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Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 16:07
by jatill
Dwedit wrote:You can't play Last Stand. Period.
A target creature is required.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 17:09
by Dwedit
Here's an old bug since the first Mok version:
It plays the wrong sound effects for creatures being destroyed as well as discarding cards, probably plays other incorrect sound effects.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 05:55
by thedrigo
the new pain-dual lands dont work with basic land effects like Rofellos, Llanowar Emissary and Cabal Coffers...

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 13:58
by mathusalem
thedrigo wrote:the new pain-dual lands dont work with basic land effects like Rofellos, Llanowar Emissary and Cabal Coffers...
That's a known bug

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 18:10
by Dwedit
The AI can use Dark Ritual as a counterspell for sorceries.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 18:15
by jatill
Dwedit wrote:The AI can use Dark Ritual as a counterspell for sorceries.
I'm going to call bullsh@t on that one. Maybe there is one specific Sorcery that has a weird interaction with Dark Ritual, but all of them? Really?

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 18:21
by Rockman
If you equip a Solemn Simulacrum with a Skullclamp and the Solemn dies, you lose becouse the game thinks you run out of cards :shock:

Also, sometimes the Skullclamp keeps giving two extra card every draw step after the first use in a 1/1 creature.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 02 Apr 2009, 20:07
by aww1979
Rockman wrote:If you equip a Solemn Simulacrum with a Skullclamp and the Solemn dies, you lose becouse the game thinks you run out of cards :shock:

Also, sometimes the Skullclamp keeps giving two extra card every draw step after the first use in a 1/1 creature.
I've never seen skullclamp give the 2 cards. I just lose :p

Also, I'd like to congratulate whoever did Tribal. The engine somehow knew that my Sage's Dousing was legal to play when I had only one island untapped and two Stonybrook Banneret in play.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 01:00
by jatill
Jeska crashes the game (in Vista)

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 01:42
by Rockman
If you Clone a Solemn Simulacrum, you got to search two lands and put them in play.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 03:28
by stassy
If you Clone a Solemn Simulacrum, you got to search two lands and put them in play.
* Clone can double the amount of tokens when cloning a "x tokens comes into play" creature if AI does it.
Already listed in 1st page bug summary but now it confirm that the double cloning doesn't only affect token.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 05:31
by DrLambda
Okay, i found a few more bugs tonight when playing my BW Rector deck. I also added some other bugs i found out earlier.

Academy Rector
[*] Sometimes puts the enchantment into your graveyard. Seems to be happening more often when sacrificed to an effect like The Abyss or Porphyry Nodes.
[*] Sometimes a seemingly random permanent (most likely the first permanent i played during the game) is put into the graveyard upon resolution of the ability.
[*] Has weird interactions with Martial Coup. May be a Martial Coup bug though (See Martial Coup)

Martial Coup
[*] In one game, i played Martial Coup with X=6. The AI responded by playing Unsummon on my Academy Rector, which countered the Martial Coup alltogether.


Crop Rotation
[*] The AI seems to be able to search for Fyndhorn Elves with Crop Rotation.

Brainstorm
[*]Playing Brainstorm with more than 10 cards (or whatever the number is for two lines of cards on the selection window) on your hand during resolutions exits the game.

Beacon of Immortality
[*] When playing Beacon of Immortality, your asked to choose targets whenever you or the AI respond to playing it. If the AI plays a spell in response to Beacon, you're asked to choose target player. If you don't, Beacon won't double your life (it gets shuffled back though) and the AI declines to play the spell, taking mana burn at the end of the phase.
[*] Labeled as sorcery, should be instant (plays like an instant though).

Unknown
[*] The game forced me to discard down to 5 cards in the situation on this screenshot. A turn later, when i played an Academy Rector, it forced me to discard down to 6:
http://home.arcor.de/drlambda/discardbug.jpg

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 14:45
by MalkolmX
Mystical Tutor is unable to search for Force of Will

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 03 Apr 2009, 16:08
by Dwedit
I've seen the AI use bizarre spell chains beginning with a dark ritual and doing some other stuff, and that sequence causes the sorcery to come into play as a permanent, and nullifies its effect.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 04 Apr 2009, 07:58
by Wally
Just had the following occur with Force of Will in a long spell chain.

I was hardcasting Inkwell Leviathan and AI cast Counterspell. I Force of Willed the Counterspell, pitching a blue as expected. AI cast a second counterspell targeting the Force. I Force of Willed the second counterspell as well but this time after I pitched the required blue card I was asked to discard another blue, which I did and was then asked to discard yet another card. Having no more cards to pitch the chain ended and the poor Leviathan much to his surprise ended up in the yard.