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Monop's Officially Dead Manalink Bug Compilation

Continuing Development of MicroProse's Magic: The Gathering!

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby whelp » 10 May 2009, 19:14

actually you dont have to debug, but click on the up/down arrow on opponents hand, anyway, the hand is then shown for the rest of the game

2 more:
AI still doesnt sacrifice pernicious deed when used for 0-2 mana
academy rector destroys one of the hondens when it comes into play (maybe its connected somehow with the legendary enchantments)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 10 May 2009, 20:55

Twice on two different spells, mana drain has given 2 mana instead of the appropriate amounts for countering morphling and cruel ultimatum.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Suicide Pacs » 11 May 2009, 08:26

manadrain AlWAYS add two mana instead the correct amount.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby stassy » 11 May 2009, 10:32

Kraken's Eye card has a colorless mana source tag in player hand (Avatar Chaos Orb is awesome for quickly testing unused card btw)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby ZyniX69 » 11 May 2009, 23:09

Hey this is my first post, so thanks for everything you guys are doing! Alrighty, I don't know if this has been covered but I am running Vista and the game has working great, except Shandalar (doesn't even start), but whenever I try to play Jhessian Infiltrator the game crashes. Its a Green/Blue 2/2. That and Avatars crash my game too.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 11 May 2009, 23:47

Suicide Pacs wrote:manadrain AlWAYS add two mana instead the correct amount.
It used to work fine. That's why I mentioned it. I guess something changed somewhere... #-o
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby ZyniX69 » 12 May 2009, 00:33

I'm sure i'm not the only one this happens to but I don't know if this is a bug or not. Whenever I play a spell that adds mana (like dark ritual) The mana can only be used as a colored mana unless I play the other spell first. As an example I play Dark Ritual and all the mana can be used for Black Knight but only 1 can be used for Bog Wraith. I don't have that problem if I click on Bog Wraith and play Dark Ritual as an instant. Is this common?
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Topdeck » 12 May 2009, 06:42

ZyniX69 wrote:I'm sure i'm not the only one this happens to but I don't know if this is a bug or not. Whenever I play a spell that adds mana (like dark ritual) The mana can only be used as a colored mana unless I play the other spell first. As an example I play Dark Ritual and all the mana can be used for Black Knight but only 1 can be used for Bog Wraith. I don't have that problem if I click on Bog Wraith and play Dark Ritual as an instant. Is this common?
In the case of the Bog Wraith, can you click on the black mana icon in the center bar to use the remaining mana?
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby ZyniX69 » 12 May 2009, 07:39

Lets say I have 2 swamps untapped, 1 Dark Ritual and 1 Bog Wraith. I tap the swamp to play the dark ritual. Now I click on the Bog Wraith, but it has a 3 colorless symbol still. Apparently the Black mana from the Dark Ritual can will only work for Black symbols only.

This is what it looks like on screen CASTING: Bog Wraith, Tap 3

I can play a Dark Ritual as an Instant after I start casting the Bog Wraith and only then will the Dark Ritual work as intended. I can't click on anything to use the mana as colorless, and I can only cancel playing it, or tap swamps for the remaining mana. Of course then I still get manaburned from the Dark Ritual. This happens with any Mana-Producing spell such as Manamorphose.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby scherbchen » 12 May 2009, 09:45

hmm... your example: tap swamp to play dark ritual. 3 mana in the pool, 1 swamp untapped. doubleclick the Bog Wraith. problem solved? (other than that you can click the numbers on the left side of the screen besides the mana symbols one at a time or double-click them to use all of them to pay for a cost)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby jatill » 12 May 2009, 12:53

aww1979 wrote:
Suicide Pacs wrote:manadrain AlWAYS add two mana instead the correct amount.
It used to work fine. That's why I mentioned it. I guess something changed somewhere... #-o
Still works fine for me...
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby ZyniX69 » 12 May 2009, 14:20

Wow thank you! lol I feel like such a noob! I clicked on the black symbol which had a 3 next to it on the bottom left and it worked. You don't know how many times I have been on the 14th round of a gaunlet and lost cause of stupid manaburn or something.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby scherbchen » 12 May 2009, 20:33

glad to have been of partial help :)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby stassy » 13 May 2009, 05:03

Wurm's Tooth has a colorless mana source tag in player hand

Yavimaya's Enchantress get +1/+1 bonus from Avatars

You can bury Avatars and New Rules in debug mode (intended?)

Aswan Jaguar get a None target while playing in Avatar Chaos Orb mode

Sword of Light and Shadow do not prompt for creature recovery from graveyard to your hand when triggered, instead the creature just disappear from the game, and is not even listed in the out of play card.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Topdeck » 13 May 2009, 19:05

Manamorphose: green must be used to cast the spell, if available. If no green sources are available, red can then be used to pay the casting cost.

Goblin Matron sometimes fails to put target goblin card in your hand.

Skullclamp on Arcbound Worker fails to trigger draw effect if the +1/-1 pump puts the Worker into the GY.

Tattermunge Maniac is not affected by Sphere of Resistance.

Voltaic Key doesn't bring up a text prompt asking for a target or a prompt for confirmation.
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