Compiled Bug List
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Re: Compiled Bug List
by enigma73 » 21 Apr 2010, 21:46
Tidehollow Sculler (a minor bug but annoying cause creature is decent) it only shows in deck builder if both artifact and gold arent filtered. Of course most are prolly missing seeing it when they just have gold non-filtered. It was few weeks before I found the card.
Time sieve is another one didnt notice this card until 2-3 days ago, hehe.
Time sieve is another one didnt notice this card until 2-3 days ago, hehe.
Last edited by enigma73 on 08 May 2010, 08:04, edited 2 times in total.
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Re: Compiled Bug List
by aww1979 » 22 Apr 2010, 03:27
Rancor still doesn't return to hand. It makes me sad 
Re: Compiled Bug List
by 0rion79 » 23 Apr 2010, 12:33
The Fallen is white, lol
Exe trouble, not CSV.
Anyway, it is working (deals undirect damage to opponent).
Guess that nobody has tested it yet, but I did for my Zombie sabouters deck
Anyway, it is working (deals undirect damage to opponent).
Guess that nobody has tested it yet, but I did for my Zombie sabouters deck
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Re: Compiled Bug List
by aww1979 » 08 May 2010, 06:15
Cascade is only working on creatures for me, now. I'm not sure why, but it used to work before. This has been around for the last couple updates, I've just forgotten to mention it.
edit: Figures, I just had it work on a Living Death :p Though, a few minutes before, it failed when I cascaded from Enlisted Wurm into Bituminous Blast.
edit: BB cascaded into Altar of Dementia successfully. If I can figure out a pattern with this deck I'll mention it later.
edit: Figures, I just had it work on a Living Death :p Though, a few minutes before, it failed when I cascaded from Enlisted Wurm into Bituminous Blast.
edit: BB cascaded into Altar of Dementia successfully. If I can figure out a pattern with this deck I'll mention it later.
Re: Compiled Bug List
by aww1979 » 08 May 2010, 07:34
Is there any way to deal with the stupid AI? I was just playing a Battle of Wits deck, and got it into play. The AI on its turn then discards down to 7 cards. The card it discarded? Disenchant. It had a Tundra and two Islands in play.
Re: Compiled Bug List
by enigma73 » 08 May 2010, 08:01
So far what ive noticed is that Bloodbraid Elf will only cast the cascaded spell if you have that mana for the cascaded spell available in your current lands...
or same idea but those same lands also cant be tapped.
Im not sure yet which of the two it is but the card goes into my hand instead of being casted.
edit: Ok im not sure whats causing it, I just beat tribal trials with cascade deck and it wouldnt cast some sorceries even with the correct untapped mana.
or same idea but those same lands also cant be tapped.
Im not sure yet which of the two it is but the card goes into my hand instead of being casted.
edit: Ok im not sure whats causing it, I just beat tribal trials with cascade deck and it wouldnt cast some sorceries even with the correct untapped mana.
Last edited by enigma73 on 09 May 2010, 20:08, edited 1 time in total.
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Re: Compiled Bug List
by Cognis » 08 May 2010, 09:13
Cascade seems to work on creatures (although it didn't work on that 1GG ouphe whose name I just can't remember, it always asks me to pay 1 mana extra), it would be great if it could be fixed so we could stop debug mode to simulate the second part of the cascade effect.
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Re: Compiled Bug List
by aww1979 » 08 May 2010, 11:28
AAAAHAHAHAHAHA I just cascaded Enlisted Wurm into Darksteel Colossus and it let me put it into play!
I'm guessing this has something to do with the casting cost being over 10 confusing it. (please don't do this in the tournament, lol)
Re: Compiled Bug List
by DrLambda » 12 May 2010, 17:04
Retracing Worm Harvest will put it into your hand instead of playing it.
Life from the Loam will sometimes leave random lands in the graveyard while giving you an additional copy into your hand. My record so far are 7 Mishra's Factories.
Life from the Loam will sometimes leave random lands in the graveyard while giving you an additional copy into your hand. My record so far are 7 Mishra's Factories.
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Re: Compiled Bug List
by enigma73 » 12 May 2010, 19:42
Ichorid seems to not work now, not sure if this was from the last update or not.
kitchen finks "text" has blue in casting cost when it should be white.
Just beat the Urza wannabe challenge and did Sorins mindslaver ability it didnt control opponents turn, but instead gave me a time walk + ancestral recall effects in my favor. Has this happened to anyone else?
kitchen finks "text" has blue in casting cost when it should be white.
Just beat the Urza wannabe challenge and did Sorins mindslaver ability it didnt control opponents turn, but instead gave me a time walk + ancestral recall effects in my favor. Has this happened to anyone else?
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Re: Compiled Bug List
by aww1979 » 14 May 2010, 05:49
-Keiga, the Tide Star triggers if it is countered.
-I had Knight of the White Orchard and Kavu Predator in play. AI casts Swords to Plowshares on the knight. I gain 2 life. Then, AI casts Threads of Disloyalty on Kavu Predator. After it moves to his side of the board, it adds two +1/+1 counters to it, as if it had already had it when I gained the 2 life, which I did not. (though if it had been smart, it would have done it in the other order, netting the same result, but then I wouldn't have seen the error)
-I had Knight of the White Orchard and Kavu Predator in play. AI casts Swords to Plowshares on the knight. I gain 2 life. Then, AI casts Threads of Disloyalty on Kavu Predator. After it moves to his side of the board, it adds two +1/+1 counters to it, as if it had already had it when I gained the 2 life, which I did not. (though if it had been smart, it would have done it in the other order, netting the same result, but then I wouldn't have seen the error)
Re: Compiled Bug List
by stassy » 14 May 2010, 07:14
Ichorid does work on the 6 May update but there seems to be a random issue with Dredge deck that exile Bridge From Below and dupe exile Dread Return that might be tied to him (because one of my Dredge deck that don't have him work perfectly).
Sorins mindslaver ultimate is coded to give time walk (because it's not possible to code a control player turn), but the ancestral recall case happened to me on AI side.
Sorins mindslaver ultimate is coded to give time walk (because it's not possible to code a control player turn), but the ancestral recall case happened to me on AI side.
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Re: Compiled Bug List
by aww1979 » 14 May 2010, 23:48
Vampire Nocturnus is boosting vampires when Mox Jet is the top deck card. (possibly related to the same bug that colours a Copy Artifact if you copy a mox)
Re: Compiled Bug List
by 0rion79 » 15 May 2010, 14:59
Ashen ghoul in my custom version is always a 4/4 flying black creature even after several updates, so there must be something wrong in Constructed or Limited edition.
Ascendant Evincar is 4/4 and not 3/3, but the effect on black or non-black creatures are working fine.
Ascendant Evincar is 4/4 and not 3/3, but the effect on black or non-black creatures are working fine.
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Re: Compiled Bug List
by Sonic » 15 May 2010, 16:32
Easy fix0rion79 wrote:The Fallen is white, lolExe trouble, not CSV.
Anyway, it is working (deals undirect damage to opponent).
Guess that nobody has tested it yet, but I did for my Zombie sabouters deck
The 'Card Color' code in the magic.exe is incorrect - it should be 02, it's currently set to 20.
I corrected it using the Skymagic editor, no problems.
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