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MageKing17's Releases (Latest: v0.7.1c)

PostPosted: 07 Nov 2008, 04:04
by MageKing17
Update May 28th, 2012: v0.7.1c has finally arrived! Happy days and jubilation. Now get testing, you lot!

Full version:
http://www.mediafire.com/download.php?rhkhtzl3y37g71n - Incantus v0.7.1c Windows executable + data - Full Incantus v0.7.1c installation.
http://www.mediafire.com/download.php?w1qdfitjpvkmpt1 - Incantus v0.7.1c source code w/ shell script + data - Replaces old Linux/Mac compiled bytecode releases (who really liked those, anyway?). Even includes a .bat file, so even Windows users (with Python and the required libraries mentioned below) can run this version, if they don't like the binary version for some reason.

Piecemeal version: - If you don't want to download an 11 MB file, these options should be slightly more appealing.
http://www.mediafire.com/download.php?b8knwcyip5yn2cn - Incantus v0.7.1c data
http://www.mediafire.com/download.php?mm9pmqvpf8su0gd - Incantus v0.7.1c tokenimg folder - If you already have a v0.7.1b installation and want to update, just get this, whichever of the two links below you prefer, and the latest card database.
http://www.mediafire.com/download.php?3v2ug85p6pghn93 - Incantus v0.7.1c Windows executable
http://www.mediafire.com/download.php?qtjedjvfdhen9sz - Incantus v0.7.1c source code w/ shell script
http://deviance.duckish.net/editor/?fil ... __0&export - Latest card database

Full version guaranteed to be identical to data + executable/source, since that's how I made the archives.

Development directory: - Similar to the source code links above, except this is my local Mercurial database; the one I actively code from, whereas the source links above are for running.
http://www.mediafire.com/download.php?v7yx77qhvy5yawa - Incantus v0.7.1c source code

Required libraries: pyglet, greenlet, cocos2d, twisted, and simplejson. If you can't find these without direct links (*cough*TRY*cough*GOOGLE*cough*), you probably shouldn't be trying to run directly from source.

And now, for a bit of fun...
Custom Cards:
http://www.mediafire.com/download.php?dxsc9i9d999zidi - Nemeria Rising cards implemented for Incantus v0.7.1c (yes, these guys are back, and for added fun, most of these cards had their code written by the oracle parser). Includes /tokenimg/ folder, with five tokens (all requiring tags to see, so you don't have to worry about "pure" Magic being stained with custom tokens).
http://www.mediafire.com/download.php?9j6jo3tx1no8qj2 - Rulemod Cards - Five custom cards, each relying on a rulemod to work, showing off rulemod functionality and giving you some wacky cards to play with.

All of these cards use templating as close as I could possibly get them to proper Wizards templating, so feel free to use them to help you figure out real cards, and tell me if you find any bugs with them!

Passwords still, as always, "49sxrq6".



Update February 4th, 2011: v0.7.1b

Update June 21st, 2010: v0.7.1a

Update June 16th, 2010: v0.7.1

Update February 17th, 2010: v0.7.0a

Update February 14th, 2010: v0.7.0

Update May 9th, 2009: v0.591

Update May 8th, 2009: v0.59

Update February 16th, 2009: v0.581

Update February 15th, 2009: v0.58

Update February 11th, 2009: v0.571

Update February 5th, 2009: v0.57

Update December 4th, 2008: Since we've been making a lot of upgrades, and there are plenty of known problems with 0.52, I've temporarily removed links to 0.52. I'll try to release a new version ASAP.

Update November 8th, 2008: v0.52

Original post: v0.51
I have uploaded a new version for anyone and everyone to play around with. You can download it here. Password is "49sxrq6".
(Linux version can be downloaded here, somebody tell me if it doesn't work, password still "49sxrq6".)

You may notice that it has a version number that isn't a date. There is a reason for this, but I should be up-front and tell you that the number is basically an arbitrary number pulled out of my ass. I couldn't really tell you if the program is slightly over halfway to a version 1.0, but It's about time we had more than a date to go off of when comparing versions.

There are a great many changes from previously privately released versions, let alone the last version put up for download here, but in short, there are over 700 cards implemented in this version, which includes the vast majority of Shards of Alara. I have also included deckfiles for the five Shards of Alara theme decks, and the INI is set (by default) to use two of these decks (Esper and Jund, for those wondering).

There's now something fun you can do with the INI file, as anyone who saw my "Fun with UI code" post will already know... you can now set your player color (as well as that of the opponent) via the INI file. You can use some simple pre-defined colors (red, blue, purple, orange, etc.) or supply a six-character hexadecimal color code (as in FFFFFF, or 2a3df8) to get pretty much any color you want. This sets the color of the ring around your life total, and the status box all your player information is housed in gets colored a darker shade of the same color (don't worry... it's dark enough to be able to see fine, even if the color is set to white).

Also, counters are no longer always blue. They now get automatically assigned a color based on the hash of their type (if you don't know what that means, all you have to know is that each counter will get a different color, but counters of the same type will have the same color). This helps you because you no longer have to zoom into a card to see what kinds of counters it has on it. And speaking of counters, the infobox next to the card will no longer individually list counters (e.g. "Counters: +1/+1, +1/+1, +1/+1, charge, charge"), but will instead group counters of the same type (e.g. "Counters: +1/+1 (3), charge(2)").

One last thing. If anyone's feeling daring or curious or just plain bored, you can download this, the first custom cards for Incantus (password is the same, "49sxrq6"). You can safely extract it to your Incantus folder and it'll deposit a card database and images into the proper folders without overwriting anything. It just uses some random images I had in my pictures folder, though, and contains only a fraction of the cards I intend to make, but if you want to try some wonky mechanics you won't see in any Wizards-made card (like giving a creature +1/+1 for each counter on it), have fun.

