version of the executable isn't even available for download here, because it changes every time I make the slightest change to the source code, and my version of the source code may or may not match up with Incantus' version of the source code.
The problem with the
Imperious Perfect isn't that you need more than one out. Just one Perfect is enough to cause problems if you've got a card that generates tokens or changes non-creatures into creatures. For some reason, the "creature" subrole appears to be shared across these permanents, despite care being taken in the source to avoid that, so whenever one of them gets +1/+1 (yet not from a counter, because counters are a part of the permanent, not the subrole), they all get +1/+1 (or -1/-1, or +3/-3, or whatever). So when the Perfect, which gives them ALL +1/+1 comes along, they all get each other's +1/+1.
Try this: Play
Ambush Commander, then cycle
Gempalm Strider. Your Forests will become (
X+2X)/(
X+2X)s, with
X being the number of Forests. I.E. if you have 9 Forests out, they'll all become 19/19s. Similarly, if you have 9 1/1 tokens that were all generated by the same object, they'll all become 19/19s too.
I've e-mailed Incantus (the person, not the program) about the problem, since I couldn't figure out what was going wrong, so I'm just waiting for him to reply.
UPDATE: Bug is
fixed. I'll upload a new version as soon as possible. It was a very silly mistake, probably resulted from implementing layer 6.