Help needed for a new Manalink project !!!
Continuing Development of MicroProse's Magic: The Gathering!
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Re: Help needed for a new Manalink project !!!
by Gargaroz » 24 Feb 2011, 15:12
Shantak, I really don't like Limited and I mainly play Costructed and Costructed variant (EDH, Archenemy and such). So, that kind of "exploit" is not good for me 
Jatill, I was simply saying I'll keep doing what I can do for the project AKA coding cards. As long I'm motivated and I've free time to dedicate to it, of course.

Jatill, I was simply saying I'll keep doing what I can do for the project AKA coding cards. As long I'm motivated and I've free time to dedicate to it, of course.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Help needed for a new Manalink project !!!
by Yggdrasil » 24 Feb 2011, 20:56
The link for "My2000 - one time.zip" is broken in the My 2000 Installation and FAQs page.
I don't have the vanilla My2000 files anymore, but there's my own files with my own custom version :
http://www.megaupload.com/?d=82ARB75W
(I hope all the needed files are there. If not, just tell me which of them are missing and I'll upload them.)
I don't have the vanilla My2000 files anymore, but there's my own files with my own custom version :
http://www.megaupload.com/?d=82ARB75W
(I hope all the needed files are there. If not, just tell me which of them are missing and I'll upload them.)
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Re: Help needed for a new Manalink project !!!
by gmzombie » 25 Feb 2011, 00:13
this would be cool but how about anybody that has coding experience head to the development page and then to the manalink c/asm dll thread and see if you can help there. currently im trying along with foolsopher and ghost to figure this 2000 limit out. we are looking at the original mtg pre mok and also post mok to compare and find all of the arrays and see how they changed during this period. Also finding all of the card code in the exe so we can eliminate it from the problem at hand. i have limited experience with coding but im actually reading a teach yourself c++ and i have the Art of assembly book as well. while my knowledge is limited ive hacked around long enough to find out info inside of the exe. im putting together a list of the current card code locations and will be putting them up here this weekend. Lets fix this problem once and for all people. even if everybody took part in something we could find a fix for it im sure.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Help needed for a new Manalink project !!!
by 0rion79 » 01 Mar 2011, 10:53
Thank you, GMZombie, I really appreciate your efforts.
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Re: Help needed for a new Manalink project !!!
by obvious » 01 Jun 2011, 12:59
It's is a superb idea to make another version of the game!!!
That would be a dream come true.
I'm not a programmer, but I am a creative thoughtful person and here are my suggestions as to how we do it.
1st We must find the best programmer among us to lead the project.
2nd Other good programmers work with the 1st and do the jobs that the lead programmer decides.
3rd The rest of us offers ideas and suggestions to overcome problems and give design ideas.
4th Create a list of people who would be interested in the completed version and we all promise to pay
so much money to the lead programmer upon receiving the completed game.
$15 or $20 sounds OK.
Therefore this money that each of us pays adds incentive and pays the programmer for the work.
So if there are 20 of us interested all paying $20 that's $400 for the lead programmer when its done and that
programmer could raise money selling it to others?
The programmers who helped the lead programmer might receive some money but that depends on the judgement of the
lead programmer.
HERE ARE MY SUGGESTIONS FOR THE DESIGN OF THE GAME
Create a card editor that can alter cards already in the game.
This card editor could edit cards that are similar.
For example,
any new green creature without special ability could edit Craw Wurm, the editor could just change photo, casting cost, card
text etc
any new green flying creature could edit Sprite
any new green first strike creature could edit Land Leeches
By editing pre-existing creatures we are not going over the card number limits, we are just exchanging cards.
The card editor would have a list of prexisting cards and the player would select any cards they desire to change
and select the cards they have created them self in the editor and start a process that temporarily exchanges the
software info. The card editor could lock this info in, so the cards will stay changed unless go into the editor
and change the way the cards are edited. The editor would be moving files from the editor into the game files or vice versa.
The card editor option creates a way for the players themselves to edit the cards and input the text info and photos etc
so the programmers aren't doing all that work, the players are. The programmer would be giving us a tool.
We could help the process.
Each of us could focus on a particular magic the gathering expansion set.
We make a list of all the cards in that set and associate them with cards in the pre-existing game that they could be
easily exchange with.
Any card that has no pre-existing card to easily copy could be put on a special card list.
The programmers would have to make more specialist programming for these special cards.
The card editor could have list of special abilities, and player just selects all those abilities that desire to give the
card then adds text info and a photo etc, then select a pre-exiting card in the game for it to be exchanged with.
