Compiled Bug List
Continuing Development of MicroProse's Magic: The Gathering!
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Re: Compiled Bug List
by Gargaroz » 31 Jan 2011, 14:57
Alex, that is probably and Engine bug, since I too noted that the creature is destroyed, but remains in play until the end of the combat.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by aww1979 » 01 Feb 2011, 03:50
AI imprinted Lodestone Golem onto Chrome Mox. In addition, I am using the newest update (daughter's slaughter) and the two moxes in play have no art on my computer. (the savegame is taken from the Super Mulligan challenge, hence why I have so few cards) I don't know whether this is related to the update or not.
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chromemoxbug.zip
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Re: Compiled Bug List
by Gargaroz » 01 Feb 2011, 13:35
The Mox thing happens because now they have 2 images and you haven't the second image.
You'll need the update artworks folders made by Sonic. Check the thread for Happy2011 version and you'll find the link.
You'll need the update artworks folders made by Sonic. Check the thread for Happy2011 version and you'll find the link.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by Aswan jaguar » 01 Feb 2011, 16:41
In February tournament I play Aww1979's deck which has only 1 Ajani Goldmane but I get to have 2 of them one in the graveyard and 1 in play.the photo is taken later and both are in the graveyard.
here is a photo,and a save game.
here is a photo,and a save game.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Compiled Bug List
by aww1979 » 02 Feb 2011, 19:44
If Rampaging Baloths is in play and I cast Primeval Titan and fetch 2 lands, I only get 1 beast from the baloths. However, when I attack with the Titan and fetch 2 lands that way, I get the 2 beasts as I should.
Re: Compiled Bug List
by discoransom » 03 Feb 2011, 05:13
Treefolk Harbinger does not fetch Doran, the Siege Tower or Murmuring Bosk. Also, Loam Lion is not turned on by Bosk, so perhaps it's not recognized as a forest.
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Re: Compiled Bug List
by aww1979 » 03 Feb 2011, 05:26
Haven't tried with Loam Lion, but Murmuring Bosk was fetchable with Land Grant in one of my Oath decks, so it's something else.
Re: Compiled Bug List
by Salbei » 03 Feb 2011, 11:01
Somehow River Boa s Islandwalk didn´t work when the AI had a Tundra in play.I played without the Rules Engine Card, does this have to do with it ?
- screenshot | Open
Retired a long time ago. I will not reply.
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Re: Compiled Bug List
by discoransom » 03 Feb 2011, 19:43
I was able to fetch Bosk with Misty Rainforest, so yeah it's something else.aww1979 wrote:Haven't tried with Loam Lion, but Murmuring Bosk was fetchable with Land Grant in one of my Oath decks, so it's something else.
Green Sun's Zenith also refuses to fetch Doran.
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Re: Compiled Bug List
by stassy » 04 Feb 2011, 04:34
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Re: Compiled Bug List
by stassy » 04 Feb 2011, 10:21
Trinket Mage will "lock" that game if you don't have any artefact with CMC 1 or less in your library and you cast him (Done button don't work and you can't close the choice window)
Edit: found a partial fix, spam the Done button several times :p
Edit: found a partial fix, spam the Done button several times :p
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Re: Compiled Bug List
by Gargaroz » 04 Feb 2011, 13:34
As for the Murmuring Bosk bug, keep in mind that almost all the old cards doesn't know what a "Subtype" is. In fact, they use as "paragon" the hardcoded ID of the lands for Landwalking and such, so don't expect them to work with newer cards unless they're re-coded (as I did for Kird Ape and Loam Lion, you'll get the new code on the upcoming bugfix update).
P.S. : PLEASE POST BUGS RELATED TO CARDS FROM THE LATEST UPDATE IN THE UPDATE THREAD. I beg you.
P.S. : PLEASE POST BUGS RELATED TO CARDS FROM THE LATEST UPDATE IN THE UPDATE THREAD. I beg you.

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Compiled Bug List
by discoransom » 04 Feb 2011, 14:04
sorryGargaroz wrote:P.S. : PLEASE POST BUGS RELATED TO CARDS FROM THE LATEST UPDATE IN THE UPDATE THREAD. I beg you.

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Re: Compiled Bug List
by Aswan jaguar » 04 Feb 2011, 21:51
A weird bug when I attacked with my Vampire Nighthawk to AI's Vampire Nighthawk somehow only AI's Vampire Nighthawk died to deathtouch!Mine was immune
Here is a save game.
Edit in another game I had the same bug so not a coincidence here is a photo AI's Vampire Nighthawk in the graveyard mine with 2 damage stays in battleground.

Here is a save game.
Edit in another game I had the same bug so not a coincidence here is a photo AI's Vampire Nighthawk in the graveyard mine with 2 damage stays in battleground.
Last edited by Aswan jaguar on 05 Feb 2011, 20:22, edited 1 time in total.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Compiled Bug List
by aww1979 » 05 Feb 2011, 06:55
During a Sealed Deck game, the AI played Tablet of Epityr and then Gaea's Touch, and then proceeded to activate Gaea's Touch over and over for mana without sacrificing it, and then gain life over and over with Tablet of Epityr, which makes no sense on several levels.
I couldn't produce a savegame because it wasn't ever giving me priority; it just kept gaining life :p (screenshot included, however)
(rules engine was disabled if relevant)
I couldn't produce a savegame because it wasn't ever giving me priority; it just kept gaining life :p (screenshot included, however)
(rules engine was disabled if relevant)
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