Monop's Officially Dead Manalink Bug Compilation
Continuing Development of MicroProse's Magic: The Gathering!
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Snacko » 13 May 2009, 19:25
I would suggest moving to some bug tracking system, there are those providing only a bug tracking (like http://16bugs.com/) or a full package like google code where there could be a source code repository , bug tracking and binary package hosting.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 13 May 2009, 21:36
I don't have this card... which update had that? :pstassy wrote:
Sword of Light and Shadow do not prompt for creature recovery from graveyard to your hand when triggered, instead the creature just disappear from the game, and is not even listed in the out of play card.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by stassy » 14 May 2009, 04:08
Seems to be it was a card listed in the csv but not fully implemanted, hence the "illegal card last patch" from jatill (well it truly fitted Chaos Orb Avatar in a sense since I only saw this card in Chaos modeaww1979 wrote:I don't have this card... which update had that? :pstassy wrote:
Sword of Light and Shadow do not prompt for creature recovery from graveyard to your hand when triggered, instead the creature just disappear from the game, and is not even listed in the out of play card.
Edit : another weird bug, AI Chaos Orb Avatar summoned an artifact mob None

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by franjoal » 15 May 2009, 19:29
The Manalink 2.0.1 with all updates to date 15-05-09 does not work. It is hung constant. Already I cannot play for tcp/ip. I use Windows Vista.
More does this happen to someone?
Please if someone can arrange this I will be grateful for it very much since I like to play online with my friends.
More does this happen to someone?
Please if someone can arrange this I will be grateful for it very much since I like to play online with my friends.
- franjoal
- Posts: 33
- Joined: 24 Mar 2009, 10:51
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by scythe000 » 16 May 2009, 00:43
Agreed. Or even Mantis.Snacko wrote:I would suggest moving to some bug tracking system, there are those providing only a bug tracking (like http://16bugs.com/) or a full package like google code where there could be a source code repository , bug tracking and binary package hosting.
In other news:
1. It seems Coercion is crashing for me regularly.
2. There is a typo in Carven Caryatid: it says "Ravnica" it should be "Ravinica", right?
3. All my decks seem to have the "Rules Engine" card showing up. Is this normal?
4. The game seems much more unstable now. It crashes in about 75% of my solo duels.
- scythe000
- Posts: 69
- Joined: 03 May 2009, 02:08
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by stassy » 18 May 2009, 06:48
It's intended, several more rules outside the original game engine were added that way (see jatil past updates)3. All my decks seem to have the "Rules Engine" card showing up. Is this normal?
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by 0rion79 » 18 May 2009, 12:28
Battering ram cannot be the target of effects
Some creatures, as Talruum Minotaur or Eron the Relentless have haste but the AI plays them in the main stepp AFTER combat, so it can't properly use them. There must be some missing flag...
Some creatures, as Talruum Minotaur or Eron the Relentless have haste but the AI plays them in the main stepp AFTER combat, so it can't properly use them. There must be some missing flag...
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by grizox657 » 19 May 2009, 09:51
Hi... I noticed that sometimes my upkeep phase is skipped without asking me if I want to do anything. It is NEVER skipped when I am forced to pay life (as in cursed land) or to pay to keep from sacrificing a creature. Sometimes however it completely skips the phase, when there is an enchantment (such as paralyze) on a creature that I would be able to untap by paying with mana. --Now when it stops for something else, like for me to pay life or mana for upkeep of a creature, then it lets me do the other tasks, but without those elements present it seems to never let me/ask me if i want to pay to untap things (such as brass man)...
- grizox657
- Posts: 14
- Joined: 19 May 2009, 09:41
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by CirothUngol » 19 May 2009, 13:20
...either left-click directly on the phase you'd like to go to (run to phase), or right-click on the phase and set it to always stop (stop on phase). The game will only pause for mandatory costs, it will not stop for optional costs unless you specifically tell it too. This includes Mana Vault, Colossus of Sardia, Paralyze and many others. I've noticed the same things from new cards like Wall of Reverence, which won't allow you to gain life unless you place a Stop at the Cleanup Phase (end of turn), then it asks automatically. I usually set it to Stop on Phase until said card is no longer in play.
Last edited by CirothUngol on 21 May 2009, 02:49, edited 1 time in total.
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
-Lucilde Fiksdotter
My MtG Folder on DropBox, or Google Drive.
-Lucilde Fiksdotter
My MtG Folder on DropBox, or Google Drive.
-

CirothUngol - Programmer
- Posts: 430
- Joined: 13 May 2009, 21:34
- Location: Gulf Coast, Texas, USA
- Has thanked: 106 times
- Been thanked: 104 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by grizox657 » 19 May 2009, 20:34
Ohhh... Thanks, CUCirothUngol wrote:...either left-click directly on the phase you'd like to go to (run to phase), or right-click on the phase and set it to always stop (stop on phase). The game will only pause for mandatory costs, it will not stop for optional costs unless to specifically tell it too. This includes Mana Vault, Colossus of Sadinia, Paralyze and many others. I usually set it to Stop on Phase until said card is no longer in play.
Feel a little silly for having not played around with that before now haha
- grizox657
- Posts: 14
- Joined: 19 May 2009, 09:41
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 21 May 2009, 00:48
Exotic Orchard was not able to produce white mana when AI had Ancient Den in play. (I'm guessing due to its artifact land nature)
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Dwedit » 21 May 2009, 14:51
Gauntlet of Power is completely screwed.
My opponent played it, then I instantly took 10 mana burn, then 8 mana burn, then 4 mana burn and died.
And this was without me tapping any lands.
My opponent played it, then I instantly took 10 mana burn, then 8 mana burn, then 4 mana burn and died.
And this was without me tapping any lands.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by scythe000 » 21 May 2009, 21:06
Fyndhorn Elder crashed the game when I tried to tap him for Mana.
- scythe000
- Posts: 69
- Joined: 03 May 2009, 02:08
- Has thanked: 0 time
- Been thanked: 0 time
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by 0rion79 » 23 May 2009, 12:04
Zombie master is no longer regenerating zombies.
It is quite complicated: even if I see the "regenerate" and "swampwalk" icons on my zombies, it is completely missing the "triggered effect" part where the game ask me if I want to regenerate next-to-die creatures. I think that something went wrong when somebody did update Zombie Master code some time ago, to have it as "other zombies get..."
It is quite complicated: even if I see the "regenerate" and "swampwalk" icons on my zombies, it is completely missing the "triggered effect" part where the game ask me if I want to regenerate next-to-die creatures. I think that something went wrong when somebody did update Zombie Master code some time ago, to have it as "other zombies get..."
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by GoSuAwZ » 23 May 2009, 12:46
when using Fork on Tribal Flames your fork will do ~115 dmg
- GoSuAwZ
- Posts: 10
- Joined: 05 May 2009, 17:13
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 7 guests
