Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by EviL_CLonE » 14 Jun 2009, 16:33
General bug: AI interaction with creatures with haste is awful... it always plays'em during its second main phase. The only creature that seems to break this rule is Ball Lightning.
Is there any chance to fix it, maybe adding values to this cards in the manalink.csv?
About Meddling Mage: AI always names the next card i'll draw, so i can figure out that AI has some information about my deck... it happened four times, so i don't think it's a simple coincidence. Anyway, that's better than just play it and name any card; at least it adds some difficult to the game.
Is there any chance to fix it, maybe adding values to this cards in the manalink.csv?
About Meddling Mage: AI always names the next card i'll draw, so i can figure out that AI has some information about my deck... it happened four times, so i don't think it's a simple coincidence. Anyway, that's better than just play it and name any card; at least it adds some difficult to the game.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Zeek » 14 Jun 2009, 19:34
Dauthi Mercenary is listed as a 3/1, but ingame it uses the real power/toughness of 2/1.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Marek14 » 15 Jun 2009, 11:14
Tidehollow Strix managed to kill Akroma in combat. Deathtouch kills with damage - since Akroma has protection from black, she shouldn't get damaged by Strix, and so she shoudln't die.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 15 Jun 2009, 12:09
This bug can be summed up as "deathtouch is actually the Thicket Basilisk ability", which is a known bug.Marek14 wrote:Tidehollow Strix managed to kill Akroma in combat. Deathtouch kills with damage - since Akroma has protection from black, she shouldn't get damaged by Strix, and so she shoudln't die.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Wally » 15 Jun 2009, 13:54
Survival of the Fittest does not keep accurate hand information. Using Survival of the Fittest I tutored a creature into hand and then tried to tutor again so I could discard it to graveyard. However creature did not show up in list of cards to discard ie Survival of the Fittest did not seem aware of the changed hand.
Related Survival of the Fittest Bug 2. Started with Eternal Witness and Crypt Rats in hand. Discarded Witness to GY and tutored for Triskelion. Tutored again and only Triskelion showed up as a creature for discard. Crypt Rats had somehow been forgotten.
Related Survival of the Fittest Bug 2. Started with Eternal Witness and Crypt Rats in hand. Discarded Witness to GY and tutored for Triskelion. Tutored again and only Triskelion showed up as a creature for discard. Crypt Rats had somehow been forgotten.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Blackblade » 15 Jun 2009, 14:38
Electrolyze did 3 damage to my Tarmogoyf, but it should deal only 2.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Neko » 15 Jun 2009, 16:01
... Zombie Master regeneration still dosen't work
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Juzam Djinn » 15 Jun 2009, 18:05
Zombie Master doesn't work here, too.
I found a few bugs more:
Tidehollow Strix: In hand always yellow highlited, even when I don't have enough or the correct mana available to cast this creature.
Careful Study: Card type is wrong, it´s typed as an instant not as a sorcery.
Sometimes I have Swamps or Forests without small art, I think my cardartnew-folder is up to date so this is not the problem in my opinion.
EDIT:
Survival of the Fittest:
I found a few bugs more:
Tidehollow Strix: In hand always yellow highlited, even when I don't have enough or the correct mana available to cast this creature.
Careful Study: Card type is wrong, it´s typed as an instant not as a sorcery.
Sometimes I have Swamps or Forests without small art, I think my cardartnew-folder is up to date so this is not the problem in my opinion.
EDIT:
Survival of the Fittest:
- In combination with Squee, Goblin Nabob the maximum hand size is getting smaller turn bye turn, if I don't return Squee, Goblin Nabob from my graveyard to hand in my upkeep.
- If I activate Survival of the Fittest and cancel paying the mana costs for activation, the ability will be activated without paying the activation costs.
- I can confirm the bugs described by Wally, same here.
