Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by Rockman » 28 Mar 2009, 04:42
When an opponent steals a creature (Treachery, Control Magic), if the creature has some equipment, it deattach. It should stay put until the owner of the equipment choose a new target for the equipment and pay for the re-equip.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by Tower_Mazer » 28 Mar 2009, 06:40
Minor bug: Tidehollow Strix : Shows castable even when you don't have the mana for the creature.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by aww1979 » 28 Mar 2009, 18:44
That one's a known issue. All artifact creatures with coloured mana costs show up as castable if you have the colourless portion. In that card's case, the colourless portion is 0, so any time you can cast a creature (main phase) it will show up castable. Similarly, Master of Etherium, for instance, shows up as castable as soon as you get (2), but you need 2U to actually play it.
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by Revan » 29 Mar 2009, 09:18
When I play Wren's Run Vanquisher without any other cards in hand he wil cost me 5 + 3 mana for a total of 8 instead of 5.
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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by 0rion79 » 29 Mar 2009, 11:20
Merfolk of pearled trident requires for red mana (at least in the deck editor).
Silvergill adept does NOT work fine: several times it has asked me to pay 5 mana + other 3 mana when I had no other merfolks in hand. Also, once it has asked me to show a merfolk card in my hand even if I had noone or to pay a total or 8 manas. Else, when there are merfolks in my hand, it works fine.
Silvergill adept does NOT work fine: several times it has asked me to pay 5 mana + other 3 mana when I had no other merfolks in hand. Also, once it has asked me to show a merfolk card in my hand even if I had noone or to pay a total or 8 manas. Else, when there are merfolks in my hand, it works fine.
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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by jatill » 29 Mar 2009, 12:41
AI won't use signets. Does anyone have a version of the code from about a month ago, when I originally released the signet? I'd like to know the original code pointer, if anyone can look that up.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by jatill » 29 Mar 2009, 12:43
Re:
Skullclamp (While it technically works somewhat I have found very odd behavior with all my tests.)
What's the odd behavior other than 'doesn't always trigger on graveyard'? I wouldn't call that completely broken.
Skullclamp (While it technically works somewhat I have found very odd behavior with all my tests.)
What's the odd behavior other than 'doesn't always trigger on graveyard'? I wouldn't call that completely broken.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by EviL_CLonE » 29 Mar 2009, 14:50
I have each release. Do you remember the exact date of release? There are many files :S
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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by jatill » 29 Mar 2009, 14:51
No, idea, but anything about a month ago should be good.EviL_CLonE wrote:I have each release. Do you remember the exact date of release? There are many files :S
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by aww1979 » 29 Mar 2009, 21:05
I'm not sure what this is about, but when a creature equipped with Skullclamp went to the graveyard for me, I got the message 'No more cards, you lose', even with 40+ cards in library, and then I lose the duel. This happened about 3 games in a row, then I just quit using skullclamp :pjatill wrote:Re:
Skullclamp (While it technically works somewhat I have found very odd behavior with all my tests.)
What's the odd behavior other than 'doesn't always trigger on graveyard'? I wouldn't call that completely broken.
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by monopoman » 30 Mar 2009, 02:00
I have moved Skullclamp to completely broken at the moment. It has a lot of odd behavior like automatically giving me cards at my next draw and other random stuff.
The card is not working correctly at all and has at least 3+ major problems with it.
Example
I equip a llanowar elf I get 2 cards. Next turn it automatically sacs one it seems and gives me two more cards.
Then there's the other problem reported and the one that was just reported a minute ago.
The card has problems Jatill
The card is not working correctly at all and has at least 3+ major problems with it.
Example
I equip a llanowar elf I get 2 cards. Next turn it automatically sacs one it seems and gives me two more cards.
Then there's the other problem reported and the one that was just reported a minute ago.
The card has problems Jatill

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by Wally » 30 Mar 2009, 11:56
Just tried to discard a Inkwell Leviathan to Force of Will but wasn't allowed to. Kept getting the message it was "Illegal target (abilities)" as if it thought the shroud applied while in hand
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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by Revan » 30 Mar 2009, 12:50
Tarmogoyf has been made even better, it now has trample.
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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by jatill » 30 Mar 2009, 13:11
Yikes!Revan wrote:Tarmogoyf has been made even better, it now has trample.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm
by Dwedit » 30 Mar 2009, 14:17
My opponent managed to "counter" a drain life by playing a series of fast effects in repsonse, which eventually led to it entering play as a permanent, and it did no damage.
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