Ok, did some testing today, here is the result
Conflux cards that tested ok:
Ember WeaverDrag DownCelestial PurgeAven TrailblazerDarklit GargoyleCorrupted RootsAsha's FavorBlood TyrantCumber StoneConstricting TendrilsAbsorb VisSome problems i encountered:
Elder MasteryProbably general problem with other Keyword gains aswell.
Played it on
Blood Tyrant, which now had 2x Flying in list
Charnelhoard WurmTrample didn't seem to work?
Charnelhoard Wurm was 3/6 (because of
Constricting Tendrils)
2x
Cumber Stone in play
Blocked by:
Dread Wings 0/1 (
Bone Saw)
Dread Wings -1/1
I assigned 2 damage to 1 (first one i think) of them,
and 1 damage to the other, trample never happened and i never got to return a card from graveyard
Bone SawCard remained lying in the middle of the field after attached created died, didnt move back to neutral place)
Crash #1 (
fixed by TheScient)
Traceback (most recent call last):
File "main.py", line 7, in <module>
File "ui\Incantus.pyo", line 790, in main
File "ui\Incantus.pyo", line 656, in run
File "game\GameKeeper.pyo", line 98, in start
File "game\GameKeeper.pyo", line 118, in run
File "game\GameKeeper.pyo", line 251, in mainPhase1
File "game\GameKeeper.pyo", line 398, in playSpells
File "game\GameKeeper.pyo", line 409, in playStackSpells
File "game\Action.pyo", line 96, in perform
File "game\Ability\Ability.pyo", line 14, in announce
File "game\Ability\ActivatedAbility.pyo", line 21, in do_announce
AttributeError: 'int' object has no attribute 'precompute'
Crash #2 when Activated
Bone Saw ability, while it wanted to assign it to my only create i clicked that creature, and tapped a land, all while the animation was occuring
Traceback (most recent call last):
File "main.py", line 7, in <module>
File "ui\Incantus.pyo", line 790, in main
File "ui\Incantus.pyo", line 656, in run
File "game\GameKeeper.pyo", line 98, in start
File "game\GameKeeper.pyo", line 118, in run
File "game\GameKeeper.pyo", line 251, in mainPhase1
File "game\GameKeeper.pyo", line 396, in playSpells
File "game\Stack.pyo", line 40, in resolve
File "game\Ability\Ability.pyo", line 40, in resolve
File "game\Ability\PermanentAbility.pyo", line 23, in effects
File "game\CardRoles.pyo", line 455, in attach
File "game\GameObjects.pyo", line 15, in send
File "game\pydispatch\dispatcher.pyo", line 392, in send
File "game\pydispatch\robustapply.pyo", line 47, in robustApply
File "ui\play_view.pyo", line 256, in card_attached
ValueError: list.remove(x): x not in list
Armillary SphereCrash, probable UI scroll bug, card worked earlier, scrolled extremely to right
Traceback (most recent call last):
File "\loewis\25\python\Modules\_ctypes\callbacks.c", line 206, in 'calling callback function'
File "pyglet\window\win32\__init__.pyo", line 849, in _wnd_proc
File "pyglet\window\win32\__init__.pyo", line 995, in _event_mousemove
File "pyglet\window\__init__.pyo", line 1217, in dispatch_event
File "pyglet\event.pyo", line 340, in dispatch_event
File "ui\controllers.pyo", line 256, in on_mouse_drag
File "ui\card_view.pyo", line 585, in layout_straight
IndexError: list index out of range
Traceback (most recent call last):
File "main.py", line 7, in <module>
File "ui\Incantus.pyo", line 790, in main
File "ui\Incantus.pyo", line 656, in run
File "game\GameKeeper.pyo", line 98, in start
File "game\GameKeeper.pyo", line 118, in run
File "game\GameKeeper.pyo", line 251, in mainPhase1
File "game\GameKeeper.pyo", line 396, in playSpells
File "game\Stack.pyo", line 40, in resolve
File "game\Ability\Ability.pyo", line 40, in resolve
File "<string>", line 21, in effects
File "game\Player.pyo", line 169, in choose_from_zone
File "game\Player.pyo", line 504, in getCardSelection
File "game\Player.pyo", line 427, in input
File "ui\Incantus.pyo", line 757, in userinput
File "ui\Incantus.pyo", line 183, in draw
File "ui\Incantus.pyo", line 236, in draw_overlay
File "ui\widget.pyo", line 56, in render
File "ui\card_view.pyo", line 676, in render_after_transform
File "ui\card_view.pyo", line 51, in fget
IndexError: list index out of range