Monop's Officially Dead Manalink Bug Compilation
Continuing Development of MicroProse's Magic: The Gathering!
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by monopoman » 20 Apr 2009, 03:48
Okay updated to this point I have used discretion on some of the bugs on this thread if I feel they may have been fixed due to Jatill's last post. I will not be able to update very often from now on so your looking at 4-5 days between updates minimum.
If someone else wants to uptake this project that would be fine by me otherwise I will do it every 4-5 days as best I can.
Anyways on that last one about buyback that is the proper way for buyback to work. Buyback will not trigger if all targets are made illegal.
If I missed one of the posts on here and you find that bug is still valid please re-post and I will add. It its difficult to use the Jatill list which I always take as gospel compared to the list on here.
If you see a bug on my post that you can not duplicate please let me know in this thread!
Remember using F12 in a game can make testing bugs easier you can basically setup the game anyway you want and cheat to get any game state you want.
If someone else wants to uptake this project that would be fine by me otherwise I will do it every 4-5 days as best I can.
Anyways on that last one about buyback that is the proper way for buyback to work. Buyback will not trigger if all targets are made illegal.
If I missed one of the posts on here and you find that bug is still valid please re-post and I will add. It its difficult to use the Jatill list which I always take as gospel compared to the list on here.
If you see a bug on my post that you can not duplicate please let me know in this thread!
Remember using F12 in a game can make testing bugs easier you can basically setup the game anyway you want and cheat to get any game state you want.
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by Dwedit » 20 Apr 2009, 07:29
Wow. Just wow...

The AI is attacking me with an Island.
You can't make this stuff up.
Granted, I do have a ridiculous number of Spawnwrithes in play... When they all attacked, I got Addcard errors.

