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Compiled Bug List

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Re: Compiled Bug List

Postby Gargaroz » 13 Dec 2010, 20:35

That damned card has ever been a problem. The last time I checked, it worked fine, but generate a bug in the engine when removing the card in the graveyard. Since I'm going to restart coding, I'll see to fix it :(
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Re: Compiled Bug List

Postby 0rion79 » 15 Dec 2010, 11:42

Coastal Piracy doesn't interact in the proper way with first strike creatures. When a creature with First Strike deals combat damage to a player, the "draw a card" effect is not activated.
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Re: Compiled Bug List

Postby Aswan jaguar » 15 Dec 2010, 13:32

As with the legend,EDH,tournament and single auction with handicap cards,handicap card was drawn into my hand.
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Re: Compiled Bug List

Postby jatill » 15 Dec 2010, 13:39

Aswan jaguar wrote:As with the legend,EDH,tournament and single auction with handicap cards,handicap card was drawn into my hand.
I was pretty sure this bug was fixed. I have 30 copies of the handicap card in my deck, and I never draw one.
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Re: Compiled Bug List

Postby Aswan jaguar » 15 Dec 2010, 13:46

I don't know if it is a Manalink version problem (interaction with previous versions) because no one else said anything but my handicap card also doesn't fix life as it should.
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Re: Compiled Bug List

Postby jatill » 15 Dec 2010, 14:08

Aswan jaguar wrote:I don't know if it is a Manalink version problem (interaction with previous versions) because no one else said anything but my handicap card also doesn't fix life as it should.
Are you putting 30 of them (or whatever) in your deck?
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Re: Compiled Bug List

Postby Aswan jaguar » 15 Dec 2010, 14:10

oops! didn't get that.
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Re: Compiled Bug List

Postby Aswan jaguar » 16 Dec 2010, 14:23

Auction single tournament: I get a parameter error at adress ( 0x20615cf)quite often.
adress ( 0x20615cf)
eax=0xffffffff
ecx=0xffffffff
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Re: Compiled Bug List

Postby jatill » 16 Dec 2010, 15:18

Aswan jaguar wrote:Auction single tournament: I get a parameter error at adress ( 0x20615cf)quite often.
adress ( 0x20615cf)
eax=0xffffffff
ecx=0xffffffff
Can you figure out what card is causing this? I got this error with the Zendikar deck, but have no idea which card is the culprit.
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Re: Compiled Bug List

Postby Aswan jaguar » 16 Dec 2010, 15:44

Now you mention it,yes it was with the Zendikar deck,I will give it a try.
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Re: Compiled Bug List

Postby 0rion79 » 17 Dec 2010, 09:22

Weird bug: I'm testing a deck with Powerleech and Haunting Wind, to see if they can be useful with so many artifacts (including artifact lands). I've used Phyrexian Gremlins instead of Icy Manipulator (I would harm myself) and, when I have untaped the Gremlins to hold Triskelion, Powerleech has been sent to graveyard O_O.
Can't find any logic explanation.
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Re: Compiled Bug List

Postby stassy » 17 Dec 2010, 10:37

0rion79 wrote:Weird bug: I'm testing a deck with Powerleech and Haunting Wind, to see if they can be useful with so many artifacts (including artifact lands). I've used Phyrexian Gremlins instead of Icy Manipulator (I would harm myself) and, when I have untaped the Gremlins to hold Triskelion, Powerleech has been sent to graveyard O_O.
Can't find any logic explanation.
Tested your combo, there seems to be no problem for me (if Phyrexian Gremlins tap an opponent artifact 1 dmg is dealt to AI and 1 life for me), except when I use Alchor's Tomb I get 1+1 dmg instead of only 1 dmg (it's the only artifact that cause 2 dmg, all the others I tested like Moxes or Ashnod's Altar are triggering fine).
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Re: Compiled Bug List

Postby Aswan jaguar » 17 Dec 2010, 17:09

Jatill wrote:
Can you figure out what card is causing this? I got this error with the Zendikar deck, but have no idea which card is the culprit.
I bet it is Blade of the Bloodchief.

* Adventuring Gear , AI doesn't ever use it.It kinds of select it when a land enters but never equips a creature with it.
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Re: Compiled Bug List

Postby Salbei » 17 Dec 2010, 20:42

I´ve been testing a lot of m11 cards for the January tournament and discovered a few bugs.
Every discovered bug happen in the limited version.

Assault Griffin
The card currently doesn´t have flying written on it. It does fly ingame as it should though.

Alluring Siren
The AI keeps using this during its own turn - so it becomes useless.Working fine as a player.

Dark Tutelage
I can´t play the card even when i got the Mana for it.

Fauna Shaman
The AI randomly discards better creatures it could play and searches weaker ones for it (discard Serra Angel for Llanowar Elves Oo) Guess thats gonna be impossible to fix.

Magma Phoenix
There doesn´t seem to be a way to re-animate it out of your graveyard.The Rules Engine doesn´t highlight or anything.

Whispersilk Cloak
The AI doesn´t equip it for some reason.

Hoarding Dragon
The AI doesn´t search for Artifacts - works fine as a player though.

Primeval Titan
The game crashes when you are forced to "fetch" lands when there are no lands left in your library.

Mystifying Maze
The AI exiles its own creatures with this . The card should only be usable on opponents creatures like the card says. Working fine for the player though.

Knight-Exemplar
The +1/+1 buff is working fine, but it doesn´t provide "indistructible" yet.Thats prolly already known.
Retired a long time ago. I will not reply.
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Re: Compiled Bug List

Postby DarigaazDD » 21 Dec 2010, 04:41

"Standstill: Cannot counter the spell that broke Standstill after Standstill's ability resolves. I believe this is not a bug".



This is not a bug but a player CAN counter the spell that broke Standstill in the real game MTG.
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