Monop's Officially Dead Manalink Bug Compilation
Continuing Development of MicroProse's Magic: The Gathering!
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Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by jatill » 25 Mar 2009, 01:37
I automatically had access to the wiki using this username and password. Try that, and if it doesn't work, PM Bog Wraith.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by aww1979 » 25 Mar 2009, 01:55
There are still a few art pictures I don't have, all alternate arts for some cards, like hymn to tourach or triskelion. Perhaps we could have a sticky thread where we have ALL the artwork, not just the latest pack. Such a thread wouldn't need updating every time Mathusalem does his thing, but maybe every 3-4 weeks, so that people new to the forum don't have to scour it for 500 art updates.
I suspect that I missed one or two art updates, and that's why some like Triskelion are not showing up for me. Also, Bog Wraith mentioned somewhere a bunch of art he was missing and I had all of the ones he was missing, so he probably missed one that I didn't miss. One giant all-inclusive art pack would solve this sort of problem. (just my 2 cents)
I suspect that I missed one or two art updates, and that's why some like Triskelion are not showing up for me. Also, Bog Wraith mentioned somewhere a bunch of art he was missing and I had all of the ones he was missing, so he probably missed one that I didn't miss. One giant all-inclusive art pack would solve this sort of problem. (just my 2 cents)
Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by Bog Wraith » 25 Mar 2009, 02:15
This is the general aim, and we're working on it.
This was supposed to happen in the Graphics update sticky, but alas, the art is scattered into wherever a new update is released.
I have art that you are missing as well as you had what i missed. I've got it all now as I released all that I was missing by doing it myself.
We'll get a better system for all the updates, both data and art files. It is something that is presently cause for some difficulty now between folks which has bruised some feelings. We will get it straightened out !
This was supposed to happen in the Graphics update sticky, but alas, the art is scattered into wherever a new update is released.
I have art that you are missing as well as you had what i missed. I've got it all now as I released all that I was missing by doing it myself.
We'll get a better system for all the updates, both data and art files. It is something that is presently cause for some difficulty now between folks which has bruised some feelings. We will get it straightened out !

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by Rockman » 25 Mar 2009, 03:44
In sealed deck, 5th Edition (Random cards) boosters contain 33 cards 

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Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by aww1979 » 25 Mar 2009, 03:50
I hesitate to even mention this, because I'm so happy Necropotence is coded, but the discarded cards go to the graveyard, rather than are removed from game. I'm not sure if Jatill is already aware of this or not, but there it is. It works great otherwise; I made a classical Black Summer deck, and have had no other problems. One thing that might be nice (if possible) is some sort of legacy that shows how many times it has been activated, in case you forget later in the turn, but I'll take anything I can get when it comes to this card. (My best rl deck STILL uses necropotence :p)
Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by monopoman » 25 Mar 2009, 04:43
Please read my post before posting a bug or whatever I have necropotence on that list.
If you don't want to read it use Ctrl+F and do a search that way.
That is a known approximation 95% of approximations are intentional due to code problems making it 100% correct.
If you don't want to read it use Ctrl+F and do a search that way.
That is a known approximation 95% of approximations are intentional due to code problems making it 100% correct.
Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm
by 0rion79 » 25 Mar 2009, 07:24
AI has succesfully used Reiterate to clone my Bogardan Hellkite, placing on his side a copy of that creature even if the AI had no chance in the queue of events to use the "deals 5 damages" effect.
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Re: Monop's Official Manalink Bug Compilation 3-25-09 4:25am
by jatill » 25 Mar 2009, 12:33
Volcanic Erruption doesn't work for me. Does it work for anyone else?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-25-09 4:25am
by stassy » 25 Mar 2009, 12:38
Clone double the amount of summoned creature token generated from a cloned creature with the ability "when X comes into play, put X token into play". The AI can reproduce this bug, but if you try it the game will often crash.
Doppelganger doesn't replicate this bug though.
Edit: just tested Volcanic Erruption and it seems to work fine for me though I used debug to add it in my hand (then paid UUU2 cost, targeted 2 opponent mountains which got destroyed, 2 dmg to AI and me)
Doppelganger doesn't replicate this bug though.
Edit: just tested Volcanic Erruption and it seems to work fine for me though I used debug to add it in my hand (then paid UUU2 cost, targeted 2 opponent mountains which got destroyed, 2 dmg to AI and me)
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Re: Monop's Official Manalink Bug Compilation 3-25-09 4:25am
by whelp » 25 Mar 2009, 13:57
upheaval returned some fetchland from my grave to my hand; probably somehow connected to a land i found with the fetchland, but another fetchland remained in the grave
academy rector has the same bug as pattern of rebirth and enables searching for more enchantments sometimes
academy rector has the same bug as pattern of rebirth and enables searching for more enchantments sometimes
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Re: Monop's Official Manalink Bug Compilation 3-25-09 3:29pm
by aww1979 » 26 Mar 2009, 18:36
Martyrs of Korlis did not redirect damage from the AI against an unblocked Colossus of Sardia. (AI had 2 Martyrs in play, which might be the confusion)
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by mathusalem » 26 Mar 2009, 22:44
Tahngarth can use his special even when he has summoning sickness.
(but then again those minotaurs are a tough bunch so what's a moderate compulsive vomiting when you have a critter to bust ?
)
(but then again those minotaurs are a tough bunch so what's a moderate compulsive vomiting when you have a critter to bust ?

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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 26 Mar 2009, 23:06
Equipment can be equipped as instants during your main phase
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 26 Mar 2009, 23:17
Goblin Warchief images are listed as 3, not 1 (I would call that an art bug)
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 26 Mar 2009, 23:19
Basalt/Grim monolith have timing issues with the untap
Cabal Coffers cannot be activated during announcement of a spell or ability like normal mana abilities.
Sphere of Resistance doesn't work right with Hybrid
Cabal Coffers cannot be activated during announcement of a spell or ability like normal mana abilities.
Sphere of Resistance doesn't work right with Hybrid
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
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