Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 12 Jun 2009, 09:27
With Kitchen Finks (1 persist counter) and Tolsimir Wolfblood and Wilt-Leaf Liege in play on my side, Finks died in combat, but did not return with 2 persist counters; it stayed dead.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Salbei » 12 Jun 2009, 09:45
bug:
- kitchen finks comes into play with a -1/-1 counter after getting countered (counterspell)
- standstill
it should trigger as soon as the card is put onto the stack. currently if you want to counter a spell while standstill is in play you can´t without breaking the standstill (-> opponent will draw the cards instead of you).
- kitchen finks comes into play with a -1/-1 counter after getting countered (counterspell)
- standstill
it should trigger as soon as the card is put onto the stack. currently if you want to counter a spell while standstill is in play you can´t without breaking the standstill (-> opponent will draw the cards instead of you).
Retired a long time ago. I will not reply.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 13 Jun 2009, 04:49
I cast Yawgmoth's Will and cannot get the Figure of Destiny in my graveyard to cast with white mana, only red.
Also, just a typo, but the text has figure of destiny reading that it needs 5x W/R to activate the last ability, but requires 6 ingame to do it. Checking the official card, it is 6.
Also, just a typo, but the text has figure of destiny reading that it needs 5x W/R to activate the last ability, but requires 6 ingame to do it. Checking the official card, it is 6.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by tiger » 13 Jun 2009, 08:45
Dauthi Slayer isn't forced to attack when able.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Snacko » 13 Jun 2009, 09:04
aww1979 wrote:With Kitchen Finks (1 persist counter) and Tolsimir Wolfblood and Wilt-Leaf Liege in play on my side, Finks died in combat, but did not return with 2 persist counters; it stayed dead.
- Code: Select all
420.5n - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. CompRules 2006/10/01
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 13 Jun 2009, 18:19
Actually, what should happen (or what did happen several years ago) is that the Finks would be in play with two -1/-1 counters and remain alive due to the abilities of the liege and wolfblood in play.
You used to be able to, for example (and still can, as far as I know, but I could be wrong) Animate Dead a Rock Hydra, and have it stay alive if a Castle or Gauntlet of Might or similar card were in play. This would be the same thing, unless someone at Wizards has changed the rules since then.
You used to be able to, for example (and still can, as far as I know, but I could be wrong) Animate Dead a Rock Hydra, and have it stay alive if a Castle or Gauntlet of Might or similar card were in play. This would be the same thing, unless someone at Wizards has changed the rules since then.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 13 Jun 2009, 18:28
AI was casting Craw Wurm, and in response I activated Aether Vial, put Meddling Mage into play, and named Craw Wurm. The Craw Wurm still came into play.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Snacko » 13 Jun 2009, 18:36
This is not how persist works. It checks if there are any -1/-1 counters on the creature when it goes to the graveyard.aww1979 wrote:Actually, what should happen (or what did happen several years ago) is that the Finks would be in play with two -1/-1 counters and remain alive due to the abilities of the liege and wolfblood in play.
You used to be able to, for example (and still can, as far as I know, but I could be wrong) Animate Dead a Rock Hydra, and have it stay alive if a Castle or Gauntlet of Might or similar card were in play. This would be the same thing, unless someone at Wizards has changed the rules since then.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by EviL_CLonE » 13 Jun 2009, 21:21
That's how Mage work. Spells being casted still resolve if a Mage comes into play in response.AI was casting Craw Wurm, and in response I activated Aether Vial, put Meddling Mage into play, and named Craw Wurm. The Craw Wurm still came into play.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 13 Jun 2009, 23:10
Snacko: Ok, fair enough. I'm not very familiar with persist; it just seemed more intuitive the way I figured it would work.
EvilClone: Are you sure? I'm pretty sure I remember some high level tournament winner deck that used exactly that trick.
EvilClone: Are you sure? I'm pretty sure I remember some high level tournament winner deck that used exactly that trick.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by EviL_CLonE » 14 Jun 2009, 00:13
Yes, I'm sure. If the spell is being casted, that's because it has been already "played" (Which means the same), so Mage ability "Can't be played" can't check it.
That's how it works, sorry that I can't express myself in a better english to explain it using the correct wording; I speak Spanish
That's how it works, sorry that I can't express myself in a better english to explain it using the correct wording; I speak Spanish

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by mathusalem » 14 Jun 2009, 01:01
I see what you are refering to, but Evil clone is right the ruling on the card has been clarified since that tournament, and that trick cannot legally be performed any longer.aww1979 wrote:Snacko: Ok, fair enough. I'm not very familiar with persist; it just seemed more intuitive the way I figured it would work.
EvilClone: Are you sure? I'm pretty sure I remember some high level tournament winner deck that used exactly that trick.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by ZyniX69 » 14 Jun 2009, 06:00
I have noticed lately in many of my games the computer will play a Pattern of Rebirth on one of my creatures. I have yet to see it play it on its own.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by mathusalem » 14 Jun 2009, 13:28
Too bad I don't have a savegame for that one :
I have a medling mage in play I name Desintegrate
The AI has 6 montains in play.
Not only does it cast desintegrate despite the fact that it shouldn't but it casts it with an X = 63..... and in my face of course.
I have a medling mage in play I name Desintegrate
The AI has 6 montains in play.
Not only does it cast desintegrate despite the fact that it shouldn't but it casts it with an X = 63..... and in my face of course.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by EviL_CLonE » 14 Jun 2009, 14:17
Does AI use Meddling Mage? How you notice which card it named?
Edit: Oh, I see... very clever Jatill!
Edit: Oh, I see... very clever Jatill!
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