There are some Magic The Gathering Card editors out there, where people can make and print their own paper cards.
One of those editors might be used as a template for the computerised version.
The advantage of making a card editor for the computer game is that players have total freedom to make their own cards.
Expansions of the card editor could add new abilities that come with future magic the gathering sets and perhaps we could
also create our own abilities for cards and add them to the editor.
Surely programming info from pre-existing cards in game could be cut and pasted to create these special cards.
There are cards that allow us to put land into play, so cut and paste that ability and could create new card like
Thawing Glaciers....
When we have the editor, each of us could focus upon a different expansion set and use the editor to make those cards.
We would input the text, and photos that we could cut paste from the internet archives of magic cards.
Then we could share this data, so quite quickly we could all have an editor with cards from every set.
Then we could make our own unique cards as well that we might share....
That would make a truely amazing game!

I'm not a programmer, but I am a creative thoughtful person and here are my suggestions as to how we do it.
1st We must find the best programmer among us to lead the project.
2nd Other good programmers work with the 1st and do the jobs that the lead programmer decides.
3rd The rest of us offers ideas and suggestions to overcome problems and give design ideas.
4th Create a list of people who would be interested in the completed version and we all promise to pay
so much money to the lead programmer upon receiving the completed game.
$15 or $20 sounds OK.
Therefore this money that each of us pays adds incentive and pays the programmer for the work.
So if there are 20 of us interested all paying $20 that's $400 for the lead programmer when its done and that
programmer could raise money selling it to others?
The programmers who helped the lead programmer might receive some money but that depends on the judgement of the
lead programmer.
HERE ARE MY SUGGESTIONS FOR THE DESIGN OF THE GAME
Create a card editor that can alter cards already in the game.
This card editor could edit cards that are similar.
For example,
any new green creature without special ability could edit Craw Wurm, the editor could just change photo, casting cost, card
text etc
any new green flying creature could edit Sprite
any new green first strike creature could edit Land Leeches
By editing pre-existing creatures we are not going over the card number limits, we are just exchanging cards.
The card editor would have a list of prexisting cards and the player would select any cards they desire to change
and select the cards they have created them self in the editor and start a process that temporarily exchanges the
software info. The card editor could lock this info in, so the cards will stay changed unless go into the editor
and change the way the cards are edited. The editor would be moving files from the editor into the game files or vice versa.
The card editor option creates a way for the players themselves to edit the cards and input the text info and photos etc
so the programmers aren't doing all that work, the players are. The programmer would be giving us a tool.
We could help the process.
Each of us could focus on a particular magic the gathering expansion set.
We make a list of all the cards in that set and associate them with cards in the pre-existing game that they could be
easily exchange with.
Any card that has no pre-existing card to easily copy could be put on a special card list.
The programmers would have to make more specialist programming for these special cards.
The card editor could have list of special abilities, and player just selects all those abilities that desire to give the
card then adds text info and a photo etc, then select a pre-exiting card in the game for it to be exchanged with.
There are some Magic The Gathering Card editors out there, where people can make and print their own paper cards.
One of those editors might be used as a template for the computerised version.
The advantage of making a card editor for the computer game is that players have total freedom to make their own cards.
Expansions of the card editor could add new abilities that come with future magic the gathering sets and perhaps we could
also create our own abilities for cards and add them to the editor.
Surely programming info from pre-existing cards in game could be cut and pasted to create these special cards.
There are cards that allow us to put land into play, so cut and paste that ability and could create new card like
Thawing Glaciers....
When we have the editor, each of us could focus upon a different expansion set and use the editor to make those cards.
We would input the text, and photos that we could cut paste from the internet archives of magic cards.
Then we could share this data, so quite quickly we could all have an editor with cards from every set.
Then we could make our own unique cards as well that we might share....
That would make a truely amazing game!
- obvious
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Re: Help needed for a new Manalink project !!!
by obvious » 01 Jun 2011, 13:22
Hi there
I'm interested in having more magic cards to play with in the manalink computer game so would be very grateful to be
kept updated as to any improvements.
I did want to reply to a post about making a new version but I couldn't find it so I thought I would message those
people on that post. Hope that's OK and hope my suggestions are useful.
It's is a superb idea to make another version of the game!!!
That would be a dream come true.
I'm not a programmer, but I am a creative thoughtful person and here are my suggestions as to how we do it.
1st We must find the best programmer among us to lead the project.
2nd Other good programmers work with the 1st and do the jobs that the lead programmer decides.
3rd The rest of us offers ideas and suggestions to overcome problems and give design ideas.
