Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Topdeck » 06 May 2009, 18:18
I've seen a couple of situations where the game randomly makes you discard at the end of your turn for no reason, though I haven't discovered a reason why.GoSuAwZ wrote:edit: and at end of turn i was asked to discard a card even tho i only had two cards in my hand
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 07 May 2009, 04:48
I've noticed it's Tombstalker's delve. However many cards you remove from the game with it, your hand size shrinks by that amount. There are other things that trigger it, too, certain discard effects (survival of the fittest confuses your hand size too, I think), but tombstalker is quite reliable about doing it in exactly that way 
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 07 May 2009, 12:15
Funny, it's not reliable for me. I start a debug game, and Glimpse the Unthinkable myself. I play Tombstalker, delving 6, and still only discard down to 7.aww1979 wrote:I've noticed it's Tombstalker's delve. However many cards you remove from the game with it, your hand size shrinks by that amount. There are other things that trigger it, too, certain discard effects (survival of the fittest confuses your hand size too, I think), but tombstalker is quite reliable about doing it in exactly that way
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by GoSuAwZ » 07 May 2009, 12:29
try playing another Tombstalker while the 1st still is in playjatill wrote:Funny, it's not reliable for me. I start a debug game, and Glimpse the Unthinkable myself. I play Tombstalker, delving 6, and still only discard down to 7.aww1979 wrote:I've noticed it's Tombstalker's delve. However many cards you remove from the game with it, your hand size shrinks by that amount. There are other things that trigger it, too, certain discard effects (survival of the fittest confuses your hand size too, I think), but tombstalker is quite reliable about doing it in exactly that way
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 07 May 2009, 12:45
Still nothing. If you can engineer a situation via debug that I can reproduce, I'll try to address the issue.GoSuAwZ wrote:try playing another Tombstalker while the 1st still is in playjatill wrote:Funny, it's not reliable for me. I start a debug game, and Glimpse the Unthinkable myself. I play Tombstalker, delving 6, and still only discard down to 7.aww1979 wrote:I've noticed it's Tombstalker's delve. However many cards you remove from the game with it, your hand size shrinks by that amount. There are other things that trigger it, too, certain discard effects (survival of the fittest confuses your hand size too, I think), but tombstalker is quite reliable about doing it in exactly that way
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 07 May 2009, 23:43
I couldn't do it in debug, but make this deck:
25x swamp
20x dark ritual
15x tombstalker
Or something like that. First turn I played swamp, 3x dark rituals, and tombstalker, removing the rituals from the grave. Then, keep passing your turns, doing nothing. You'll be asked to discard once you get to a hand size of 5 in the discard phase.
I tried all kinds of scenarios in debug, but I couldn't make it work there for some reason. Then I just made that really simple deck, and it is asking me to discard every time once I get to (7 - #ofcardsdelved) hand size at end of turn. I reproduced it twice in a row. The third game I only drew one ritual in opening hand, so it took me a few more turns. I had more land, and so I only delved one card. That time, I could keep up to 6 cards (7-1) instead of 5, when I delved 2 (7-2).
Incidentally, dark ritual looks like a pretty sweet card with tombstalker. I think I might try that in a serious deck :p
25x swamp
20x dark ritual
15x tombstalker
Or something like that. First turn I played swamp, 3x dark rituals, and tombstalker, removing the rituals from the grave. Then, keep passing your turns, doing nothing. You'll be asked to discard once you get to a hand size of 5 in the discard phase.
I tried all kinds of scenarios in debug, but I couldn't make it work there for some reason. Then I just made that really simple deck, and it is asking me to discard every time once I get to (7 - #ofcardsdelved) hand size at end of turn. I reproduced it twice in a row. The third game I only drew one ritual in opening hand, so it took me a few more turns. I had more land, and so I only delved one card. That time, I could keep up to 6 cards (7-1) instead of 5, when I delved 2 (7-2).
Incidentally, dark ritual looks like a pretty sweet card with tombstalker. I think I might try that in a serious deck :p
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jatill » 08 May 2009, 00:25
I was able to find and fix the bug. I'll upload it tomorrow.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 08 May 2009, 04:42
Sweet! Glad I could help.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Revan » 08 May 2009, 10:53
Everytime I use a windswept heath to find a plains or dual that is a plains and not a forest I don't get the land in play.
Happened in sealed deck and in solo duel.
Happened in sealed deck and in solo duel.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by 0rion79 » 08 May 2009, 12:24
There is a bug with Algae Garial: in the same turn, 2 creatures went to graveyard: my llanowar knights and opponent's myr enforcer and the Garial got only 1 +1/+1 counter instead than 2.
Later, I have killed 3 creatures with one of mine in a fight and, again, the Garial got only +1/+1 instead than +3/+3. It is like that it is triggering only once whenver a creature dies, instead than once for every creature that dies.
Later, I have killed 3 creatures with one of mine in a fight and, again, the Garial got only +1/+1 instead than +3/+3. It is like that it is triggering only once whenver a creature dies, instead than once for every creature that dies.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by mathusalem » 08 May 2009, 21:55
When i attack with a Spawwrithe, the game skips all my phases after the combat phase.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 09 May 2009, 00:54
When I cast a Mana Drain on my own turn, I get the mana in my pool immediately instead of on my next turn.
Sword of Fire & Ice still has the usual problems, but it also only allows one card draw if a creature has two different sword of fire and ice equipped. It gets +2/+2 twice as normal, just doesn't process the effect twice.
Chaos Orb vanguard card looks fun
I'll have to try that out. Still not sure why Momir won't work in my bigger decks, but I'll play around and see if I notice a more specific pattern than that.
edit: Ohran Viper did damage to Steel Wall and did not destroy it. (maybe creator hacked Thicket Basilisk?)
Sword of Fire & Ice still has the usual problems, but it also only allows one card draw if a creature has two different sword of fire and ice equipped. It gets +2/+2 twice as normal, just doesn't process the effect twice.
Chaos Orb vanguard card looks fun
edit: Ohran Viper did damage to Steel Wall and did not destroy it. (maybe creator hacked Thicket Basilisk?)
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Dwedit » 10 May 2009, 00:49
It appears that indeed, you can pump Order of the Ebon Hand for free if you have one mana remaining.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by mathusalem » 10 May 2009, 08:52
Duress still wants me to discard my own hand. clicking on opponent's hand won't do.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by EviL_CLonE » 10 May 2009, 17:34
The issue with Duress is that you have to open Debug mode and choose "Show Opponent's Hand" option, to make it discard a card; but the hand cannot be hidden again.
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