Compiled Bug List
Continuing Development of MicroProse's Magic: The Gathering!
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Re: Compiled Bug List
by aww1979 » 16 Jul 2010, 05:11
If you activate the Helm in this savegame, it will mill the deck (Leyline in play) but it will also put 3 elves into play on your side.
One more note: when loading the savegame, it asks to put Leyline into play or not, as if it were the first turn. When I originally played the game, I cast Leyline on that last turn, but there's 5 mana in play, so it doesn't make any difference which you do.
One more note: when loading the savegame, it asks to put Leyline into play or not, as if it were the first turn. When I originally played the game, I cast Leyline on that last turn, but there's 5 mana in play, so it doesn't make any difference which you do.
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helmbug.zip- (2.79 KiB) Downloaded 309 times
Re: Compiled Bug List
by 240sxforever » 18 Jul 2010, 06:43
Crypt of Agadeem is producing no mana on its second ability, regardless of the number of creatures in the graveyard.
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Re: Compiled Bug List
by BaronJimmy » 18 Jul 2010, 22:18
Very minor, but the flavour text for Phyrexian Walker, at least in the Limited version, contains the reminder text for Intimidate where the word 'fear' once was.
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Re: Compiled Bug List
by Tyranix95 » 20 Jul 2010, 05:39
Hi,
Now I'm messing around with an Ifh-Biff Efreet deck.
The AI was playing a Red-Black land destruction deck.
AI cast Demonic Hordes with 4 "Swamp" lands, a Dark Ritual, and 1 Strip Mine in play.
Next, the AI did not pay the upkeep for the Demonic Hordes, lost a "Swamp" land, and cast Dingus Egg.
THEN, the AI never paid the upkeep for the Demonic Hordes.
So, the Demonic Hordes destroyed all of the AI's land and the Dingus Egg killed the AI.
I understand the AI is a little
sometimes.
But, I hope this info helps the developers give the AI an
.
If not, then disregard.
Now I'm messing around with an Ifh-Biff Efreet deck.
The AI was playing a Red-Black land destruction deck.
AI cast Demonic Hordes with 4 "Swamp" lands, a Dark Ritual, and 1 Strip Mine in play.
Next, the AI did not pay the upkeep for the Demonic Hordes, lost a "Swamp" land, and cast Dingus Egg.
THEN, the AI never paid the upkeep for the Demonic Hordes. I understand the AI is a little
sometimes. But, I hope this info helps the developers give the AI an
If not, then disregard.
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-
D.H..rar- Save Game & Ifh-Biff Efreet.DCK & Land Destruction.DCK
- (3.18 KiB) Downloaded 301 times
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Re: Compiled Bug List
by Tyranix95 » 20 Jul 2010, 18:58
Hi,
Air Elemental plays like Bayou in the 20091119 & 20100629 updates.
And, it does not have Bayou editor values.
But, Air Elemental plays like Air Elemental in the Microprose_MTG_Mok_s_Manalink_2.0_Version.
Hope this info helps.
If not, then disregard.
---
Update: Air Elemenal plays like Bayou in the 20100629 MagicCustom.exe--not the 20100629 Magic.exe.
Possible Fix: 1. Used editor to open Magic.exe.
2. Transferred MagicCustom.exe to a new folder; Put editor files in that folder too; Renamed the MagicCustom.exe to Magic.exe (because the editor likes to open files named Magic.exe); and, opened the "Magic.exe."
3. Compared Air Elemental records between the two .exe files. Found that the Magic.exe has an Air Elemental record ID#0 and a Bayou record at ID#12
. Also, found that the "Magic.exe" has a Bayou record at ID#0 and at ID#12
.
4. Manually copied the Air Elemental record values at ID#0 in the the Magic.exe. And manually pasted over the Bayou record values at ID#0 in the "Magic.exe."
5. Saved the new Air Elemental record at ID#0 in the "Magic.exe." Saved the "Magic.exe" file. Closed the editors. Renamed the "Magic.exe" to MagicCustom.exe. And, transferred the MagicCustom.exe back to the Magic folder.
