Compiled Bug List
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Re: Compiled Bug List
by enigma73 » 17 May 2010, 07:53
turbofog just buried my cursed scroll with a wrath of god.
wow really buggy match, computer casted final judgement and it never triggered my mystic remora.
wow really buggy match, computer casted final judgement and it never triggered my mystic remora.
Last edited by enigma73 on 18 May 2010, 23:52, edited 1 time in total.
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Re: Compiled Bug List
by Sonic » 18 May 2010, 21:39
Spectral Procession returns a 'Wrong Parameter Address: 0x205453f' code when cast.
If it's any help - I checked the cards code pointer in the constructed game and it reads 0200116E
But when I checked the cards code pointer in the older ISO CD Rom version of the game the cards code pointer reads 004DED6A
If it's any help - I checked the cards code pointer in the constructed game and it reads 0200116E
But when I checked the cards code pointer in the older ISO CD Rom version of the game the cards code pointer reads 004DED6A
Working On: Life, the Universe, and Everything.
Re: Compiled Bug List
by Salbei » 19 May 2010, 16:12
Kavu Predator
AI controlled Ivory Tower does not trigger Kavus effect.
AI controlled Ivory Tower does not trigger Kavus effect.
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Re: Compiled Bug List
by aww1979 » 19 May 2010, 17:29
-Kavu Predator also gains +1/+1 counters while on the stack :p I had AI plowshare one of my creatures while Kavu was on the stack, and it got a counter.
-possible bug: (depends on planeswalker rules) When a creature with lifelink damages a planeswalker, no life is gained. I don't know if it is supposed to be like this or not, but logic would dictate you gain life for that.
-possible bug: (depends on planeswalker rules) When a creature with lifelink damages a planeswalker, no life is gained. I don't know if it is supposed to be like this or not, but logic would dictate you gain life for that.
Re: Compiled Bug List
by Salbei » 20 May 2010, 02:14
The AI doesn´t seem to use Bazaar of Baghdad anymore - i´ve been working on a deck with it and wanted to see how the AI plays it.
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Re: Compiled Bug List
by stassy » 20 May 2010, 07:26
Do you use the may competition patch? Because my AI effectively use Bazaar in a Dredge deck with the 6 may update.Salbei wrote:The AI doesn´t seem to use Bazaar of Baghdad anymore - i´ve been working on a deck with it and wanted to see how the AI plays it.
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Re: Compiled Bug List
by Salbei » 20 May 2010, 12:55
AI using Natural Order crashes the game.
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Re: Compiled Bug List
by Salbei » 20 May 2010, 12:56
viewtopic.php?f=57&t=1549&start=60 (last post) these are the 2 decks i gave the AI to play.sometimes they play Bazaar on turn one and don´t use it untill turn 7+.stassy wrote:Do you use the may competition patch? Because my AI effectively use Bazaar in a Dredge deck with the 6 may update.Salbei wrote:The AI doesn´t seem to use Bazaar of Baghdad anymore - i´ve been working on a deck with it and wanted to see how the AI plays it.
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Re: Compiled Bug List
by stassy » 20 May 2010, 13:28
Yes it happened to me when I was playing vs Dredge or dredge like deck like yours, but I think it is due to player action trigger : in one of those game the AI would do nothing until I cast a creature (and then it would bazaar/dredge like crazy)
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Re: Compiled Bug List
by jatill » 20 May 2010, 13:35
Savegame? I've been monkeying around with a Natural Order deck, and I've seen the AI pull out Progenitus without crashing.Salbei wrote:AI using Natural Order crashes the game.
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Re: Compiled Bug List
by Salbei » 20 May 2010, 14:38
had the exact same thing on my mind when i saw it crashing constantly. haven´t see it successfully cast Natural Order once.jatill wrote:Savegame? I've been monkeying around with a Natural Order deck, and I've seen the AI pull out Progenitus without crashing.Salbei wrote:AI using Natural Order crashes the game.
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Re: Compiled Bug List
by jatill » 20 May 2010, 14:43
Should be easy for you to make a save thenSalbei wrote:had the exact same thing on my mind when i saw it crashing constantly. haven´t see it successfully cast Natural Order once.jatill wrote:Savegame? I've been monkeying around with a Natural Order deck, and I've seen the AI pull out Progenitus without crashing.Salbei wrote:AI using Natural Order crashes the game.
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Re: Compiled Bug List
by Salbei » 20 May 2010, 14:45
Order crashing the game -> savegame attached.
(used debug mode to let the AI discard other cards it might have played otherwise) hope its still usefull.
(used debug mode to let the AI discard other cards it might have played otherwise) hope its still usefull.
Last edited by Salbei on 20 May 2010, 15:26, edited 1 time in total.
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Re: Compiled Bug List
by jatill » 20 May 2010, 15:09
Thanks. That save gave me the crash, and my fix removed it. Hopefully it will remove the crash every time.
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Re: Compiled Bug List
by Salbei » 20 May 2010, 15:19
whow that was fast. good job.
we are definatly going to see this during the next tournament.so don´t forget to bring your Edicts ^^
Hmm Meekstone looks a lot better now
we are definatly going to see this during the next tournament.so don´t forget to bring your Edicts ^^
Hmm Meekstone looks a lot better now
Last edited by Salbei on 20 May 2010, 15:30, edited 1 time in total.
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