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Compiled Bug List

Continuing Development of MicroProse's Magic: The Gathering!

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Re: Compiled Bug List

Postby aww1979 » 16 Jul 2010, 05:11

If you activate the Helm in this savegame, it will mill the deck (Leyline in play) but it will also put 3 elves into play on your side.

One more note: when loading the savegame, it asks to put Leyline into play or not, as if it were the first turn. When I originally played the game, I cast Leyline on that last turn, but there's 5 mana in play, so it doesn't make any difference which you do.
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Re: Compiled Bug List

Postby 240sxforever » 18 Jul 2010, 06:43

Crypt of Agadeem is producing no mana on its second ability, regardless of the number of creatures in the graveyard.
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Re: Compiled Bug List

Postby BaronJimmy » 18 Jul 2010, 22:18

Very minor, but the flavour text for Phyrexian Walker, at least in the Limited version, contains the reminder text for Intimidate where the word 'fear' once was.
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Re: Compiled Bug List

Postby Tyranix95 » 20 Jul 2010, 05:39

Hi,

Now I'm messing around with an Ifh-Biff Efreet deck.
The AI was playing a Red-Black land destruction deck.

AI cast Demonic Hordes with 4 "Swamp" lands, a Dark Ritual, and 1 Strip Mine in play. =D> Next, the AI did not pay the upkeep for the Demonic Hordes, lost a "Swamp" land, and cast Dingus Egg. =D> THEN, the AI never paid the upkeep for the Demonic Hordes. :shock: So, the Demonic Hordes destroyed all of the AI's land and the Dingus Egg killed the AI. :roll:

I understand the AI is a little =P~ sometimes. :P

But, I hope this info helps the developers give the AI an :!: .
If not, then disregard.
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D.H..rar
Save Game & Ifh-Biff Efreet.DCK & Land Destruction.DCK
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D.H..JPG
Demonic Hordes & Dingus Egg
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Re: Compiled Bug List

Postby Tyranix95 » 20 Jul 2010, 18:58

Hi,

Air Elemental plays like Bayou in the 20091119 & 20100629 updates. :? And, it does not have Bayou editor values. :?

But, Air Elemental plays like Air Elemental in the Microprose_MTG_Mok_s_Manalink_2.0_Version.

Hope this info helps.
If not, then disregard.

---

Update: Air Elemenal plays like Bayou in the 20100629 MagicCustom.exe--not the 20100629 Magic.exe.

Possible Fix: 1. Used editor to open Magic.exe.

2. Transferred MagicCustom.exe to a new folder; Put editor files in that folder too; Renamed the MagicCustom.exe to Magic.exe (because the editor likes to open files named Magic.exe); and, opened the "Magic.exe."

3. Compared Air Elemental records between the two .exe files. Found that the Magic.exe has an Air Elemental record ID#0 and a Bayou record at ID#12 :D. Also, found that the "Magic.exe" has a Bayou record at ID#0 and at ID#12 :?.

4. Manually copied the Air Elemental record values at ID#0 in the the Magic.exe. And manually pasted over the Bayou record values at ID#0 in the "Magic.exe."

5. Saved the new Air Elemental record at ID#0 in the "Magic.exe." Saved the "Magic.exe" file. Closed the editors. Renamed the "Magic.exe" to MagicCustom.exe. And, transferred the MagicCustom.exe back to the Magic folder.

6. Used MagicCustom.exe to play-test Air Elemental, and it plays correct.:D

:rolleyes:

Hope this helps.
If not, then disregard.
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Re: Compiled Bug List

Postby rjr36 » 21 Jul 2010, 13:14

Mycoloth reads "for each TWO creature sacrificed this way, put one +1/+1 counter"

Also when a face down creature from Illusionary Mask is sacrificed for Mycoloth it becomes indestructable for the rest of the game (my illusionary masked Sakura-Tribe Elder could be used to fetch all my lands, one at a time, without going to graveyard)

Illusionary Mask goes to graveyard after 1 use
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Re: Compiled Bug List

Postby Tyranix95 » 21 Jul 2010, 20:12

Hi,

I'm messing around with Mishra's Factory.

