Compiled Bug List
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Re: Compiled Bug List
by Aswan jaguar » 16 Sep 2010, 21:11
I don't know if it is a bug,but the game stuck[hanged] twice in the September tournament when I was attacking and AI had Abu Jafar in play,as if AI couldn't decide who to block with him,I guess.Did anyone else noticed,had the same problem?
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Re: Compiled Bug List
by stassy » 17 Sep 2010, 06:57
Bog Wraith > Your savegame is a tournament one, so can't check the error since it start at the editing deck part.
Also tested in Duel and the combo of the 2 cards did work everytime.
Aswan jaguar> No problem for me with Abu Jafar, AI avoid attacking with a Squire but will mindlessly attack with a White Knight, destroying him as Abu Jafar use his stoning effect while going to the graveyard.
Btw using September tournament update.
The trouble I currently have is in the DeckEditor with using the "non replacement bugged version" of the wrapper, in the card list there are several duplicate cards such as Bird of Paradise or Avatars which will provoke a replacement everytime you load the custom editor (and also will cause bugs like BoP as a 0/2 with green mana source only).
I didn't make a big super 8h card pool reload though...

Also tested in Duel and the combo of the 2 cards did work everytime.
Aswan jaguar> No problem for me with Abu Jafar, AI avoid attacking with a Squire but will mindlessly attack with a White Knight, destroying him as Abu Jafar use his stoning effect while going to the graveyard.
Btw using September tournament update.
The trouble I currently have is in the DeckEditor with using the "non replacement bugged version" of the wrapper, in the card list there are several duplicate cards such as Bird of Paradise or Avatars which will provoke a replacement everytime you load the custom editor (and also will cause bugs like BoP as a 0/2 with green mana source only).
I didn't make a big super 8h card pool reload though...

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Re: Compiled Bug List
by Bog Wraith » 17 Sep 2010, 12:28
Sorry about that, I've got so many versions going at the same time that I zipped the wrong file.
Try this one.
I tried the save game again this morning and for me, the same thing happens every-time I sac the Terramorphic Expanse with the Steppe Lynx in play, the game freezes up!
Try this one.
I tried the save game again this morning and for me, the same thing happens every-time I sac the Terramorphic Expanse with the Steppe Lynx in play, the game freezes up!
- Attachments
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Terramorphic Expanse.zip- Terramorphic Expanse Crash
- (16.6 KiB) Downloaded 355 times
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List
by Aswan jaguar » 17 Sep 2010, 22:20
Rumbling Slum dealt 1 damage to both of us,but when he entered the battlefield,the first assigned damage should be opponents upkeep.
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Re: Compiled Bug List
by stassy » 18 Sep 2010, 07:11
Bog Wraith > Well, tested your other save, still the combo Terramorphic Expanse with the Steppe Lynx work flawlessly in the tournament mode in Constructed, Terramorphic Expanse even work in Limited though Lynx is becoming something else. Maybe update to september patch contest?
Aswan jaguar> The card say that damage is assigned only during creature owner upkeep turn, so if you cast it your upkeep is already done (1st sorcery phase) so damage can't be assigned immediately after you casted it and you must wait your next turn, well that is how I understand the card...
Also I can confirm maka's post about Dark Tutelage, this card is only in Limited and is considered as a 0/0 creature instead of an enchantment so buried when cast in play.
Aswan jaguar> The card say that damage is assigned only during creature owner upkeep turn, so if you cast it your upkeep is already done (1st sorcery phase) so damage can't be assigned immediately after you casted it and you must wait your next turn, well that is how I understand the card...
Also I can confirm maka's post about Dark Tutelage, this card is only in Limited and is considered as a 0/0 creature instead of an enchantment so buried when cast in play.
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Re: Compiled Bug List
by Aswan jaguar » 18 Sep 2010, 09:01
1)My careless mistake about Rumbling Slum dealing damage in opponents upkeep too,but it did damage when I cast it.I am pretty sure because I had 1 life and I lost when I cast it.maybe AI was too eager to win.
2)Can Flametongue Kavu be cast without dealing four damage to a creature?because AI did that.BTW no creatures in play,so AI should sacrifice his own Flametongue Kavu.In another similar case I foolishly did the same thing I had to flame my own Kavu.
3)As someone else noticed,I am pretty sure (3-4 times)AI doesn't play a non basic land,specifically (3times painlands,1time uzras,)when it plays first,and has no basic land in hand or maybe other nonbasic types of land.
These in tournament.
2)Can Flametongue Kavu be cast without dealing four damage to a creature?because AI did that.BTW no creatures in play,so AI should sacrifice his own Flametongue Kavu.In another similar case I foolishly did the same thing I had to flame my own Kavu.
