Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by aww1979 » 14 Apr 2009, 22:38
If it's in your second artpack and not the first for Jatill's final update, then it's fine. This was before you posted the 2nd pack.mathusalem wrote:almost forgot that bug : I forced the Ai o discard with Gerrard Verdict, it discarded a land and I didn't get my 3 life.
I will check the issue for the Marit Lage art, it should be there.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by DrLambda » 15 Apr 2009, 15:51
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by EviL_CLonE » 15 Apr 2009, 16:30
Bugs I have found; all of them happened more than once and have been tested.
- AI can place counters on AEther Vial during my upkeep.
- Sometimes when I play Browbeat, AI chooses "no thanks" and I take the 5 damage, without drawing any cards. Works OK when AI casts it.
- Where do cards imprinted in Chrome Mox go? They are not shown at any game zone.
- If I control a creature equipped with SoFI, and a creature controlled by AI damages me during its attack phase, Sword ability activates and let me deal 2 damage to a target and draw a card. Same happens with Goblin Lackey: Any damage dealt during combat step to any target triggers Lackey.
- AI can place counters on AEther Vial during my upkeep.
- Sometimes when I play Browbeat, AI chooses "no thanks" and I take the 5 damage, without drawing any cards. Works OK when AI casts it.
- Where do cards imprinted in Chrome Mox go? They are not shown at any game zone.
- If I control a creature equipped with SoFI, and a creature controlled by AI damages me during its attack phase, Sword ability activates and let me deal 2 damage to a target and draw a card. Same happens with Goblin Lackey: Any damage dealt during combat step to any target triggers Lackey.
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by jatill » 15 Apr 2009, 16:49
I suspect you are choosing 'Take 5' from Browbeat. It gives both players the option of taking damage.EviL_CLonE wrote:- Sometimes when I play Browbeat, AI chooses "no thanks" and I take the 5 damage, without drawing any cards. Works OK when AI casts it.
- Where do cards imprinted in Chrome Mox go? They are not shown at any game zone.
Chrome Mox cards are RFG'd. You can't see other RFG cards, right?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by EviL_CLonE » 15 Apr 2009, 18:50
No, this is different: When you click your grave it gives you the option to see the RFG cards; but Imprinted cards are not shown there. It isn't important anyway, I was just wondering where do imprinted cards go.I suspect you are choosing 'Take 5' from Browbeat. It gives both players the option of taking damage.
Chrome Mox cards are RFG'd. You can't see other RFG cards, right?
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by jatill » 15 Apr 2009, 18:52
Interesting, I never knew that you could see RFG cards. I basically make the computer forget that the card ever existedEviL_CLonE wrote:No, this is different: When you click your grave it gives you the option to see the RFG cards; but Imprinted cards are not shown there. It isn't important anyway, I was just wondering where do imprinted cards go.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by aww1979 » 15 Apr 2009, 23:36
Yeah, I noticed that one with Necro and a few others, too, but I never bothered mentioning it because other than for counting cards (was that FOUR enemy hypnos I plowed or only THREE) it doesn't have any game effects that I can think of, since Ring of Maruf lets you get any card in existence, rather than just a RFG/sideboard card like real life. Same goes for imprinted cards, though I think only Chrome Mox is coded that imprints so far, that I've used anyway. If there is some reason that it needs to be done that I haven't thought of, then we can just mark the appropriate cards as approximations for now.
To see the RFG cards (or ante cards, or the entire graveyard) right click on the top card of your graveyard. Not sure how you didn't know that, but now you do!
To see the RFG cards (or ante cards, or the entire graveyard) right click on the top card of your graveyard. Not sure how you didn't know that, but now you do!
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by aww1979 » 16 Apr 2009, 06:26
This has to be the most obscure bug of all time...
Tetsuo Umezawa cannot be imprinted onto Chrome Mox!
(Illegal target: abilities)
edit: one more
When my Academy Rector was countered by AI's Mana Leak, it asked me if i wanted to get an enchantment.
Tetsuo Umezawa cannot be imprinted onto Chrome Mox!
(Illegal target: abilities)edit: one more
When my Academy Rector was countered by AI's Mana Leak, it asked me if i wanted to get an enchantment.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by aww1979 » 18 Apr 2009, 10:42
Master of Etherium (blue artifact creature) killed a Rainbow Knights with protection from blue. Probably the Master isn't flagged as blue, but only as an artifact creature.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by xXxBretWeedxXx » 18 Apr 2009, 17:21
Battlegrace Angel wasn't giving herself lifelink when she was attacking by herself as the only creature on my side of the board.
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Dwedit » 18 Apr 2009, 19:53
You can play Animate Dead on Spirit of the Night.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by aww1979 » 19 Apr 2009, 07:40
Skullclamp does not activate sometimes when it is on a creature with affinity that dies. The affinity always works, but the skullclamp sometimes fails to trigger. It seems to fail 100% on arcbound worker but sometimes works on arcbound ravager. Skullclamp seems fine on nonaffinity creatures, no more instant empty library game overs when it processes.
Sword of Fire and Ice is still triggering at inappropriate times.
Disciple of the Vault seems to work, but if you don't click on the card to process the 'lose 1 life' affect when an artifact is destroyed, the next time any spell/affect is processed, it will ask you again once each time anything happens. When you do click on the disciple, then all the ones you missed will process. Forcing Disciple to be automatic instead of optional would probably fix that and make it work 100%, as far as I can tell.
WIth the equipment effect card behind creatures with equipment on, if the equipment is destroyed, that card remains on the creature, though it isn't actually doing anything anymore. It has no game effect, it just looks ugly when it's not supposed to be there.
Sword of Fire and Ice is still triggering at inappropriate times.
Disciple of the Vault seems to work, but if you don't click on the card to process the 'lose 1 life' affect when an artifact is destroyed, the next time any spell/affect is processed, it will ask you again once each time anything happens. When you do click on the disciple, then all the ones you missed will process. Forcing Disciple to be automatic instead of optional would probably fix that and make it work 100%, as far as I can tell.
WIth the equipment effect card behind creatures with equipment on, if the equipment is destroyed, that card remains on the creature, though it isn't actually doing anything anymore. It has no game effect, it just looks ugly when it's not supposed to be there.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Revan » 19 Apr 2009, 09:56
I also encountered this bug. But it also didn't give itself nor received the lifelink from the second one in play when I had multiple creatures of wich 2 battlegrace angels.xXxBretWeedxXx wrote:Battlegrace Angel wasn't giving herself lifelink when she was attacking by herself as the only creature on my side of the board.
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by EviL_CLonE » 19 Apr 2009, 21:09
Duress asks to discard a card from your hand... ¡Estamos todos locos!
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Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by Dwedit » 20 Apr 2009, 01:18
Cards don't buyback if the target becomes illegal
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