Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by Rockman » 10 Apr 2009, 03:52
Aether Vial have the same bug than Mox Diamond, it reduces the hand maximum size when you use it.
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Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by aww1979 » 10 Apr 2009, 04:13
Ah, is that one of the culprits? I've seen this happen a few times, but in most cases I've never been able to pinpoint the culprit. I think Survival of the Fittest is one that does this.Rockman wrote:Aether Vial have the same bug than Mox Diamond, it reduces the hand maximum size when you use it.
Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by aww1979 » 10 Apr 2009, 04:17
[quote="EviL_CLonE"]AI can't use Aether Vial. It cast it and puts counters on; but will never put a creature into play using it, and will always add counters if possible.
AI stopped putting counters on at 4 on both his Aether Vials. Problem is, it's a creatureless deck and he Copy Artifacted my Aether Vial, so I still don't know if he will actually use it to summon something!
AI stopped putting counters on at 4 on both his Aether Vials. Problem is, it's a creatureless deck and he Copy Artifacted my Aether Vial, so I still don't know if he will actually use it to summon something!
Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by aww1979 » 10 Apr 2009, 04:25
Academy Rector: AI just played ten creatures from it's deck when Academy Rector died. (yes creatures, not enchantments. It didn't even take any enchantments) It took 4 kird apes, 2 llanowar elves, 3 birds of paradise and 1 aladdin. It was in play via Animate Dead, and died to an Eternal Witness with Sword of Fire and Ice (died to combat damage, the extra 2 went to AI's head) It's very possible that AI's deck had no enchantments in it, but I don't know for certain.
Weird Bug (Rector?): When attacked by Tetravus and Triskelion, about 40 creatures suddenly came into play on my side (all ones from my deck). Academy Rector was in play on my side when this happened, and I suspect it somehow caused this.
Missing Art: HAHA! By prolonging the AI's demise, I have gotten Marit Lage into play with Dark Depths! (I like the extra keyword he has, it is so true :p) Anyway, Marit Lage has no artwork, might I suggest a photo of Jatill?
AI error: Umm LOL? Opponent opened with Mox Sapphire, Volcanic Island, and then Shrapnel Blasted itself, saccing the Mox.
Green Honden is working, but the Spirits it makes have no art.
Mishra's Factory has flavour text while an assembly worker but not otherwise. (this might be intentional, not sure)
Some newer cards can be single-clicked to activate, then cancel, and the effect goes through without paying mana. Examples: Courier's Capsule, Survival of the Fittest.
When Maelstrom Angel uses Sword of Fire and Ice, only the Sword processes when it damages the opponent.
Weird Bug (Rector?): When attacked by Tetravus and Triskelion, about 40 creatures suddenly came into play on my side (all ones from my deck). Academy Rector was in play on my side when this happened, and I suspect it somehow caused this.
Missing Art: HAHA! By prolonging the AI's demise, I have gotten Marit Lage into play with Dark Depths! (I like the extra keyword he has, it is so true :p) Anyway, Marit Lage has no artwork, might I suggest a photo of Jatill?
AI error: Umm LOL? Opponent opened with Mox Sapphire, Volcanic Island, and then Shrapnel Blasted itself, saccing the Mox.
Green Honden is working, but the Spirits it makes have no art.
Mishra's Factory has flavour text while an assembly worker but not otherwise. (this might be intentional, not sure)
Some newer cards can be single-clicked to activate, then cancel, and the effect goes through without paying mana. Examples: Courier's Capsule, Survival of the Fittest.
When Maelstrom Angel uses Sword of Fire and Ice, only the Sword processes when it damages the opponent.
Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by stassy » 10 Apr 2009, 05:26
The bug with Academy Rector is the same as Pattern of Rebirth (probably coded the same way), under some conditions you have unlimited card picking on trigger
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Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by aww1979 » 10 Apr 2009, 06:18
Could be. I've never used Pattern of Rebirth, so I don't know, but I wouldn't be surprised.stassy wrote:The bug with Academy Rector is the same as Pattern of Rebirth (probably coded the same way), under some conditions you have unlimited card picking on trigger
Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by mathusalem » 10 Apr 2009, 10:02
Exporations don't cumulate their effect : if you have 2 in play you can't play a third land like you should
You should it's a very fun card, even in it's bugged state.aww1979 wrote:
Could be. I've never used Pattern of Rebirth, so I don't know, but I wouldn't be surprised.