3)As someone else noticed,I am pretty sure (3-4 times)AI doesn't play a non basic land,specifically (3times painlands,1time uzras,)when it plays first,and has no basic land in hand or maybe other nonbasic types of land.
These in tournament.
Last edited by Aswan jaguar on 18 Sep 2010, 14:23, edited 2 times in total.
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Re: Compiled Bug List
by Bog Wraith » 18 Sep 2010, 14:03
Ok, but you are seeing a problem with Steppe Lynx in play and that is what I was referring to. I have not played a game with just Terramorphic Expanse or just Steppe Lynx in play, only with both in play & that is where the problem I was having occurred.stassy wrote:Bog Wraith > Well, tested your other save, still the combo Terramorphic Expanse with the Steppe Lynx work flawlessly in the tournament mode in Constructed, Terramorphic Expanse even work in Limited though Lynx is becoming something else. Maybe update to september patch contest?
I have to check to see which was the last patch that I installed & if I need September's one, I will install it & try this again.
Thanks.
------------------------------------------
Edit
I installed the September patch then tried the save file again. It worked the first time. I tried it again & this time the game crashed. I tried it a third time and this time it worked.
Anyway, no big deal, I'll keep testing the Terramorphic Expanse with the Steppe Lynx in some decks I`ll make and see what happens.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List
by stassy » 18 Sep 2010, 19:27
Bog Wraith> Well the Steppe Lynx + Terramorphic Expanse doesn't crash the game on use in Limited, it's just that in that mode Steppe Lynx is replaced with Stangg so it's not a combo problem, just a card that is not by default (I think) in Limited and only in Constructed or Custom mode.
I will check that later since my last updated game is at computer's work *cough*
Aswan jaguar> The text description doesn't state "may" so if the card is "accurately coded" you have to assign damage to your own Kavu thus destroying it.
Edit: got judge confirmation
I will check that later since my last updated game is at computer's work *cough*
Aswan jaguar> The text description doesn't state "may" so if the card is "accurately coded" you have to assign damage to your own Kavu thus destroying it.
Edit: got judge confirmation
Flametongue Kavu has a triggered ability that triggers when it comes into play. You must select a target when the ability goes on the stack. If there are no other legal targets in play, you still have one choice - the Kavu itself.Just Want To Know If There Are No Creatures In Play If You Cast flametongue Kavu It Kills Itself..
As you have surmised, if there are no other creatures in play, Flametongue Kavu eats itself.
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Re: Compiled Bug List
by Bog Wraith » 18 Sep 2010, 21:07
stassy wrote:Bog Wraith>
I will check that later since my last updated game is at computer's work *cough*
For now, I'm going to build a few decks with the 2 cards and give it a go. Also, I'm going to use the debug feature while in Limited & manually bring one, then both the cards into play to see what happens.
-----------------------------------------------
Edit
I tried it on a different install this morning on another computer and brought in both the Steppe Lynx & Terramorphic Expanse. So far the cards work fine, even in Limited play, so I guess I have a problem with the other install. As I've said before, I have multiple installs on all my computers so that install might need to be rebooted. I'll keep testing it for awhile, but it looks ok.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List
by grinnin » 28 Sep 2010, 03:02
I'm not sure if this was mentioned before but I've noticed an intermittent bug with Ad Nauseum.
I've been working on an ANT deck for the Lich challenge and i've noticed about 50% of the time it will no longer give you the option of revealing the next card in your deck but will stop, semi-randomly (the next card for instance would be a dark ritual or something.) I've only noticed this once when not playing in the Lich Challenge so it might be an interaction with lich and nauseum.
Anyway thanks for everything Jatill! (especilly this card)
I've been working on an ANT deck for the Lich challenge and i've noticed about 50% of the time it will no longer give you the option of revealing the next card in your deck but will stop, semi-randomly (the next card for instance would be a dark ritual or something.) I've only noticed this once when not playing in the Lich Challenge so it might be an interaction with lich and nauseum.
Anyway thanks for everything Jatill! (especilly this card)
Re: Compiled Bug List
by aww1979 » 31 Oct 2010, 08:43
Haven't been playing much Magic lately, but I just hit the following bug tonight:
Used Helm of Obedience and found Viashino Sandstalker in the AIs deck. At the end of turn, the viashino was returned to MY hand instead of the AIs.
Used Helm of Obedience and found Viashino Sandstalker in the AIs deck. At the end of turn, the viashino was returned to MY hand instead of the AIs.
Re: Compiled Bug List -Rotisserie Draft-
by Nicdanger » 31 Oct 2010, 13:15
After Shantak posted the idea for a Rotisserie draft tourney I started toying with the Rotisserie draft mode in Manalink.
