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by Incantus

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Re: New special-super-ultra-awesome edition

Postby Helza » 07 Feb 2009, 19:18

Yippie, finally another version :)
Runs good here on Vista, although sometimes it becomes non responsive and i have to wait a few seconds for it to become responsive again. Happens sometimes that you press a button and it just takes a few moments before something happens. Also the upkeep phase kind of "blinks" like its runs 10x or something and you keep hearing the sound re-start. For the rest its looking great..

Any idea when a network version will be available? :)
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Re: New special-super-ultra-awesome edition

Postby MageKing17 » 07 Feb 2009, 20:21

Helza wrote:Yippie, finally another version :)
Runs good here on Vista, although sometimes it becomes non responsive and i have to wait a few seconds for it to become responsive again.
This happens to me occasionally too, but I have no idea what causes it... and since it always goes away if you leave it alone, I can't really troubleshoot it (since it isn't a crash).

Helza wrote:Also the upkeep phase kind of "blinks" like its runs 10x or something and you keep hearing the sound re-start.
That would actually be the draw step, and the program downloading the image for the card you just drew.[/quote]
Helza wrote:Any idea when a network version will be available? :)
The best way to get answers to questions like this is to come talk to us on IRC. Were in #incantus on EFnet (irc.prisoner.net is a server you can connect to, if your IRC client doesn't list EFnet).
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Re: New special-super-ultra-awesome edition

Postby Chojin » 08 Feb 2009, 02:12

Nice release! Good job =D>

One crash while resolving the effect to pick a card from my opponent's hand to discard - otherwise.. sweet :D

First version of Incantus I was able to lay my hands on. Using real mana symbols would be nice and having enchantments like Pacifism give hints about what creature they are attached to would make things easier. But as you stated - concentrating on the rules for now sounds solid. The way you deal with the phases is cool, easy and nicely arranged - I suggest to also accept space to skip a phase.

Again - glad to be able to test. Anything in particular one should test or give opinion about?
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Re: New special-super-ultra-awesome edition

Postby Incantus » 08 Feb 2009, 05:22

Chojin wrote:The way you deal with the phases is cool, easy and nicely arranged - I suggest to also accept space to skip a phase.
If you hit F2/F3, you can set phase stops as you wish (similar to MODO).
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Re: New special-super-ultra-awesome edition

Postby MageKing17 » 08 Feb 2009, 21:01

Chojin wrote:One crash while resolving the effect to pick a card from my opponent's hand to discard - otherwise.. sweet :D
This is the first bug report for 0.57 I've got. Could you please elaborate on what happened, and give me the traceback (it goes in incantus.exe.log, IIRC)?

Chojin wrote:Using real mana symbols would be nice
Do you mean for when you see ability text displayed in, for example, the right-click zoom, and when you have to select an ability to play? It's a nice idea, but one we've already had. We're focusing on the rules engine over the UI at the moment.

Chojin wrote:having enchantments like Pacifism give hints about what creature they are attached to would make things easier.
We're working on a way to display "enemy enchantments" as easily as possible. I've had a few thoughts on this area myself, and Marek14 has made some suggestions, although actually coding them will probably be a complete and total pain. In a way, it would be easiest if we never made Incantus work with more than two players... I can think of a semi-simple way of doing it, but it only works in our current "duel" format.
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Re: New special-super-ultra-awesome edition (Latest: v0.58)

Postby MageKing17 » 16 Feb 2009, 08:41

New version v0.571, grab it from the usual spot.

EDIT: Even newer v0.58 is out. Three guesses where to download it from. :P
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Re: New special-super-ultra-awesome edition (Latest: v0.58)

Postby The Scientist » 16 Feb 2009, 14:07

Is it me, or did you break something big with mana stuff ?

Code: Select all
Traceback (most recent call last):
  File "main.py", line 7, in <module>
  File "ui\Incantus.pyo", line 790, in main
  File "ui\Incantus.pyo", line 656, in run
  File "game\GameKeeper.pyo", line 98, in start
  File "game\GameKeeper.pyo", line 118, in run
  File "game\GameKeeper.pyo", line 251, in mainPhase1
  File "game\GameKeeper.pyo", line 398, in playSpells
  File "game\GameKeeper.pyo", line 409, in playStackSpells
  File "game\Action.pyo", line 96, in perform
  File "game\Ability\Ability.pyo", line 14, in announce
  File "game\Ability\CastingAbility.pyo", line 12, in do_announce
  File "game\Ability\ActivatedAbility.pyo", line 24, in do_announce
  File "game\Ability\Cost.pyo", line 114, in pay
  File "game\Mana.pyo", line 34, in convert_to_mana_string
TypeError: can't multiply sequence by non-int of type 'str'
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Re: New special-super-ultra-awesome edition (Latest: v0.581)

Postby MageKing17 » 16 Feb 2009, 20:11

The Scientist wrote:Is it me, or did you break something big with mana stuff ?
It's theoretically possible... I changed ManaCost payments to wind up as strings, but I also tested it, and it worked fine. What did you do when it crashed?

