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Compiled Bug List

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Re: Compiled Bug List

Postby Wronskian » 05 Feb 2011, 15:52

AI's Ajani Vengeant et my Ajani Goldmane were thrown to the graveyard when I cast Ajani Goldmane, like for every legend.

I don't know if it is normal, since those are not the same card, but the same character.

Another bug with Jace, the Mind Sculptor : there is a bad interaction between capacities : if I put a card on the bottom of my opponent's library, this card will stay in the library when Jace will exile it.
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Re: Compiled Bug List

Postby stassy » 05 Feb 2011, 17:46

I think I got the same issue with Jace and Jace, casted one version and the other and both got into the graveyard, though I forgot to take a save, will do it when I get a hand on my computer at work.
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Re: Compiled Bug List

Postby Shantak » 05 Feb 2011, 20:21

I think that's normal for Planeswalkers with the same subtype (in this case, Ajani or Jace). I googled the Planeswalker rules and found:

* If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards as a state-based effect.
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Re: Compiled Bug List

Postby aww1979 » 05 Feb 2011, 22:42

Yeah, it is the subtype that counts for the planeswalker rule, not the name of the card. Thus, Ajani Vengeant and Ajani Goldmane are both "planeswalker - ajani" in their subtype line, or Chandra Ablaze and Chandra Nalaar are both subtype "planeswalker - chandra". (or both jaces or both tezzerets) The planeswalker doesn't have to be identical to another one, it just has to be the same subtype as another to bury them all.

This is slightly different than the legend rule, where cards like Urborg and Urborg, Tomb of Yawgmoth can both be in play at the same time, because, while similar, they are not identical.
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Re: Compiled Bug List

Postby Wronskian » 06 Feb 2011, 01:53

Then, there are a lot of bugs with those subtypes. During the planeswalker challenge, many times I had 2 Jace in play, or 2 Elspeth (very powerful), even the 2 Ajani. Sometimes, it does not kill them.
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Re: Compiled Bug List

Postby aww1979 » 06 Feb 2011, 03:55

I've never had that happen to me, but then I've never tried to cast a planeswalker when the matching one was already in play, unless it belonged to the AI, and I've never seen the AI make that particular mistake. In cases where it was me or the AI playing a second one to bury the one owned by the other player, it's always worked.
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Re: Compiled Bug List

Postby aww1979 » 06 Feb 2011, 04:38

Gauntlet of Power would benefit from having a tag marking what colour it's on. When I cast it, I have no problems remembering, but when the AI casts it, sometimes I can't tell what colour it picked right away if there's nothing in play of that colour yet.
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Re: Compiled Bug List

Postby aww1979 » 06 Feb 2011, 05:39

Mimic Vault works correctly as far as I can tell, except that when it is tapped, it is still 'lit up' and can be activated while tapped.
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Re: Compiled Bug List

Postby aww1979 » 06 Feb 2011, 07:36

When Ink-Eyes, Servant of Oni deals combat damage to a player, I don't get a creature from opponent's graveyard.
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Re: Compiled Bug List

Postby ralphgoblue » 06 Feb 2011, 22:03

Is there a patch or fix for Leatherback Baloth.
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Re: Compiled Bug List

Postby aww1979 » 06 Feb 2011, 22:30

It is a card locked by Challenge Mode; you have to beat one of the challenges for it.

http://www.slightlymagic.net/wiki/Challenge_Mode
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Re: Compiled Bug List

Postby bgaut » 07 Feb 2011, 00:57

Hello,

Vampire nighthawk is still buggy, when two are fighting , just one is dying and no creature are able to regenerate because of the death touch ability ....

Good job anyway
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Re: Compiled Bug List

Postby ralphgoblue » 07 Feb 2011, 01:07

Thx forgot about the challenge cards
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Re: Compiled Bug List

Postby Gargaroz » 07 Feb 2011, 01:16

I think the Deathtouch bug is hard to fix : unlike the real game, in Manalink there's actually an "order" in which the damage is dealt, and if one of the two creatures with Deathtouch is not in play when its damage card resolve, the other creature will not die.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby Wronskian » 07 Feb 2011, 14:58

A bug with Triskelion : when you copy it with Sculpting Steel, it comes into play with 6 counters instead of 3. Maybe it is due to the recent update.
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