6. Used MagicCustom.exe to play-test Air Elemental, and it plays correct.

Hope this helps.
If not, then disregard.
Air Elemental plays like Bayou in the 20091119 & 20100629 updates.
But, Air Elemental plays like Air Elemental in the Microprose_MTG_Mok_s_Manalink_2.0_Version.
Hope this info helps.
If not, then disregard.
---
Update: Air Elemenal plays like Bayou in the 20100629 MagicCustom.exe--not the 20100629 Magic.exe.
Possible Fix: 1. Used editor to open Magic.exe.
2. Transferred MagicCustom.exe to a new folder; Put editor files in that folder too; Renamed the MagicCustom.exe to Magic.exe (because the editor likes to open files named Magic.exe); and, opened the "Magic.exe."
3. Compared Air Elemental records between the two .exe files. Found that the Magic.exe has an Air Elemental record ID#0 and a Bayou record at ID#12
4. Manually copied the Air Elemental record values at ID#0 in the the Magic.exe. And manually pasted over the Bayou record values at ID#0 in the "Magic.exe."
5. Saved the new Air Elemental record at ID#0 in the "Magic.exe." Saved the "Magic.exe" file. Closed the editors. Renamed the "Magic.exe" to MagicCustom.exe. And, transferred the MagicCustom.exe back to the Magic folder.
6. Used MagicCustom.exe to play-test Air Elemental, and it plays correct.
Hope this helps.
If not, then disregard.
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Re: Compiled Bug List
by rjr36 » 21 Jul 2010, 13:14
Mycoloth reads "for each TWO creature sacrificed this way, put one +1/+1 counter"
Also when a face down creature from Illusionary Mask is sacrificed for Mycoloth it becomes indestructable for the rest of the game (my illusionary masked Sakura-Tribe Elder could be used to fetch all my lands, one at a time, without going to graveyard)
Illusionary Mask goes to graveyard after 1 use
Also when a face down creature from Illusionary Mask is sacrificed for Mycoloth it becomes indestructable for the rest of the game (my illusionary masked Sakura-Tribe Elder could be used to fetch all my lands, one at a time, without going to graveyard)
Illusionary Mask goes to graveyard after 1 use
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Re: Compiled Bug List
by Tyranix95 » 21 Jul 2010, 20:12
Hi,
I'm messing around with Mishra's Factory.
Is this stack correct:
1. Goblin King attacks. 2. Mishra's Factory activates and becomes a 2/2 artifact assembly worker. 3. Assembly Worker blocks Goblin King. 4. Before damage is dealt, Assembly Worker taps to give an Assembly Worker a +1/+1 bonus and targets itself. 5. Damage is dealt, Assembly Worker takes 2 points of damage from the Goblin King; and, the Goblin King takes damage from the Assembly Worker (?). 6. Goblin King goes to the graveyard, Assembly Worker remains in play.
I ask because I am under the impression that tapped creatures, generally, do not deal damage.
I'm messing around with Mishra's Factory.
Is this stack correct:
1. Goblin King attacks. 2. Mishra's Factory activates and becomes a 2/2 artifact assembly worker. 3. Assembly Worker blocks Goblin King. 4. Before damage is dealt, Assembly Worker taps to give an Assembly Worker a +1/+1 bonus and targets itself. 5. Damage is dealt, Assembly Worker takes 2 points of damage from the Goblin King; and, the Goblin King takes damage from the Assembly Worker (?). 6. Goblin King goes to the graveyard, Assembly Worker remains in play.
I ask because I am under the impression that tapped creatures, generally, do not deal damage.
Last edited by Tyranix95 on 22 Jul 2010, 00:02, edited 1 time in total.
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Re: Compiled Bug List
by aww1979 » 21 Jul 2010, 23:59
This is correct under modern rules. In older rules, defenders that became tapped during combat did not deal damage, but this was changed by Wizards at one point, I think in the late 90s.
