It is currently 16 Nov 2025, 07:13
   
Text Size

Compiled Bug List

Continuing Development of MicroProse's Magic: The Gathering!

Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins

Re: Compiled Bug List

Postby Cognis » 02 Dec 2010, 23:34

There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.
Attachments
Inferno-titan.rar
(2.4 KiB) Downloaded 275 times
Cognis
Tester
 
Posts: 501
Joined: 30 Dec 2009, 22:32
Location: Croatia
Has thanked: 0 time
Been thanked: 0 time

Re: Compiled Bug List

Postby 0rion79 » 03 Dec 2010, 08:28

There is an Inferno Titan bug, it enters play and assigns 3 damage to Yotian Soldier but the damage just stays on the creature with no effect.
It is not a bug related to Inferno Titan, buta bug that occasionally affects the whole game: damage is unresolved until a creature deals combat damage to a player. If you quit the game and play again with the same decks, that bug most likely won't repeat.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Compiled Bug List

Postby Gargaroz » 03 Dec 2010, 20:08

In the "Banned" challenge, you cannot play face-down creature if they are of the currently "banned" color.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Compiled Bug List

Postby aww1979 » 05 Dec 2010, 20:44

In this savegame I cast Yawgmoth's Will, and I have lots of mana on the board. For some reason, though, Liliana Vess is not in the list of spells I can cast with Will, despite the fact that I have 3BB (actually a lot more) available. I'm thinking it might be because it is a planeswalker.
Attachments
will.zip
(3.51 KiB) Downloaded 305 times
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Compiled Bug List

Postby 240sxforever » 06 Dec 2010, 21:59

Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.
Attachments
Mox opal.rar
(1.83 KiB) Downloaded 270 times
240sxforever
 
Posts: 104
Joined: 21 Oct 2009, 04:46
Has thanked: 1 time
Been thanked: 2 times

Re: Compiled Bug List

Postby aww1979 » 07 Dec 2010, 06:42

AI used Oubliette on my Sundering Titan, and later I destroyed Oubliette, and Sundering Titan did not trigger on either one of those.
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Compiled Bug List

Postby jatill » 07 Dec 2010, 16:26

240sxforever wrote:Mox opal is not tapping for mana, even with 3 or more artifacts out. Saved game attached.
I loaded this and it worked for me.

aww-
Oubliette changed wording a few times, so it works for the wording where the card never actually left play, but the today's wording, apparently.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Compiled Bug List

Postby Cognis » 08 Dec 2010, 01:21

Well, Bituminous Blast into Sarkhan Vol doesn't work, yet Bloodbraid Elf into Ulamog, the Infinite Gyre work's just fine although it shouldn't.
Cognis
Tester
 
Posts: 501
Joined: 30 Dec 2009, 22:32
Location: Croatia
Has thanked: 0 time
Been thanked: 0 time

Re: Compiled Bug List

Postby Lordzero » 08 Dec 2010, 10:36

Hi!

Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
Lordzero
 
Posts: 8
Joined: 12 Feb 2010, 19:23
Has thanked: 0 time
Been thanked: 0 time

Re: Compiled Bug List

Postby stassy » 08 Dec 2010, 13:46

Horobi, Death's Wail triggered an error message and a crash after AI creature got hit by Time Elemental unsommon ability

Image

savegame attached to this message in Constructed duel.

Still testing others creature abilities with Horobi in play, I must say it's a really powerful card because it can instant destroy creatures that have permanent trigger when going into play such as Putrid Imp. It's a double edged sword because you can no longer activate or enchant yours but for it's nice lockdown game.
Attachments
bug.rar
(1.86 KiB) Downloaded 303 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Compiled Bug List

Postby aww1979 » 08 Dec 2010, 20:07

Lordzero wrote:Hi!

Level 4 Coralhelm Commander doesn't give +1/+1 to other Merfolks.
Stonybrook Banneret doesn't reduce the cost of Cold-eyed selkie.
The issue with Stonybrook Banneret is known; it's part of a more general issue where all hybrid casting cost cards don't have their costs modified by Thorn of Amethyst, Nether Void, Lodestone Golem, etc etc etc.
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Compiled Bug List

Postby aww1979 » 11 Dec 2010, 08:51

In the MRD tournament, I had Sphinx of Jwar Isle in play, and he showed 'rebel' as the top card. (nothing else) When I drew next turn, it was Conundrum Sphinx. On other turns the sphinx showed the top card correctly.
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Compiled Bug List

Postby WarCheese » 12 Dec 2010, 04:41

Hello all:

First of all, Great work to the dev team who makes updates to Manalink.

I was playing around with Sharuum the Hegemon, and found that the legend rules/Come into Play trigger interaction does not seem to be working as I expected. For example, assume that there is one Sharuum (A) already on the table under my control, and I cast another Sharuum (B), the following should happen.

1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) Sharuum A and Sharuum B both goes to the graveyard due to legend rule.
4) The "come into play" trigger of Sharuum B is resolved...

Basically, this allows an infinite loop when there are two Sharuums. An infinite loop should occur when Sharuum A is in the graveyard while Sharuum B is to be casted. For example.

1) Cast Sharuum (B)
2) As Sharuum (B) resolves, the "come into play" trigger goes on the stack.
3) The "come into play" trigger of Sharuum B is resolved. I target Sharuum A in graveyard to bring back to the table.
4) Sharuum (A)'s "come into play" trigger goes on the stack.
5) Sharuum A and Sharuum B both go to the graveyard due to legend rule.
6) The "come into play" trigger of Sharuum A is resolved...

It would be great if we can at least flag this as a bug?

Cheers.
WarCheese
 
Posts: 2
Joined: 12 Dec 2010, 04:31
Has thanked: 0 time
Been thanked: 0 time

Re: Compiled Bug List

Postby aww1979 » 13 Dec 2010, 07:56

After taking a Serum Powder mulligan, I got my new 7 card hand and it had Leyline of the Void in it, but I was not able to put it into play for free.

(dunno if this savegame will work or not, since the bug occurred before turn 1 :p)
Attachments
serumleyline.zip
(3.18 KiB) Downloaded 311 times
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Compiled Bug List

Postby 0rion79 » 13 Dec 2010, 13:07

Gaea's Blessing allows to shuffle in library only 2 or 3 cards. If only one card is selected from graveyard, nothing happens.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

PreviousNext

Return to ManaLink 3.0

Who is online

Users browsing this forum: No registered users and 21 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 21 users online :: 0 registered, 0 hidden and 21 guests (based on users active over the past 10 minutes)
Most users ever online was 9824 on 10 Nov 2025, 04:33

Users browsing this forum: No registered users and 21 guests

Login Form