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ManaLink Bug Report

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Re: ManaLink Bug Report

Postby Bog Wraith » 03 Mar 2009, 21:41

As for stability issues, I've had no crashes to speak of.
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Re: ManaLink Bug Report

Postby 0rion79 » 04 Mar 2009, 16:13

jatill wrote:The last Orion update has an old text.res file. Make sure you use the one from my last update, or the pump knights won't work.

Also, Voltaic Key is coded as 2 images, but should be 1.
Strange, because I have just tried to play one of them and they work fine. Maybe I have not updated it in the RAR archive...
Anyway, Jatill, is it wanted that pump knights get first strike with colorless mana? IF it is a necessary approximation, it is still very fine for me! great work again for your mod :)
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Re: ManaLink Bug Report

Postby jatill » 04 Mar 2009, 16:28

0rion79 wrote:
jatill wrote:The last Orion update has an old text.res file. Make sure you use the one from my last update, or the pump knights won't work.

Also, Voltaic Key is coded as 2 images, but should be 1.
Strange, because I have just tried to play one of them and they work fine. Maybe I have not updated it in the RAR archive...
Anyway, Jatill, is it wanted that pump knights get first strike with colorless mana? IF it is a necessary approximation, it is still very fine for me! great work again for your mod :)
Oops, that's a bug. Should be easy to fix, at least. I was tricked by Rainbow knights :)
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Re: ManaLink Bug Report

Postby Wally » 05 Mar 2009, 04:51

I have encountered 2 issues. Haven't seen anyone else report them so perhaps its just lucky me but anyway here they are.

1. Pump knights. Around about 60% chance casting one of these will crash manalink and close the program down. The remaining 40% of the time the knight will resolve and once in play functions as expected (although activating first strike can be done with colorless mana as others have indicated.)

2. Fetchlands and terramorphic expanse. When I activate these my mouse pointer changes to indicate its busy and then nothing happens, the game hangs every time.

I had this occurring on an old install so I thought it might have got corrupted over time with the many various updates. So I did a fresh install > original > mok > current version and ended up with the same result. This is on Vista and I've had no other problems running manalink.
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Re: ManaLink Bug Report

Postby jatill » 05 Mar 2009, 13:33

Wally wrote:I have encountered 2 issues. Haven't seen anyone else report them so perhaps its just lucky me but anyway here they are.
Fetchlands and terramorphic expanse. When I activate these my mouse pointer changes to indicate its busy and then nothing happens, the game hangs every time.
I have this problem on my 95 machine, but not XP. Since I have absolutely no idea what's going on here, I am not inclined to investigate.
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Re: ManaLink Bug Report

Postby jatill » 05 Mar 2009, 20:01

Would anyone object to deleting this bug thread and using the wiki instead?
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Re: ManaLink Bug Report

Postby Bog Wraith » 05 Mar 2009, 20:17

I think the Bug report should stay separate from the wiki, at least for now.
I just think it is easier and more convenient to do so here.
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Re: ManaLink Bug Report

Postby jatill » 05 Mar 2009, 20:53

Bog Wraith wrote:I think the Bug report should stay separate from the wiki, at least for now.
I just think it is easier and more convenient to do so here.
I'm going to add a bug section on the wiki, since this thread is a little unwieldy for me. People can still add bugs here, if they prefer, and I can copy them over...for now.
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Re: ManaLink Bug Report

Postby Bog Wraith » 05 Mar 2009, 21:06

Agreed.

For now, keeping this thread active in the forum is, IMHO, important.
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Re: ManaLink Bug Report

Postby Darkone187 » 06 Mar 2009, 05:47

Wally wrote:2. Fetchlands and terramorphic expanse. When I activate these my mouse pointer changes to indicate its busy and then nothing happens, the game hangs every time.
I have the same problem on Vista.
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Re: ManaLink Bug Report

Postby stassy » 06 Mar 2009, 06:34

Alternative image for Darkness is missing or shouldn't have alternative image for it (had 3 in my hand, 2 had default image and the 3rd was blank)
Edit : same with Triskelion, using deck art pack from 1 march update (last post)
Last edited by stassy on 06 Mar 2009, 12:42, edited 1 time in total.
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Re: ManaLink Bug Report

Postby 0rion79 » 06 Mar 2009, 06:36

I also would like to see fixed Ghostfire, Myr Enforcer and Frogmite: I hate having those cards all the time in the middle of non-arctifact sources when using filters in the deck editor!!
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Re: ManaLink Bug Report

Postby jatill » 06 Mar 2009, 13:13

0rion79 wrote:I also would like to see fixed Ghostfire, Myr Enforcer and Frogmite: I hate having those cards all the time in the middle of non-arctifact sources when using filters in the deck editor!!
huh?
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Re: ManaLink Bug Report

Postby 0rion79 » 06 Mar 2009, 14:34

If you disable all buttons in the deck builder from the 2nd line from the left (the ones that filter white, black, blue, green and red cards, and artifacts and lands) you will still see that Ghostfire, Myr Enforcer and Frogmite are not associated with any of those categories. The game does not consider them artifacts, nor land, nor colored cards of any kind and instead they keep being "present" regardless of any filter ability.
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Re: ManaLink Bug Report

Postby thedrigo » 08 Mar 2009, 00:12

the casting cost for wildfire is wrong. it says it costs 4RRRR instead of 4RR.
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