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ManaLink Bug Report

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Re: ManaLink Bug Report

Postby EviL_CLonE » 08 Mar 2009, 00:47

Dialog boxes in solo mode appear blank when activating some card's abilities... is there a patch to solve this? i know there is one for Shandalar, but not sure if it would work in solo duel.
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Re: ManaLink Bug Report

Postby aww1979 » 11 Mar 2009, 16:19

Animate Dead no longer works as printed. It asked me to target a land, which was then destroyed, and then asked me to find a basic land in my library, which was put into play. I have no idea what's going on, but I guess some pointers got messed up or something.
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Re: ManaLink Bug Report

Postby jatill » 11 Mar 2009, 17:14

aww1979 wrote:Animate Dead no longer works as printed. It asked me to target a land, which was then destroyed, and then asked me to find a basic land in my library, which was put into play. I have no idea what's going on, but I guess some pointers got messed up or something.
It sounds like the code pointer for animate dead got replaced with the one for Frenzied Tilling. The version I have is harry's most recent update, and I'm good. Which version do you have? It must have gotten broken between then and now.
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Re: ManaLink Bug Report

Postby mathusalem » 12 Mar 2009, 08:55

Ok, the good news id that Brainstorm seems to be working fine now.
But I get sometime a small glitch when I play : some card pix in the proposed hand are rendered in just 4 huge rows of pixels, like if the drawing was only those rows of colors. It looks to me lke a memory glitch. is brainstorm demanding that much memory ?
did anyone else encouter this thing ?
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Re: ManaLink Bug Report

Postby jatill » 12 Mar 2009, 14:09

mathusalem wrote:Ok, the good news id that Brainstorm seems to be working fine now.
But I get sometime a small glitch when I play : some card pix in the proposed hand are rendered in just 4 huge rows of pixels, like if the drawing was only those rows of colors. It looks to me lke a memory glitch. is brainstorm demanding that much memory ?
did anyone else encouter this thing ?
The really scary thing here is that brainstorm is working fine. I see that the 99 changed to a 7F, which means it SHOULD work fine, but in the past it would crash the game. Does anyone want to take credit for this?
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Re: ManaLink Bug Report

Postby mathusalem » 12 Mar 2009, 18:37

jatill wrote:
mathusalem wrote:Ok, the good news id that Brainstorm seems to be working fine now.
But I get sometime a small glitch when I play : some card pix in the proposed hand are rendered in just 4 huge rows of pixels, like if the drawing was only those rows of colors. It looks to me lke a memory glitch. is brainstorm demanding that much memory ?
did anyone else encouter this thing ?
The really scary thing here is that brainstorm is working fine. I see that the 99 changed to a 7F, which means it SHOULD work fine, but in the past it would crash the game. Does anyone want to take credit for this?
Come to think of it , yes you're right, that's pretty scary...maybe the famed the Deus in Machina :wink: :lol:

EGIT : Well I'll take down that "*" in the brainstorm name :)
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Re: ManaLink Bug Report

Postby Bog Wraith » 12 Mar 2009, 20:49

1) Vodalian Knights attacks opponent even if they do not have an island in play.

2) I think something along these lines was posted somewhere else, but I don't remember, so here's another one I've come across. Every time the AI tries to cast Simic Growth Chamber with no other lands in play, it bounces itself back into it's own hand. This continues for the whole game until it ends! It does this even with other normal lands in it's hand that it could play first!:?

Here is a link to the save game file that shows what I mentioned above. Load it while in Sealed Deck play. The situation should present itself for you as soon as you load it.

http://www.mediafire.com/?jmyaccdhomm
---------------------------------------------------------------------
EDIT

It is doing the same thing now with a different opponent when the AI tries to cast Gruul Turf
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: ManaLink Bug Report

Postby aww1979 » 14 Mar 2009, 04:27

Every time I draw Glimpse the Unthinkable, the game crashes.
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Re: ManaLink Bug Report

Postby Revan » 14 Mar 2009, 15:12

Orhan Viper has been used twise against me en both times it was just a green shadowmage infiltrator, so fear instead of Deathtouch/storing.
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Re: ManaLink Bug Report

Postby HarryPitfall » 14 Mar 2009, 16:12

1) Angel's Feather/Demon's Horn/Dragon's Claw/Kraken's Eye and Wurm's Tooth: Incorrect mana cost, is 2, not 1
2) 80% of the creatures with protection isn't affected by sleight of mind: Protection is set in static abilities, and must not be set here, must use a codepointer to set it verifying sleight effects.
3) Signets uses stacks on activated, but add mana before it, weird and confused. ManalinkEh.dll have a version that uses stack too... the better approach is use celestial prism as base code (works as expected for add mana)
4) bouncelands for ravnica: you can cancel the return land part, also, AI don't use correct, must be teached to use correctly.
5) shocklands aren't recognize as it have the basic lands types (temple garden isn't recognized as plains and forest)
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Re: ManaLink Bug Report

Postby mathusalem » 15 Mar 2009, 23:48

Ok a tiny weeny bug with Pattern of rebirth.
when the creature goes to the graveyard, sometime several copies of the creature will find themselves in the graveyard. Also iif you don't hit "close" on the library window after choosing the creature, you will be given another choice, and then another, then you will have a whole bunch of copies of the dead creature in the graveyard but none of the creatures you have picked in your library in play.

otherwise, it's been fun, I knew progenitus costed only 4 mana ! :lol:
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Re: ManaLink Bug Report

Postby HarryPitfall » 16 Mar 2009, 00:11

A good fix for progenitus, is make the cost WUBRG, and use the event that increase/decrease cost and add more WUBRG... since WWUUBBRRGG crash the engine when display the card... WUBRG is enough to show...
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Re: ManaLink Bug Report

Postby thedrigo » 16 Mar 2009, 02:48

something happened when i played the affinity cards... i don't know exactly what card it was but every time i tapped lands, i drew cards tons of cards and eventually decked myself. im gonna test the deck some more and see if it happens again but ill put up the deck list to see if someone knows whats up:

4 Seat of the Synod
4 Darksteel Citadel
4 Vault of whispers
4 Great Furnace
4 Crumbling Necropolis
---------------------------------
2 Somber Hoverguard
4 Thoughtcast
4 Disciple of the Vault
2 Atog
4 Shrapnel Blast
4 Myr Enforcer
4 Frogmite
4 Arcbound Ravager
4 Arcbound Worker
4 Chromatic Sphere
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Diamond

EDIT: It happened again when arcbound worker died being blocked, the game prompted me to move the counter infinitely, drawing a card each time. Hitting cancel didn't stop it, it just drew more cards... any ideas?
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Re: ManaLink Bug Report

Postby whelp » 16 Mar 2009, 08:02

another Pattern of rebirth bug:
when i enchanted a creature that alredy has some "is put into a graveyard" effect (symbiotic wurm), after it went to graveyard, i only got the effect (tokens) and could not search library for a creature

crop rotation bug:
AI put llanowar elves into play using crop rotation

mox diamond bug:
AI doesnt discard a land and puts mox diamond into play
(and could you please flip the order of options as it comes into play so discarding a land was first and sacrifice second, it would be more user friendly when using keyboard for choosing options)

some cards do nothing:
prosperity, army of allah, ???


...sorry if i posted some known bug, i havent read all the forum through yet
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Re: ManaLink Bug Report

Postby Darkone187 » 16 Mar 2009, 09:41

The game acts all screwy for me when I play Affinity. I'm thinking the culprit is Disciple of the Vault. The game seems to work fine when he's not out, but then starts screwing up once he's in play.
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