Compiled Bug List
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Re: Compiled Bug List
by Cognis » 02 Dec 2010, 23:34
There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.
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Re: Compiled Bug List
by 0rion79 » 03 Dec 2010, 08:28
It is not a bug related to Inferno Titan, buta bug that occasionally affects the whole game: damage is unresolved until a creature deals combat damage to a player. If you quit the game and play again with the same decks, that bug most likely won't repeat.There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.
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Re: Compiled Bug List
by Gargaroz » 03 Dec 2010, 20:08
In the "Banned" challenge, you cannot play face-down creature if they are of the currently "banned" color.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by aww1979 » 05 Dec 2010, 20:44
In this savegame I cast Yawgmoth's Will, and I have lots of mana on the board. For some reason, though, Liliana Vess is not in the list of spells I can cast with Will, despite the fact that I have 3BB (actually a lot more) available. I'm thinking it might be because it is a planeswalker.
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Re: Compiled Bug List
by 240sxforever » 06 Dec 2010, 21:59
Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.
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Mox opal.rar- (1.83 KiB) Downloaded 270 times
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Re: Compiled Bug List
by aww1979 » 07 Dec 2010, 06:42
AI used Oubliette on my Sundering Titan, and later I destroyed Oubliette, and Sundering Titan did not trigger on either one of those.
Re: Compiled Bug List
by jatill » 07 Dec 2010, 16:26
I loaded this and it worked for me.240sxforever wrote:Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.
aww-
Oubliette changed wording a few times, so it works for the wording where the card never actually left play, but the today's wording, apparently.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by Cognis » 08 Dec 2010, 01:21
Well, Bituminous Blast into Sarkhan Vol doesn't work, yet Bloodbraid Elf into Ulamog, the Infinite Gyre work's just fine although it shouldn't.
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Re: Compiled Bug List
by Lordzero » 08 Dec 2010, 10:36
Hi!
Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
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Re: Compiled Bug List
by stassy » 08 Dec 2010, 13:46
Horobi, Death's Wail triggered an error message and a crash after AI creature got hit by Time Elemental unsommon ability

savegame attached to this message in Constructed duel.
Still testing others creature abilities with Horobi in play, I must say it's a really powerful card because it can instant destroy creatures that have permanent trigger when going into play such as Putrid Imp. It's a double edged sword because you can no longer activate or enchant yours but for it's nice lockdown game.

savegame attached to this message in Constructed duel.
Still testing others creature abilities with Horobi in play, I must say it's a really powerful card because it can instant destroy creatures that have permanent trigger when going into play such as Putrid Imp. It's a double edged sword because you can no longer activate or enchant yours but for it's nice lockdown game.
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Re: Compiled Bug List
by aww1979 » 08 Dec 2010, 20:07
The issue with Stonybrook Banneret is known; it's part of a more general issue where all hybrid casting cost cards don't have their costs modified by Thorn of Amethyst, Nether Void, Lodestone Golem, etc etc etc.Lordzero wrote:Hi!
Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
Re: Compiled Bug List
by aww1979 » 11 Dec 2010, 08:51
In the MRD tournament, I had Sphinx of Jwar Isle in play, and he showed 'rebel' as the top card. (nothing else) When I drew next turn, it was Conundrum Sphinx. On other turns the sphinx showed the top card correctly.
Re: Compiled Bug List
by WarCheese » 12 Dec 2010, 04:41
Hello all:
First of all, Great work to the dev team who makes updates to Manalink.
I was playing around with Sharuum the Hegemon, and found that the legend rules/Come into Play trigger interaction does not seem to be working as I expected. For example, assume that there is one Sharuum (A) already on the table under my control, and I cast another Sharuum (B), the following should happen.
1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) Sharuum A and Sharuum B both goes to the graveyard due to legend rule.
4) The "come into play" trigger of Sharuum B is resolved...
Basically, this allows an infinite loop when there are two Sharuums. An infinite loop should occur when Sharuum A is in the graveyard while Sharuum B is to be casted. For example.
1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) The "come into play" trigger of Sharuum B is resolved. I target Sharuum A in graveyard to bring back to the table.
4) Sharuum (A)'s "come into play" trigger goes on the stack.
5) Sharuum A and Sharuum B both go to the graveyard due to legend rule.
6) The "come into play" trigger of Sharuum A is resolved...
It would be great if we can at least flag this as a bug?
Cheers.
First of all, Great work to the dev team who makes updates to Manalink.
I was playing around with Sharuum the Hegemon, and found that the legend rules/Come into Play trigger interaction does not seem to be working as I expected. For example, assume that there is one Sharuum (A) already on the table under my control, and I cast another Sharuum (B), the following should happen.
1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) Sharuum A and Sharuum B both goes to the graveyard due to legend rule.
4) The "come into play" trigger of Sharuum B is resolved...
Basically, this allows an infinite loop when there are two Sharuums. An infinite loop should occur when Sharuum A is in the graveyard while Sharuum B is to be casted. For example.
1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) The "come into play" trigger of Sharuum B is resolved. I target Sharuum A in graveyard to bring back to the table.
4) Sharuum (A)'s "come into play" trigger goes on the stack.
5) Sharuum A and Sharuum B both go to the graveyard due to legend rule.
6) The "come into play" trigger of Sharuum A is resolved...
It would be great if we can at least flag this as a bug?
Cheers.
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Re: Compiled Bug List
by aww1979 » 13 Dec 2010, 07:56
After taking a Serum Powder mulligan, I got my new 7 card hand and it had Leyline of the Void in it, but I was not able to put it into play for free.
(dunno if this savegame will work or not, since the bug occurred before turn 1 :p)
(dunno if this savegame will work or not, since the bug occurred before turn 1 :p)
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serumleyline.zip- (3.18 KiB) Downloaded 311 times
Re: Compiled Bug List
by 0rion79 » 13 Dec 2010, 13:07
Gaea's Blessing allows to shuffle in library only 2 or 3 cards. If only one card is selected from graveyard, nothing happens.
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