EDIT: Issue fixed, and a new version to boot!
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Re: New special-super-ultra-awesome edition (Latest: v0.581)

Postby MageKing17 » 19 Feb 2009, 07:14

A new version should be out soon (tentatively called 0.6, although it might be 0.59... depending on whether or not a certain feature will be ready by the time I'm ready to release), including the rather glorious new token image code, which knows the difference between a 1/1 green Elf Warrior creature and a 1/1 green and white Elf Warrior creature. So yes, you'll be able to tell at a glance which tokens came from an Imperious Perfect and which came from Rhys the Redeemed.
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Re: New special-super-ultra-awesome edition (Latest: v0.581)

Postby The Scientist » 19 Feb 2009, 12:32

bug in the new UI version :
Code: Select all
Traceback (most recent call last):
  File "main.py", line 29, in <module>
  File "main.py", line 25, in main
  File "cocos\director.pyo", line 287, in run
  File "pyglet\app\win32.pyo", line 63, in run
  File "pyglet\app\win32.pyo", line 84, in _timer_func
  File "pyglet\app\__init__.pyo", line 187, in idle
  File "pyglet\clock.pyo", line 696, in tick
  File "pyglet\clock.pyo", line 303, in tick
  File "ui\Incantus.pyo", line 316, in <lambda>
  File "engine\GameKeeper.pyo", line 82, in start
  File "engine\GameKeeper.pyo", line 114, in run
  File "engine\GameKeeper.pyo", line 230, in newTurn
  File "engine\GameObjects.pyo", line 15, in send  File "engine\pydispatch\dispatcher.pyo", line 392, in send
  File "engine\pydispatch\robustapply.pyo", line 47, in robustApply
  File "ui\status_widget.pyo", line 852, in new_turn
AttributeError: 'PhaseStatus' object has no attribute 'screen_width'
I was just clicking 'no' to the question if I wanted to mulligan.
I did adjust the setting to display FPS.
also I had to add a section to my ini file as that is now mandatory apparently.
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Re: New special-super-ultra-awesome edition (Latest: v0.581)

Postby MageKing17 » 19 Feb 2009, 21:03

The Scientist wrote:bug in the new UI version :
Code: Select all
Traceback (most recent call last):
  File "main.py", line 29, in <module>
  File "main.py", line 25, in main
  File "cocos\director.pyo", line 287, in run
  File "pyglet\app\win32.pyo", line 63, in run
  File "pyglet\app\win32.pyo", line 84, in _timer_func
  File "pyglet\app\__init__.pyo", line 187, in idle
  File "pyglet\clock.pyo", line 696, in tick
  File "pyglet\clock.pyo", line 303, in tick
  File "ui\Incantus.pyo", line 316, in <lambda>
  File "engine\GameKeeper.pyo", line 82, in start
  File "engine\GameKeeper.pyo", line 114, in run
  File "engine\GameKeeper.pyo", line 230, in newTurn
  File "engine\GameObjects.pyo", line 15, in send  File "engine\pydispatch\dispatcher.pyo", line 392, in send
  File "engine\pydispatch\robustapply.pyo", line 47, in robustApply
  File "ui\status_widget.pyo", line 852, in new_turn
AttributeError: 'PhaseStatus' object has no attribute 'screen_width'
I was just clicking 'no' to the question if I wanted to mulligan.
I did adjust the setting to display FPS.
I tried to recreate this... I opened the new UI, turned on the FPS display, and started a game. No problems starting to play (I declined mulligan for both players, then played a land), but I did notice that... the FPS display wasn't there. Either that, or it was being covered up by my status box, which is as good as not being there.

The Scientist wrote:also I had to add a section to my ini file as that is now mandatory apparently.
Consider what the new UI has in the main menu and you'll see why it crashes if it can't find that section. :P
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Re: New special-super-ultra-awesome edition (Latest: v0.59)

Postby MageKing17 » 08 May 2009, 18:06

New version v0.59 available here!

For those of you who've been getting the internal releases, this is what I've been calling the "v0.6 beta", but I decided that v0.6 should be the new spell framework version.
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Re: New special-super-ultra-awesome edition (Latest: v0.59)

Postby Huggybaby » 08 May 2009, 20:54

That is awesome news, thanks MageKing. I'm sure it was worth the wait! Too bad I have to wait to play with it due to work. Anticipayyayshun.
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Re: New special-super-ultra-awesome edition (Latest: v0.59)

Postby MageKing17 » 09 May 2009, 08:04

Huggybaby wrote:I'm sure it was worth the wait!
Perhaps for the increased card selection. The engine hasn't changed much, aside from bugfixes (and yes, Marek, this is the version where Graft works).
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Re: New special-super-ultra-awesome edition (Latest: v0.59)

Postby Huggybaby » 09 May 2009, 18:21

BTW, how many cards are supported now?
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