Anyone else have an issue with this? I started noticing cards I picked were still available to be drafted so I hurried through to the end and found I hadn't actually drafted anything. The AI however had 7 completed decks.
I tried different sets in both Constructed and Limited . . I'll try one in custom and report if there is any difference.
Anyone else have an issue with this? I started noticing cards I picked were still available to be drafted so I hurried through to the end and found I hadn't actually drafted anything. The AI however had 7 completed decks.
I tried different sets in both Constructed and Limited . . I'll try one in custom and report if there is any difference.
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Re: Compiled Bug List
by 0rion79 » 02 Nov 2010, 17:29
Quest for the Gravelord produces only 2/2 zombie tokens and not 5/5 as the text suggests.
Eldrazi Temple only gives 1 kind of mana, never 2.
Cloud outpost now is working fine but mana obtained from that land is never automatically spent for spells: I have to select it manually from mana pool.
I've never seen the AI using Thawing Glaciers.
There are several mistakes in cards allocation in available sets. Lately, I've made a big refresh of my custom version and I've seen that it is still plenty of cards that are included in 4th edition and that, instead, should not becaue now it is a Zendikar-reserved slot. Also, there are several cards from our set that have been officially reprinted in 8th edition but that in our game are not included. After fixing them in my custom version, I've seen that cards that are originally printed in one set (eg. Jayemdae tome) and that have also been reprinted in 8th edition DO NOT appear in the deck editor if 8th edition only is selected, but they appear in the sealed deck game. Instead, cards that have been reprinted in Zendikar set are shown in the deck editor if Zendikar set is the only oactive one. Other cards, instead, miss the Expansion rarity value to be used in sealed deck games. Bet that some of these effects can't be fixed but it would be important for sealed deck game.
Eldrazi Temple only gives 1 kind of mana, never 2.
Cloud outpost now is working fine but mana obtained from that land is never automatically spent for spells: I have to select it manually from mana pool.
I've never seen the AI using Thawing Glaciers.
There are several mistakes in cards allocation in available sets. Lately, I've made a big refresh of my custom version and I've seen that it is still plenty of cards that are included in 4th edition and that, instead, should not becaue now it is a Zendikar-reserved slot. Also, there are several cards from our set that have been officially reprinted in 8th edition but that in our game are not included. After fixing them in my custom version, I've seen that cards that are originally printed in one set (eg. Jayemdae tome) and that have also been reprinted in 8th edition DO NOT appear in the deck editor if 8th edition only is selected, but they appear in the sealed deck game. Instead, cards that have been reprinted in Zendikar set are shown in the deck editor if Zendikar set is the only oactive one. Other cards, instead, miss the Expansion rarity value to be used in sealed deck games. Bet that some of these effects can't be fixed but it would be important for sealed deck game.
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Re: Compiled Bug List
by 0rion79 » 04 Nov 2010, 11:29
A partial solution for the Silvan Library: I can't code that, of course, but I have good reasons to belive that the problem lies in the interaction with text.res files and that the game, no longer able to "see" the options screen, screws up causing the already well-known effect.
As solution, is it possible to adapt the Jace's, mind sculptor's second effect? Maybe as "triggered effect" to be use instead of standard drawing and only once in a turn... if the bug can't be fixed, maybe it is better to create a new script and don't even try to force the "put back or loose 4 life" effect.
As solution, is it possible to adapt the Jace's, mind sculptor's second effect? Maybe as "triggered effect" to be use instead of standard drawing and only once in a turn... if the bug can't be fixed, maybe it is better to create a new script and don't even try to force the "put back or loose 4 life" effect.
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Re: Compiled Bug List
by 0rion79 » 07 Nov 2010, 13:01
Conch horn causes hand size to be reduced by 1 each time and allows to discard only creature cards (as far as I have seen until now).
Primeval Titan has mountainwalk instead than trample.
Contagion only works when a black spell is discarded by hand. Else, if played normally when spending mana to pay its mana cost, it becomes a black enchantment that does nothing.
PS: lol, for being one who wants to leave, I'm more active than ever!!!
Kor Outfiter and Quest for the Holy Relic make the game to crash: a wrong address message error appears.
Blade of the Bloodchief occasionally causes the game to crash (especially when there are many other creatures, when a creature is removed from the game or dies)
Primeval Titan has mountainwalk instead than trample.
Contagion only works when a black spell is discarded by hand. Else, if played normally when spending mana to pay its mana cost, it becomes a black enchantment that does nothing.
PS: lol, for being one who wants to leave, I'm more active than ever!!!
Kor Outfiter and Quest for the Holy Relic make the game to crash: a wrong address message error appears.
Blade of the Bloodchief occasionally causes the game to crash (especially when there are many other creatures, when a creature is removed from the game or dies)
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