The AI is attacking me with an Island.
You can't make this stuff up.
Granted, I do have a ridiculous number of Spawnwrithes in play... When they all attacked, I got Addcard errors.
Re: Monop's Official Manalink Bug Compilation 4-10-09 9:19 pm
by MalkolmX » 20 Apr 2009, 09:30
Actually it seems Duress asks you to discard a card but you have to click your opponent's hand and then choose a card normally, but that creates another bug because you will be able to see your opponent's hand until the end of the game.EviL_CLonE wrote:Duress asks to discard a card from your hand... ¡Estamos todos locos!
- MalkolmX
- Posts: 66
- Joined: 29 Mar 2009, 23:41
- Location: Portugal
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by stassy » 20 Apr 2009, 12:03
This bug can be moved to 1 to 1000 case since I couldn't reproduce it since its notice
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by DrLambda » 20 Apr 2009, 12:07
I'll post another bug compilation now. These are bugs i found out while excessivly playing this for the last few weeks. I know that there are a lot of bugs, but it's still incredible what an awesome addition you programmers made to an awesome game.
Bribery
* Minor: If a creature put into play with Bribery is bounced, it will be bounced to Bribery's caster's hand.
Equipment
* Major: Sometimes, when attaching an equipment to a token creature from a token generator (especially Bitterblossom) and the token dies, the next token coming into play will have the equipment attached on it.
Exotic Orchard
* Minor: If tapped for mana, the game askes "Fellwar Stone: Add which mana?"
Fire // Ice
* Major: When responding to your own Fire // Ice, you're asked to pay the mana cost again. If you respond by using an ability (eg. Fetchlands), the game hangs up.
Masticore
* Minor: If there are no legal targets in play, the AI will shoot the Masticore with it's ability.
Oversold Cemetery
* Major: If you put a second Oversold Cemetery into play, both are put into the graveyard. (Legendary?)
Voltaic Key
* Minor: Doesn't have an activation text, Game looks like it crashed until you click on an artifact.
Bribery
* Minor: If a creature put into play with Bribery is bounced, it will be bounced to Bribery's caster's hand.
Equipment
* Major: Sometimes, when attaching an equipment to a token creature from a token generator (especially Bitterblossom) and the token dies, the next token coming into play will have the equipment attached on it.
Exotic Orchard
* Minor: If tapped for mana, the game askes "Fellwar Stone: Add which mana?"
Fire // Ice
* Major: When responding to your own Fire // Ice, you're asked to pay the mana cost again. If you respond by using an ability (eg. Fetchlands), the game hangs up.
Masticore
* Minor: If there are no legal targets in play, the AI will shoot the Masticore with it's ability.
Oversold Cemetery
* Major: If you put a second Oversold Cemetery into play, both are put into the graveyard. (Legendary?)
Voltaic Key
* Minor: Doesn't have an activation text, Game looks like it crashed until you click on an artifact.
- DrLambda
- Posts: 49
- Joined: 09 Jul 2008, 00:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by jatill » 20 Apr 2009, 12:18
These bugs are gone, (or listed elsewhere) as far as I know:
* Force of Will does not behave properly when double clicked from hand.
* Scavenger Drake and similar cards does not get +1/+1 counters until end of turn.
* Temple of the false god does not give extra mana when mana flare is out.
* Rector sometimes put cards in grave instead of in play, it sometimes seems to put a random permanent into grave when it dies also.
* Force of Will behaves oddly when you chain 2 of them via RFG alternate play in a counter war.
* Goblin Tutor returns to your hand on a 2 instead of searching for a Goblin Tutor
* Duress makes you discard a card from your own hand.
* Skirk Prospector can only be activated when untapped.
* Goblin Grenade asks for two goblins to be sacced if it is interrupted by a counterspell.
* Major Bug: It seems that trigger on damage abilities will trigger multiple times once damage is dealt after they have dealt damage once.
(Cards.. Sword of Fire and Ice, Bringer of the Blue Dawn, Maelstrom Archangel)
* Looter-Il Kor forces draw+discard if its killed by a tim.
* Force of Will does not behave properly when double clicked from hand.
* Scavenger Drake and similar cards does not get +1/+1 counters until end of turn.
* Temple of the false god does not give extra mana when mana flare is out.
* Rector sometimes put cards in grave instead of in play, it sometimes seems to put a random permanent into grave when it dies also.
* Force of Will behaves oddly when you chain 2 of them via RFG alternate play in a counter war.
* Goblin Tutor returns to your hand on a 2 instead of searching for a Goblin Tutor
* Duress makes you discard a card from your own hand.
* Skirk Prospector can only be activated when untapped.
* Goblin Grenade asks for two goblins to be sacced if it is interrupted by a counterspell.
* Major Bug: It seems that trigger on damage abilities will trigger multiple times once damage is dealt after they have dealt damage once.
(Cards.. Sword of Fire and Ice, Bringer of the Blue Dawn, Maelstrom Archangel)
* Looter-Il Kor forces draw+discard if its killed by a tim.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by stassy » 20 Apr 2009, 13:18
Pattern of Rebirth trigger on out of play spell such as Sword to Plowshare or Ashes to Ashes (should trigger only if creature is put into graveyard).
Also I get a lot of crashes with Akroma's rebirth deck against any AI deck with PoR involved although with others test deck I get none :
;Akroma's rebirth
;animator
;Broussaud
;geraudb_99@yahoo.com
;01/02/2005
;1
;4th Edition
;
.1198 1 Akroma, Angel of Wrath
.202 1 Regrowth
.149 4 Llanowar Elves
.15 4 Birds of Paradise
.212 4 Savannah
.952 1 Rubinia Soulsinger
.240 4 Swords to Plowshares
.91 5 Forest
.188 5 Plains
.1250 4 Wall of Blossoms
.1232 1 Simic Sky Swallower
.1678 4 Pattern of Rebirth
.1622 1 Sol'kanar the Swamp King
.1675 2 Progenitus*
.290 4 Wrath of God
.1223 4 Eternal Witness
.252 4 Tropical Island
.1639 1 Breeding Pool
.1499 2 Temple Garden
.499 4 Brainstorm*
.457 2 Mox Diamond
Everytime I enchant a creature then send it to its death for trigger game crashes, it was working properly before the last patche not counting the dupe bug.
Also I get a lot of crashes with Akroma's rebirth deck against any AI deck with PoR involved although with others test deck I get none :
;Akroma's rebirth
;animator
;Broussaud
;geraudb_99@yahoo.com
;01/02/2005
;1
;4th Edition
;
.1198 1 Akroma, Angel of Wrath
.202 1 Regrowth
.149 4 Llanowar Elves
.15 4 Birds of Paradise
.212 4 Savannah
.952 1 Rubinia Soulsinger
.240 4 Swords to Plowshares
.91 5 Forest
.188 5 Plains
.1250 4 Wall of Blossoms
.1232 1 Simic Sky Swallower
.1678 4 Pattern of Rebirth
.1622 1 Sol'kanar the Swamp King
.1675 2 Progenitus*
.290 4 Wrath of God
.1223 4 Eternal Witness
.252 4 Tropical Island
.1639 1 Breeding Pool
.1499 2 Temple Garden
.499 4 Brainstorm*
.457 2 Mox Diamond
Everytime I enchant a creature then send it to its death for trigger game crashes, it was working properly before the last patche not counting the dupe bug.
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by Revan » 20 Apr 2009, 13:52
After reading the above post I played with my pattern of rebirth deck and encountered the same problem. Each time I enchanted something like a birds of paradise with it and then blocked with the birds the game crashes. (even before you can respond to blockers with spell etc.)
With Gauntlet of Power:
Every time in sealed deck, the AI casts a gauntlet of power on white when I'm playing white and he isn't. Everytime he does that I take a lot of manaburn in al of my phases and lose the game because of that.
With Gauntlet of Power:
Every time in sealed deck, the AI casts a gauntlet of power on white when I'm playing white and he isn't. Everytime he does that I take a lot of manaburn in al of my phases and lose the game because of that.
- Revan
- Posts: 42
- Joined: 10 Mar 2009, 18:53
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by aww1979 » 20 Apr 2009, 15:01
[quote="jatill"]These bugs are gone, (or listed elsewhere) as far as I know:
* Major Bug: It seems that trigger on damage abilities will trigger multiple times once damage is dealt after they have dealt damage once.
(Cards.. Sword of Fire and Ice, Bringer of the Blue Dawn, Maelstrom Archangel)
[quote]
That one's still here, but all the others listed in your last post are fixed, or at least the ones I've encountered; Duress I haven't used at all (didn't know it was there!) and I haven't used Skirk in awhile.
The goblin tutor finds another tutor on a 2 now; I assume that the old 2 to return to hand was an approximation? I've been using this card a lot in my oversized decks, and it seems to work just fine, though I roll a one way too often :p
* Major Bug: It seems that trigger on damage abilities will trigger multiple times once damage is dealt after they have dealt damage once.
(Cards.. Sword of Fire and Ice, Bringer of the Blue Dawn, Maelstrom Archangel)
[quote]
That one's still here, but all the others listed in your last post are fixed, or at least the ones I've encountered; Duress I haven't used at all (didn't know it was there!) and I haven't used Skirk in awhile.
The goblin tutor finds another tutor on a 2 now; I assume that the old 2 to return to hand was an approximation? I've been using this card a lot in my oversized decks, and it seems to work just fine, though I roll a one way too often :p
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by Dwedit » 20 Apr 2009, 19:54
Playing ANY fast effect cancels Prosperity, regardless of whether you or the AI cast it.
I just put a bunch of islands into play on my opponent's side, emptied his hand, and put in Prosperity, to force the AI to cast it. Then I stuck a Voltaic key into play, and activated it in response to the Prosperity, and it was indeed countered.
I just put a bunch of islands into play on my opponent's side, emptied his hand, and put in Prosperity, to force the AI to cast it. Then I stuck a Voltaic key into play, and activated it in response to the Prosperity, and it was indeed countered.
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by whelp » 21 Apr 2009, 06:17
AI can deal up to 4 damage with a single fire//ice
-