Is this stack correct:

1. Goblin King attacks. 2. Mishra's Factory activates and becomes a 2/2 artifact assembly worker. 3. Assembly Worker blocks Goblin King. 4. Before damage is dealt, Assembly Worker taps to give an Assembly Worker a +1/+1 bonus and targets itself. 5. Damage is dealt, Assembly Worker takes 2 points of damage from the Goblin King; and, the Goblin King takes damage from the Assembly Worker (?). 6. Goblin King goes to the graveyard, Assembly Worker remains in play.

I ask because I am under the impression that tapped creatures, generally, do not deal damage.
Last edited by Tyranix95 on 22 Jul 2010, 00:02, edited 1 time in total.
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Re: Compiled Bug List

Postby aww1979 » 21 Jul 2010, 23:59

This is correct under modern rules. In older rules, defenders that became tapped during combat did not deal damage, but this was changed by Wizards at one point, I think in the late 90s.
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Re: Compiled Bug List

Postby Tyranix95 » 22 Jul 2010, 02:51

OK, got it. Thanks.
-----
Should Halfdane get P&T bonuses from Bad Moon and Crusade? I ask because Bad Moon and Crusade are not boosting the P&T for Halfdane.
-----
Getting an error message when I play either Breeding Pit or Hazezon Tamar or Stangg.

The error messages occur during the upkeep phase for Hazezon Tamar and during the end step for Breeding Pit. I opened the editor and found that the Sand Warrior and Stangg Tokens are "CARD CODED 0" and that the Thrull Token is not in the editor. I opened my2000.exe did not find records for either a Thrull Token or a Sand Warrior Token, in the complete list.

Perhaps these errors are caused by the absence of Tokens?
-----
Didn't get the AddCard Error with Vaevictis Asmadi --yet--as I did with Atog.
-----
Hope this info helps,
If not, then disregard.
Attachments
Vaevictis Asmadi.jpg
Vaevictis Asmadi
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Re: Compiled Bug List

Postby Cognis » 22 Jul 2010, 08:50

Wilt-Leaf Liege who is an elf knight doesn't get +1/+1 and forestwalk from Elvish Champion.
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Re: Compiled Bug List

Postby jatill » 22 Jul 2010, 12:24

Tyranix95 wrote:OK, got it. Thanks.
-----
Should Halfdane get P&T bonuses from Bad Moon and Crusade? I ask because Bad Moon and Crusade are not boosting the P&T for Halfdane.
-----
Getting an error message when I play either Breeding Pit or Hazezon Tamar or Stangg.

The error messages occur during the upkeep phase for Hazezon Tamar and during the end step for Breeding Pit. I opened the editor and found that the Sand Warrior and Stangg Tokens are "CARD CODED 0" and that the Thrull Token is not in the editor. I opened my2000.exe did not find records for either a Thrull Token or a Sand Warrior Token, in the complete list.

Perhaps these errors are caused by the absence of Tokens?
-----
Didn't get the AddCard Error with Vaevictis Asmadi --yet--as I did with Atog.
-----
Hope this info helps,
If not, then disregard.
Are you using My2000 to edit your custom version? If so, I recommend adandoning that and using DeckEditor instead. My2000 is basically obsolete now.
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Re: Compiled Bug List

Postby stassy » 22 Jul 2010, 12:30

Is it a good opportunity to change the name of the sticky of my2k 2.0 into DeckEditor then?

I see also in the wiki this section is under construction...
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Re: Compiled Bug List

Postby jatill » 22 Jul 2010, 13:06

The wiki page is done as far as I know. I'll rename the thread, thanks.
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Re: Compiled Bug List

Postby stassy » 22 Jul 2010, 14:22

I was referring to the Wiki main page, the link to the DeckEditor is set as red as an empty page (all the others referrers point to the correct page though -thread of DeckEditor and the ML2 install section)
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Re: Compiled Bug List

Postby jatill » 22 Jul 2010, 14:33

stassy wrote:I was referring to the Wiki main page, the link to the DeckEditor is set as red as an empty page (all the others referrers point to the correct page though -thread of DeckEditor and the ML2 install section)
Ah, that link has now been removed.
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