4th Create a list of people who would be interested in the completed version and we all promise to pay
so much money to the lead programmer upon receiving the completed game.
$15 or $20 sounds OK.
Therefore this money that each of us pays adds incentive and pays the programmer for the work.
So if there are 20 of us interested all paying $20 that's $400 for the lead programmer when its done and that
programmer could raise money selling it to others?
The programmers who helped the lead programmer might receive some money but that depends on the judgement of the
lead programmer.
HERE ARE MY SUGGESTIONS FOR THE DESIGN OF THE GAME
Create a card editor that can alter cards already in the game.
This card editor could edit cards that are similar.
For example,
any new green creature without special ability could edit Craw Wurm, the editor could just change photo, casting cost, card
text etc
any new green flying creature could edit Sprite
any new green first strike creature could edit Land Leeches
By editing pre-existing creatures we are not going over the card number limits, we are just exchanging cards.
The card editor would have a list of prexisting cards and the player would select any cards they desire to change
and select the cards they have created them self in the editor and start a process that temporarily exchanges the
software info. The card editor could lock this info in, so the cards will stay changed unless go into the editor
and change the way the cards are edited. The editor would be moving files from the editor into the game files or vice versa.
The card editor option creates a way for the players themselves to edit the cards and input the text info and photos etc
so the programmers aren't doing all that work, the players are. The programmer would be giving us a tool.
We could help the process.
Each of us could focus on a particular magic the gathering expansion set.
We make a list of all the cards in that set and associate them with cards in the pre-existing game that they could be
easily exchange with.
Any card that has no pre-existing card to easily copy could be put on a special card list.
The programmers would have to make more specialist programming for these special cards.
The card editor could have list of special abilities, and player just selects all those abilities that desire to give the
card then adds text info and a photo etc, then select a pre-exiting card in the game for it to be exchanged with.
There are some Magic The Gathering Card editors out there, where people can make and print their own paper cards.
One of those editors might be used as a template for the computerised version.
The advantage of making a card editor for the computer game is that players have total freedom to make their own cards.
Expansions of the card editor could add new abilities that come with future magic the gathering sets and perhaps we could
also create our own abilities for cards and add them to the editor.
Surely programming info from pre-existing cards in game could be cut and pasted to create these special cards.
There are cards that allow us to put land into play, so cut and paste that ability and could create new card like
Thawing Glaciers....
When we have the editor, each of us could focus upon a different expansion set and use the editor to make those cards.
We would input the text, and photos that we could cut paste from the internet archives of magic cards.
Then we could share this data, so quite quickly we could all have an editor with cards from every set.
Then we could make our own unique cards as well that we might share....
That would make a truely amazing game!
I'm interested in having more magic cards to play with in the manalink computer game so would be very grateful to be
kept updated as to any improvements.
I did want to reply to a post about making a new version but I couldn't find it so I thought I would message those
people on that post. Hope that's OK and hope my suggestions are useful.
It's is a superb idea to make another version of the game!!!

I'm not a programmer, but I am a creative thoughtful person and here are my suggestions as to how we do it.
1st We must find the best programmer among us to lead the project.
2nd Other good programmers work with the 1st and do the jobs that the lead programmer decides.
3rd The rest of us offers ideas and suggestions to overcome problems and give design ideas.
4th Create a list of people who would be interested in the completed version and we all promise to pay
so much money to the lead programmer upon receiving the completed game.
$15 or $20 sounds OK.
Therefore this money that each of us pays adds incentive and pays the programmer for the work.
So if there are 20 of us interested all paying $20 that's $400 for the lead programmer when its done and that
programmer could raise money selling it to others?
The programmers who helped the lead programmer might receive some money but that depends on the judgement of the
lead programmer.
HERE ARE MY SUGGESTIONS FOR THE DESIGN OF THE GAME
Create a card editor that can alter cards already in the game.
This card editor could edit cards that are similar.
For example,
any new green creature without special ability could edit Craw Wurm, the editor could just change photo, casting cost, card
text etc
any new green flying creature could edit Sprite
any new green first strike creature could edit Land Leeches
By editing pre-existing creatures we are not going over the card number limits, we are just exchanging cards.
The card editor would have a list of prexisting cards and the player would select any cards they desire to change
and select the cards they have created them self in the editor and start a process that temporarily exchanges the
software info. The card editor could lock this info in, so the cards will stay changed unless go into the editor
and change the way the cards are edited. The editor would be moving files from the editor into the game files or vice versa.
