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Monop's Officially Dead Manalink Bug Compilation

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Re: Monopomans, Official Manalink Bug Compilation 3-22-09

Postby xXxBretWeedxXx » 23 Mar 2009, 18:46

Guantlet of Power is really broken. I'm playing a sealed against the AI and everytime I pass priority I lose a random amount of life from mana burn, without tapping any lands. I've already lost two games to decks where I took 30 points of mana burn in a turn.

The only way I can manage to survive is to set debug mode and keep adding 50 life at random intervals.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby HarryPitfall » 24 Mar 2009, 01:21

Gauntlet of Power bug confirmed, something or someone breaks the card code (I build this card, and I remember clearly that works very well, except for give extra mana also for dual lands), no manaburn involved! I never release a card with a major disfunction on the past.

Clone/Vesuvian Shapeshifter have a bug too, you can't choose a protection from blue or shrouded creature to be copied/cloned.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby stassy » 24 Mar 2009, 04:54

Strip Mine can destroy a Darksteel Citadel while it can't for a land enchanted by Consecrate Land
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby monopoman » 24 Mar 2009, 05:19

Updated to this point!
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby Rockman » 24 Mar 2009, 07:59

Tinker asks to pay the cost of the target artifact we choose in our library. If you cancel, the artifact goes to the graveyard.

Tolarian Academy adds one mana for ALL the artifacts in play, not only yours.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby Tower_Mazer » 24 Mar 2009, 08:06

Would you classify cards like Shrieking Grotesque as bugged or incomplete? In manalink the casting cost is 1WB not 2W and the B used in casting should be optional. It's cool just to have it in the collection of work but, an incomplete list could be useful. The card does work but not exactly as it should. What do you think Monopoman?
Last edited by Tower_Mazer on 28 Mar 2009, 03:00, edited 1 time in total.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby jatill » 24 Mar 2009, 12:09

Tower_Mazer wrote:Would you classify cards like Shrieking Grotesque as bugged or incomplete? In manalink the casting cost is 1WB not 2W and the B used in casting should be optional. It's cool just to have it in the collection of work but, an incomplete list could be useful. The card does work but not exactly as it should. What do you think Monopomans?
I think it would make sense to have a section for "known approximations" so that we can distinguish them from actual bugs/mistakes. Just my .02.

Edit: this card could be fixed now, FYI. That's why it's so important we have a complete list of bugs, so us code monkeys know what's what :)
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby aww1979 » 24 Mar 2009, 17:21

HarryPitfall wrote:Gauntlet of Power bug confirmed, something or someone breaks the card code (I build this card, and I remember clearly that works very well, except for give extra mana also for dual lands), no manaburn involved! I never release a card with a major disfunction on the past.

Clone/Vesuvian Shapeshifter have a bug too, you can't choose a protection from blue or shrouded creature to be copied/cloned.
Clone/Vesuvan Doppelganger are not allowed to target protection blue/shrouded creatures. This is the way the rules say it should be, because those cards specifically say they target a creature, so they need a legal target. This isn't a bug :)

I haven't used gauntlet of power yet, so I don't know about that bug, but I do know that fetchlands give quasi-random amounts of mana when you tap them while mana flare or some other similar card is in play.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby LoneFox » 24 Mar 2009, 17:22

Sensei's Divining Top caused an infinite loop: the AI tried to activate it, but did not have mana for the first ability and got stuck there. I think it planned to draw a card, but the dialog forces it to select first option even when it is grayed out...

Clone/Vesuvan Doppelganger are not allowed to target protection blue/shrouded creatures. This is the way the rules say it should be, because those cards specifically say they target a creature, so they need a legal target. This isn't a bug
More correctly, they used to do so under old rules. With current oracle wording they don't target anything.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby jatill » 24 Mar 2009, 17:33

LoneFox wrote:Sensei's Divining Top caused an infinite loop: the AI tried to activate it, but did not have mana for the first ability and got stuck there. I think it planned to draw a card, but the dialog forces it to select first option even when it is grayed out...
Top is a prime candidate for a quick rewrite. I always hated cards that give you a dialog box when only 1 option is valid. With some good bug news, I've addressed the RFG bug with necro (partially), and fixed the buddy creatures (Silvergill Adept, etc). I'll hold off releasing until Friday, though, unless someone wants to work before then.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby EviL_CLonE » 24 Mar 2009, 18:03

About Top: If you sacrifice it while tapping it to draw a card, it goes to the grave AND is put on top of library; BOTH OF THEM. Try it with Atog, for example, and you'll see.
AI can "cheat" with Mox Diamond too... When dialog box pops up, it cancels and plays it without discarding a land card... it's very annoying, it makes me want to punch AI's virtual face!
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby aww1979 » 24 Mar 2009, 19:43

Clone/Vesuvan Doppelganger are not allowed to target protection blue/shrouded creatures. This is the way the rules say it should be, because those cards specifically say they target a creature, so they need a legal target. This isn't a bug
More correctly, they used to do so under old rules. With current oracle wording they don't target anything.[/quote]

Oh, I see. Yeah, I'm not familiar with much past about the Urza's sets, since I bought cards irl very seldom after that, and stopped buying about 4-5 sets after that, so any rules changes since then I have no idea about, unless it's something I've looked up for purposes of this forum.
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Re: Monopomans, Official Manalink Bug Compilation 3-23-09

Postby monopoman » 24 Mar 2009, 23:03

If you want current wording use magiccards.info or the wizards main gatherer. This gives the oracle wording on cards which specifies the current text. Looking at a revised Clone does not help anything since cards change all the time.

I ask that Jatill go through my bugs and tell me which ones are unfixable without some extreme code rewrite. I can not identify them 100% since I am not a code master like Jatill.

Once I have the list of the most nasty bugs that require very difficult code juggling and work I will put them in their own section.

With approximations I will list it as an approximation even if it is a minor thing. Shrieking Groqtesque does qualify in my opinion, even though its very minor and in 99% of real magic games it would be cast with both colors anyways.

They will be put at the bottom though since they are not true bugs.

Anyways updated to this point I do not have art for Martial Coup just to point that out I might have missed the card though.
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Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm

Postby jatill » 24 Mar 2009, 23:45

Monopman-
I understand that we need to leave the bug thread on the forums so people can post without hassle. But would it be possible to put the active bug list in the wiki, so that people such as myself can shuffle the bugs into the appropriate categories, and add/remove bugs as we find )or create) them? I could go ahead and tell you what belongs where, and when I fix this or that etc, but I'd rather save us both a step. What do you think?
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Re: Monop's Official Manalink Bug Compilation 3-24-09 4:24pm

Postby monopoman » 25 Mar 2009, 01:08

Well I don't have access to the wiki. You need to talk with the people that can access it...

Jatill whenever you post a new release and list the bugs you fix I automatically remove them when I get a chance. That is one of the things I try to do everytime I see a fix from you or someone else and they tell me its fixed in the patch notes.

I try very hard to keep my post as current as possible :).
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