whelp - Posts: 26
- Joined: 25 Feb 2009, 10:10
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by mathusalem » 21 Apr 2009, 07:28
on a side note, Thanks Stassy for playing with my deck
! 
-

mathusalem - Posts: 459
- Joined: 24 Feb 2009, 21:00
- Has thanked: 6 times
- Been thanked: 4 times
Re: Monop's Official Manalink Bug Compilation 4-19-09 8:45 pm
by monopoman » 21 Apr 2009, 10:18
Updated to this point...
By the way Gauntlet of Power is busted you shouldn't use it and it should be disabled if I am correct in thinking so.
So your going to have major problems with it without a doubt.
By the way Gauntlet of Power is busted you shouldn't use it and it should be disabled if I am correct in thinking so.
So your going to have major problems with it without a doubt.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by stassy » 21 Apr 2009, 11:25
mathusalem> I find it very weird because when I use your deck it crashes everytime, but when I choose a random deck, go in debug mode and add a PoRed creature it work fine 
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Dominixux » 21 Apr 2009, 14:38
I have windows vista and when I play Magic, it crashes every time when Windows Taskbar is not hidden.
(this crash is frequent if my play deck consists any of new cards, but if I use only old cards this happened at least once in 2 hour of playing game).
I assumed that Magic is not compatible with explorer.exe, because sometimes Magic crashes explorer with error dialog. I am actually happy about that. Hahahaha!
This is one more Windows bug.

So people if you play Magic I advise you TO HIDE TASKBAR.
HAHAHAHA!
(this crash is frequent if my play deck consists any of new cards, but if I use only old cards this happened at least once in 2 hour of playing game).
I assumed that Magic is not compatible with explorer.exe, because sometimes Magic crashes explorer with error dialog. I am actually happy about that. Hahahaha!
This is one more Windows bug.
So people if you play Magic I advise you TO HIDE TASKBAR.
- Dominixux
- Posts: 49
- Joined: 03 Mar 2009, 18:47
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 4 guests