Re: New special-super-ultra-awesome edition

PostPosted: 07 Nov 2008, 16:02
by nanocore
Just a quick note about the linux version. It does run, but I had to make sum links of tv Incantus/data/* directories to the main root data directory. This is my first run of this and I am curious to knowif the linux version would work on a Mac too. Or, would it require a new compile? I could do that if needed.
Nanocore

OK, so I didn't catch all the incorrect word corrections that my iphone did when I posted this note, my apologies...
So, all that I did was to make symlink of all the directories in the Incantus/data/ directory back to the main data directory.
In the main Incantus directory there is a data direct and another Incantus directory. Under this second Incantus directory is a data directory. All of the directories under this data directory need to be linked back under the main directory's data directory. It would look something like this:
cd to the main Incantus directory
ln -s Incantus/data/* data/

Re: New special-super-ultra-awesome edition

PostPosted: 07 Nov 2008, 21:42
by MageKing17
Incantus has said that the linux version "should" run out of the box on Mac, but that's with the caveat that you have all the necessary packages, and some of them don't come as standard.

As for the data folder shenanigans... I'm still experimenting with what is and isn't the right location for all of the folders is when running it out of a subfolder, but I didn't want to make a copy of those folders either. If you got it working at all, that's great, although a slightly more detailed note for other linux users would be nice. :)

Re: New special-super-ultra-awesome edition

PostPosted: 08 Nov 2008, 07:50
by Marek14
I think that the decks should have commented out the cards that are not currently supported. For example, the Bant intro pack has Pacifism in it, but it's not in the cards.db.

Re: New special-super-ultra-awesome edition

PostPosted: 08 Nov 2008, 19:41
by MageKing17
Marek14 wrote:I think that the decks should have commented out the cards that are not currently supported. For example, the Bant intro pack has Pacifism in it, but it's not in the cards.db.
The one deck I didn't check for 10th edition cards...

That's the only card not implemented that's in those decks, simply because I forgot to check the bant deck. The others all have every card.

Re: New special-super-ultra-awesome edition

PostPosted: 09 Nov 2008, 00:47
by MageKing17
New version 0.52, fixing a few bugs and adding a couple features (If you evercombined noncombat damage with lifelink, you'd notice lifelink didn't trigger. That's fixed).

[EDIT] Links removed in the hope a new, better version will be released soon... see first post. [/EDIT]

First post updated.

Yes, Marek, this has Pacifism. :P

Re: New special-super-ultra-awesome edition

PostPosted: 09 Nov 2008, 11:36
by Marek14
You shouldn't say that that's all missing :) What about Burn Trail, Flickerwisp, Soul Reap, Syphon Life, Woeleecher...? :)

Re: New special-super-ultra-awesome edition

PostPosted: 09 Nov 2008, 19:33
by MageKing17
Marek14 wrote:You shouldn't say that that's all missing :) What about Burn Trail, Flickerwisp, Soul Reap, Syphon Life, Woeleecher...? :)
Are you saying those are in the Shards of Alara theme decks? Because if so, I would have to say that you're lying. :P

Re: New special-super-ultra-awesome edition

PostPosted: 10 Nov 2008, 06:55
by Marek14
MageKing17 wrote:
Marek14 wrote:You shouldn't say that that's all missing :) What about Burn Trail, Flickerwisp, Soul Reap, Syphon Life, Woeleecher...? :)
Are you saying those are in the Shards of Alara theme decks? Because if so, I would have to say that you're lying. :P
They are in Shadowmoor and Eventide theme decks that are part of the release, though :)

Re: New special-super-ultra-awesome edition

PostPosted: 10 Nov 2008, 20:42
by MageKing17
Ah, but only the Eventide G/U and R/W decks were ever implemented, and you ought to know that. ;)

Re: New special-super-ultra-awesome edition

PostPosted: 11 Nov 2008, 14:07
by staggerwingjtstw
I'm having trouble with the Groundling Pouncer. Whenever I try to use his ability, the game just says "StaggerwingJTSTW:" and freezes

Re: New special-super-ultra-awesome edition

PostPosted: 11 Nov 2008, 14:47
by Marek14
MageKing17 wrote:Ah, but only the Eventide G/U and R/W decks were ever implemented, and you ought to know that. ;)
Yes, but you added the rest to the release, and they have some unimplemented cards :) That's the only point I'm making.

Re: New special-super-ultra-awesome edition

PostPosted: 12 Nov 2008, 17:38
by MageKing17
staggerwingjtstw wrote:I'm having trouble with the Groundling Pouncer. Whenever I try to use his ability, the game just says "StaggerwingJTSTW:" and freezes
Now that makes no sense at all. Look at incantus.exe.log and paste what it says here.

Re: New special-super-ultra-awesome edition

PostPosted: 13 Nov 2008, 16:16
by staggerwingjtstw
Sure thing! Here you go! This is the log from when the game froze and had to be shut down.

C:\Documents and Settings\The Massive\Desktop\Incantus-win\Incantus.exe\pyglet\window\win32\__init__.py:552: UserWarning: Could not set vsync; unsupported extension.

Re: New special-super-ultra-awesome edition

PostPosted: 17 Nov 2008, 20:15
by MageKing17
staggerwingjtstw wrote:Sure thing! Here you go! This is the log from when the game froze and had to be shut down.

C:\Documents and Settings\The Massive\Desktop\Incantus-win\Incantus.exe\pyglet\window\win32\__init__.py:552: UserWarning: Could not set vsync; unsupported extension.
I need a farther back traceback than that. Although at this point it's looking like your computer did something the program didn't like.