The card editor option creates a way for the players themselves to edit the cards and input the text info and photos etc
so the programmers aren't doing all that work, the players are. The programmer would be giving us a tool.
We could help the process.
Each of us could focus on a particular magic the gathering expansion set.
We make a list of all the cards in that set and associate them with cards in the pre-existing game that they could be
easily exchange with.
Any card that has no pre-existing card to easily copy could be put on a special card list.
The programmers would have to make more specialist programming for these special cards.
The card editor could have list of special abilities, and player just selects all those abilities that desire to give the
card then adds text info and a photo etc, then select a pre-exiting card in the game for it to be exchanged with.
There are some Magic The Gathering Card editors out there, where people can make and print their own paper cards.
One of those editors might be used as a template for the computerised version.
The advantage of making a card editor for the computer game is that players have total freedom to make their own cards.
Expansions of the card editor could add new abilities that come with future magic the gathering sets and perhaps we could
also create our own abilities for cards and add them to the editor.
Surely programming info from pre-existing cards in game could be cut and pasted to create these special cards.
There are cards that allow us to put land into play, so cut and paste that ability and could create new card like
Thawing Glaciers....
When we have the editor, each of us could focus upon a different expansion set and use the editor to make those cards.
We would input the text, and photos that we could cut paste from the internet archives of magic cards.
Then we could share this data, so quite quickly we could all have an editor with cards from every set.
Then we could make our own unique cards as well that we might share....
That would make a truely amazing game!
- obvious
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Re: Help needed for a new Manalink project !!!
by Salbei » 01 Jun 2011, 19:51
I didn´t understand your point 100%.
Trying to make money with a product that
a) you don´t own (the "old" engine is abandoned - but "we" still didn´t create it and got NO rights to use it)
b) use content that you don´t own (MTG should still be wizards / or hasbro or whoever´s property)
c) same for the artwork , sounds manysymbols etc.
seems like a very bad idea to charge money for that.
You would pretty much ask to get trouble with the law.
Trying to make money with a product that
a) you don´t own (the "old" engine is abandoned - but "we" still didn´t create it and got NO rights to use it)
b) use content that you don´t own (MTG should still be wizards / or hasbro or whoever´s property)
c) same for the artwork , sounds manysymbols etc.
seems like a very bad idea to charge money for that.
You would pretty much ask to get trouble with the law.
Retired a long time ago. I will not reply.
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Re: Help needed for a new Manalink project !!!
by gmzombie » 03 Jun 2011, 01:21
salbei i believe he was saying exactly as i said to get some money together to pay a programmer if we cant figure it out. not paying for the game per-say just the work done to the program.
On a side note im going to start to take out cards out of the exe and put them in the dll file. I'm thinking this will free up some space to figure out the arrays that are plaguing us with the 2k limit. but my big question is if i do that and put in, where the code would start, a jump like this jmp magic.exe 00466720 This is an example of what we did in the deckdll.dll to make the deck editor work with bmps instead of .pic files. it jumped to the magic.exe file to get to that bit of code. could i just do a jump into the manalinkex.dll and the game would recognize it and goto that code? If im wrong please tell me so i dont waste time but i thik this will better help us understand that geto that array code(s) to maybe change this to a dynamic instead of a static so that the game fixes the array when it is bigger than it was...ya know what i mean
I think this can happen with the right team..hell id even bet peeps would be willing to stockpile some cash to pay a programmer to do it if we couldn't. I know i would be willing to put some cash up. we'd just have to find that programmer that is willing to put some time into changing the program.Honestly, I don't think this will ever happen. So I wouldn't base any decisions round the eventual breaking of the 2000 limit.
On a side note im going to start to take out cards out of the exe and put them in the dll file. I'm thinking this will free up some space to figure out the arrays that are plaguing us with the 2k limit. but my big question is if i do that and put in, where the code would start, a jump like this jmp magic.exe 00466720 This is an example of what we did in the deckdll.dll to make the deck editor work with bmps instead of .pic files. it jumped to the magic.exe file to get to that bit of code. could i just do a jump into the manalinkex.dll and the game would recognize it and goto that code? If im wrong please tell me so i dont waste time but i thik this will better help us understand that geto that array code(s) to maybe change this to a dynamic instead of a static so that the game fixes the array when it is bigger than it was...ya know what i mean
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
- gmzombie
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Re: Help needed for a new Manalink project !!!
by gmzombie » 03 Jun 2011, 03:40
ok that didnt go over well i tried to move the card but i cant figure out how to setup a jmp line at the begining of the old addy for this?
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
- gmzombie
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