"Expect my visit when the darkness comes. The night I think is best for hiding all." - Ouallada
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 15 Jun 2009, 19:06
"Doesn't work" means nothing to me, since I've had it work twice. Give me a specific example that doesn't work, and I can try to fix it. Which Zombie didn't regenerate, how did it die, etc. I'm guessing the problem is with the other Zombie, not the Master.Neko wrote:... Zombie Master regeneration still dosen't work
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Juzam Djinn » 15 Jun 2009, 19:12
For example try the Sarcomancy -Token or Carnophage, both I can't regenerate.
EDIT: The icon for "Regenerates" is shown on both cards, when Zombie Master is in play but with no effect when damage was dealt. Maybe this will help you a little bit.
EDIT: The icon for "Regenerates" is shown on both cards, when Zombie Master is in play but with no effect when damage was dealt. Maybe this will help you a little bit.
"Expect my visit when the darkness comes. The night I think is best for hiding all." - Ouallada
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 15 Jun 2009, 19:37
That helps, yes. I have been testing with Scathe Zombies, and they work. I can verify that Carnophage does not. Unfortunately, I have no idea why not.Juzam Djinn wrote:For example try the Sarcomancy -Token or Carnophage, both I can't regenerate.
EDIT: The icon for "Regenerates" is shown on both cards, when Zombie Master is in play but with no effect when damage was dealt. Maybe this will help you a little bit.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Marek14 » 15 Jun 2009, 19:38
I think I've seen Fire do 3 damage as well... computer killed two creatures with toughness 1 and 2...Blackblade wrote:Electrolyze did 3 damage to my Tarmogoyf, but it should deal only 2.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 15 Jun 2009, 19:48
Well, now I see the problem. The regeneration code is actually built into Scathe Zombies!! Gross. Can someone explain how the summon deck filter works so I can identify all the other zombies? I'm going to have to add the Scathe Zombie code to every one of them.jatill wrote:That helps, yes. I have been testing with Scathe Zombies, and they work. I can verify that Carnophage does not. Unfortunately, I have no idea why not.Juzam Djinn wrote:For example try the Sarcomancy -Token or Carnophage, both I can't regenerate.
EDIT: The icon for "Regenerates" is shown on both cards, when Zombie Master is in play but with no effect when damage was dealt. Maybe this will help you a little bit.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by HarryPitfall » 15 Jun 2009, 20:27
To regenerate, the creature also needs to be flags "as have a activated ability", (one of the 'hidden' or 'extra' flags).jatill wrote:That helps, yes. I have been testing with Scathe Zombies, and they work. I can verify that Carnophage does not. Unfortunately, I have no idea why not.Juzam Djinn wrote:For example try the Sarcomancy -Token or Carnophage, both I can't regenerate.
EDIT: The icon for "Regenerates" is shown on both cards, when Zombie Master is in play but with no effect when damage was dealt. Maybe this will help you a little bit.
Some zombies have this flag at 1, even without having any activated ability (scathe zombies for example), this make then able to regenerate...
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 15 Jun 2009, 21:14
Cards that still have no art for me, despite downloading everything I can find, including the most recent one:
Anger
Goblin Tutor
Hatred
Tendrils of Agony
Thoughts of Ruin
One of the Plains pictures is missing, too; occasionally in duels I'll see a pictureless plains. A few other cards have alternate art missing, too, but I can't remember offhand which ones in most cases. Wooly Thoctar is one.
Recurring Nightmare in deckbuilder says its CC is 2B, but if memory serves, it was 4B.
edit: memory doesn't serve, it is indeed 2B
All today's new cards have art.
Anger
Goblin Tutor
Hatred
Tendrils of Agony
Thoughts of Ruin
One of the Plains pictures is missing, too; occasionally in duels I'll see a pictureless plains. A few other cards have alternate art missing, too, but I can't remember offhand which ones in most cases. Wooly Thoctar is one.
Recurring Nightmare in deckbuilder says its CC is 2B, but if memory serves, it was 4B.
edit: memory doesn't serve, it is indeed 2B
All today's new cards have art.
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