Re: Compiled Bug List
by Tyranix95 » 22 Jul 2010, 02:51
OK, got it. Thanks.
-----
Should Halfdane get P&T bonuses from Bad Moon and Crusade? I ask because Bad Moon and Crusade are not boosting the P&T for Halfdane.
-----
Getting an error message when I play either Breeding Pit or Hazezon Tamar or Stangg.
The error messages occur during the upkeep phase for Hazezon Tamar and during the end step for Breeding Pit. I opened the editor and found that the Sand Warrior and Stangg Tokens are "CARD CODED 0" and that the Thrull Token is not in the editor. I opened my2000.exe did not find records for either a Thrull Token or a Sand Warrior Token, in the complete list.
Perhaps these errors are caused by the absence of Tokens?
-----
Didn't get the AddCard Error with Vaevictis Asmadi --yet--as I did with Atog.
-----
Hope this info helps,
If not, then disregard.
-----
Should Halfdane get P&T bonuses from Bad Moon and Crusade? I ask because Bad Moon and Crusade are not boosting the P&T for Halfdane.
-----
Getting an error message when I play either Breeding Pit or Hazezon Tamar or Stangg.
The error messages occur during the upkeep phase for Hazezon Tamar and during the end step for Breeding Pit. I opened the editor and found that the Sand Warrior and Stangg Tokens are "CARD CODED 0" and that the Thrull Token is not in the editor. I opened my2000.exe did not find records for either a Thrull Token or a Sand Warrior Token, in the complete list.
Perhaps these errors are caused by the absence of Tokens?
-----
Didn't get the AddCard Error with Vaevictis Asmadi --yet--as I did with Atog.
-----
Hope this info helps,
If not, then disregard.
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Re: Compiled Bug List
by Cognis » 22 Jul 2010, 08:50
Wilt-Leaf Liege who is an elf knight doesn't get +1/+1 and forestwalk from Elvish Champion.
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Re: Compiled Bug List
by jatill » 22 Jul 2010, 12:24
Are you using My2000 to edit your custom version? If so, I recommend adandoning that and using DeckEditor instead. My2000 is basically obsolete now.Tyranix95 wrote:OK, got it. Thanks.
-----
Should Halfdane get P&T bonuses from Bad Moon and Crusade? I ask because Bad Moon and Crusade are not boosting the P&T for Halfdane.
-----
Getting an error message when I play either Breeding Pit or Hazezon Tamar or Stangg.
The error messages occur during the upkeep phase for Hazezon Tamar and during the end step for Breeding Pit. I opened the editor and found that the Sand Warrior and Stangg Tokens are "CARD CODED 0" and that the Thrull Token is not in the editor. I opened my2000.exe did not find records for either a Thrull Token or a Sand Warrior Token, in the complete list.
Perhaps these errors are caused by the absence of Tokens?
-----
Didn't get the AddCard Error with Vaevictis Asmadi --yet--as I did with Atog.
-----
Hope this info helps,
If not, then disregard.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by stassy » 22 Jul 2010, 12:30
Is it a good opportunity to change the name of the sticky of my2k 2.0 into DeckEditor then?
I see also in the wiki this section is under construction...
I see also in the wiki this section is under construction...
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Re: Compiled Bug List
by jatill » 22 Jul 2010, 13:06
The wiki page is done as far as I know. I'll rename the thread, thanks.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by stassy » 22 Jul 2010, 14:22
I was referring to the Wiki main page, the link to the DeckEditor is set as red as an empty page (all the others referrers point to the correct page though -thread of DeckEditor and the ML2 install section)
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Re: Compiled Bug List
by jatill » 22 Jul 2010, 14:33
Ah, that link has now been removed.stassy wrote:I was referring to the Wiki main page, the link to the DeckEditor is set as red as an empty page (all the others referrers point to the correct page though -thread of DeckEditor and the ML2 install section)
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
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