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Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by mathusalem » 10 Apr 2009, 10:59
there are still issues with the shocklands : I had overgrown tomb in play along with cabal Coffers and Rofellos. rofellos didn't count the tomb as a forest and coffers didn't count it as a swamp 
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Re: Monop's Official Manalink Bug Compilation 4-5-09 11:01 pm
by aww1979 » 10 Apr 2009, 11:25
If Fire Imp comes into play and there are no legal targets (Akroma's Memorial on my side, no creatures on opponent's side) I am stuck in the dialogue where it is waiting for me to do 2 damage to a creature, but I can't.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Tower_Mazer » 11 Apr 2009, 09:01
Small Bug: When Looter il-Kor gets killed off by a Timmy you draw a card and have to discard. XP
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Dwedit » 13 Apr 2009, 04:54
Yep, the AI just counterspelled a Prosperity by activating a Mishra's factory.
Someone needs to double check that there are no local variables or registers overwritten inappropriately.
Someone needs to double check that there are no local variables or registers overwritten inappropriately.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by 0rion79 » 13 Apr 2009, 16:00
When Magus of Arena is used and the AI chooses a creature with Shroud, that creature doesn't receive any damage, bud dealt damage in the "duel"
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by stassy » 14 Apr 2009, 12:52
Dunno why the bug list quote Goblin Lackey triggering on combat damage only but for me it seems to be a bug when it trigger on any damage done to opponent (like a City of Brass damage).
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Mr_Grey » 14 Apr 2009, 15:51
Reap and Saw - Strip Mine
I couldn't duplicate this; after paying entwine for Reap and Saw computer sacrificed Strip Mine in response and I couldn't fetch my land (I've only destroyed one of computer's lands)
Kjeldoran Outpost and Mana Flare
You need to control two Kjeldoran Outposts and Mana Flare to duplicate this bug. If you tap first outpost to make a dude, and tap second to get mana (WW due to Mana Flare), you'll get TWO soldier tokens instead of one, and
would remain in your mana pool.
More Mana Flare - non-basic lands interactions
work fine (add C more for each Mana Flare in play):
- artifact lands (Great Furnace)
- shocklands
- Mishra Workshop
- tri-taplands (like Jungle Shrine)
- City of Brass
- Darksteel Citadel
- Elephant Graveyard
- Exotic Orchard
- Legendary lands (Hammerheim, Karakas cycle)
- Wasteland
work unaffected by mana flare
- temple of the false god (should add
)
- Ancient Tomb (should add
)
- Ravnica karoo's (ie. Gruul Turf - should add
or
)
- Gaea's Cradle (and probably other lands 'for each [] you control' should add {C} more)
I couldn't duplicate this; after paying entwine for Reap and Saw computer sacrificed Strip Mine in response and I couldn't fetch my land (I've only destroyed one of computer's lands)
Kjeldoran Outpost and Mana Flare
You need to control two Kjeldoran Outposts and Mana Flare to duplicate this bug. If you tap first outpost to make a dude, and tap second to get mana (WW due to Mana Flare), you'll get TWO soldier tokens instead of one, and
would remain in your mana pool.More Mana Flare - non-basic lands interactions
work fine (add C more for each Mana Flare in play):
- artifact lands (Great Furnace)
- shocklands
- Mishra Workshop
- tri-taplands (like Jungle Shrine)
- City of Brass
- Darksteel Citadel
- Elephant Graveyard
- Exotic Orchard
- Legendary lands (Hammerheim, Karakas cycle)
- Wasteland
work unaffected by mana flare
- temple of the false god (should add
)- Ancient Tomb (should add
)- Ravnica karoo's (ie. Gruul Turf - should add
or
)- Gaea's Cradle (and probably other lands 'for each [] you control' should add {C} more)
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by mathusalem » 14 Apr 2009, 16:27
almost forgot that bug : I forced the Ai o discard with Gerrard Verdict, it discarded a land and I didn't get my 3 life.
I will check the issue for the Marit Lage art, it should be there.
I will check the issue for the Marit Lage art, it should be there.
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