It is currently 09 Sep 2025, 17:06
   
Text Size

Horsemanship ability is ludicrous....A weak special ability.

Continuing Development of MicroProse's Magic: The Gathering!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Horsemanship ability is ludicrous....A weak special ability.

Postby kingpin » 24 Aug 2011, 22:08

Horsemanship ability is ludicrous. Majority of knights are on a horse but don’t have horsemanship.

Needless to say, whoever wishes to ride a horse especially for combat should have the skills of horseback riding.

It’s logical that ground creatures should be able to block creatures with horsemanship. They’re just on a dang horse.

They don’t have wings nor can they teleport. WOTC did well with flying, intimidate, and shadow, etc, however horsemanship

is a weak special ability. Horsemanship's a skill required for battle that falls in the category of fist fighting, swordsmanship,

operating a motored vehicle, etc.

Moreoever, creatures with horsemanship are still ground creatures. The best thing you can do while on a horse is "flanking"

hence a horsemanship “skill”. For example, Knight of Valor’s on a horse. And I’m pretty sure creatures who have flanking are

all on a horse. I totally disagree with the horsemanship ability and it should be taken out of the MTG ability list.



Here’s an idea. Since we have creatures in the air, on lands, shadows….how about underground? You follow me?

Imagine creatures with BURROWING. Obviously, flying creatures can’t block them nor ground and shadow creatures.

Creatures with burrowing could burrow underground, bypass the ground creatures and voila…SMACK the player up-side the

head from behind. Think about it. It’s an offer WOTC can’t refuse.
User avatar
kingpin
 
Posts: 38
Joined: 16 Mar 2010, 07:40
Has thanked: 0 time
Been thanked: 0 time

Re: Horsemanship ability is ludicrous....A weak special abil

Postby stassy » 25 Aug 2011, 04:10

It is called Burrowing and landwalk system ;)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby kingpin » 25 Aug 2011, 05:22

OH snap...I forgot about that actual card Burrowing.

Nevertheless, horsemanship shouldn't be categorized as an ability.

Now as for the red aura "Burrowing", it was misdefined. It should've prompted the user on which landwalk ability

he/she preferred not just limited to only mountainwalk.

Anyhow, it's too late now. Damage was done.

Perhaps I'm over-criticizing the ability definitions. After all, this is Magic: The Gathering, hence the word "magic".

SHHHHHwwwiiiiiiiing!

Kingpin phases out.
User avatar
kingpin
 
Posts: 38
Joined: 16 Mar 2010, 07:40
Has thanked: 0 time
Been thanked: 0 time

Re: Horsemanship ability is ludicrous....A weak special abil

Postby stassy » 25 Aug 2011, 06:54

Also don't forget that this ability is from the asian pack when Magic began to be exported to asian countries.
There most of the card and flavor text were converted into a "3 Kingdoms era" hence this ability as an alternative to flying
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby Aswan jaguar » 25 Aug 2011, 11:56

I agree with Kingpin about Horsemanship it is a ludicrous idea this ability,and it is an embarrassment for MTG who has created this AMAZING game.I never liked it that's why I had never put creatures with Horsemanship to my decks.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby Gargaroz » 25 Aug 2011, 14:14

Well, I really love to have the black one I coded in paper magic. To bad is so fucking expensive...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby kingpin » 25 Aug 2011, 16:51

Gargaroz wrote:Well, I really love to have the black one I coded in paper magic. To bad is so fucking expensive...
Asian people in general are smart with money. Little did WOTC know, that asians wouldn't pay that much (mana) for a

stupidiculous card. lol

I would only have the paper version just to haggle for a better card. "Oooooh...Yiiiiis...bery...bery...good cart."



stassy wrote:Also don't forget that this ability is from the asian pack when Magic began to be exported to asian countries.
There most of the card and flavor text were converted into a "3 Kingdoms era" hence this ability as an alternative to flying
Aren't asian countries known for their mythical dragons hence flying being a better alternative?

Needless to ask, shouldn't there be dragons in the asian packs instead rather than those ponies on steroids?


Furthermore, they also left out the mongolian and the terracotta warriors. I guess WOTC didn't want to stereotype.

Well, they already did with the Ninjas.

C'mon, I don't think it's stereotyping at all. It's just "Magic" for Avatar's sake.
User avatar
kingpin
 
Posts: 38
Joined: 16 Mar 2010, 07:40
Has thanked: 0 time
Been thanked: 0 time

Re: Horsemanship ability is ludicrous....A weak special abil

Postby stassy » 26 Aug 2011, 05:28

The horsemanship ability originate from the Portal Three Kingdoms expansion, and as I said in my previous post lore is taken from the Romance of the Three Kingdoms chinese novel.
In this fiction, heroes can mass kill hundred of soldiers, wall jump and run on waterfall, be genderbended and can use magic nukes and sometimes they can ride a horse...but there is no dragon around :mrgreen:
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby kingpin » 26 Aug 2011, 14:37

Now, they're just being too realistic.

Correct me if I'm wrong, but Isn't this game called "Magic"?

Have WOTC gone mad?

Actually, they haven't gone mad enough meaning they were not that imaginative then.

They need to step it up cuz this expansion was a ride off.


P.S.

Oookaay peeps, back to your cubicles cuz it's crunch time!

Deadline of ML and GY patch is mid Sept.

User avatar
kingpin
 
Posts: 38
Joined: 16 Mar 2010, 07:40
Has thanked: 0 time
Been thanked: 0 time

Re: Horsemanship ability is ludicrous....A weak special abil

Postby Gargaroz » 27 Aug 2011, 15:17

kingpin wrote:
Deadline of ML and GY patch is mid Sept.
I don't think so. I'll release the next patch only after Innistrad is fully spoilered. No point of doing that before, and the process of coding will take me some time, so expect next patch for the middle of October, folks.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby kingpin » 28 Aug 2011, 00:00

No prob
User avatar
kingpin
 
Posts: 38
Joined: 16 Mar 2010, 07:40
Has thanked: 0 time
Been thanked: 0 time

Re: Horsemanship ability is ludicrous....A weak special abil

Postby Dave » 29 Aug 2011, 11:14

@Kingpin: could you please change your font ? No offence meant, but when i read your posts, i constantly think you're shouting. Like someone is posting in capitals.
Maybe it's just me nagging...
Dave
 
Posts: 97
Joined: 09 Jan 2010, 13:30
Has thanked: 16 times
Been thanked: 14 times

Re: Horsemanship ability is ludicrous....A weak special abil

Postby Althuna » 06 Sep 2011, 22:37

Yea I agree about the horsemanship thing, but there are a lot of cards I don't like now in modern MTG cards. The game suffers from the same thing mmo's used to struggle with, which got called "Mudflation". So it's all a little crazy now.

I still like it though, but there some cards now that are so powerful, they take a lot of the fun away for me. That's why I quit playing it properly, and now I just play Manalink because I can control it all so well. I find that the AI isn't the greatest, so I just make all my decks using my own old-ish rules, and I just ban myself from using some of the more insane cards. That way I still get some good games, even against the AI.
Althuna
 
Posts: 479
Joined: 26 Jul 2011, 00:23
Has thanked: 100 times
Been thanked: 17 times


Return to ManaLink 3.0

Who is online

Users browsing this forum: No registered users and 22 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 22 users online :: 0 registered, 0 hidden and 22 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 22 guests

Login Form