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Monop's Officially Dead Manalink Bug Compilation

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Snacko » 13 May 2009, 19:25

I would suggest moving to some bug tracking system, there are those providing only a bug tracking (like http://16bugs.com/) or a full package like google code where there could be a source code repository , bug tracking and binary package hosting.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 13 May 2009, 21:36

stassy wrote:
Sword of Light and Shadow do not prompt for creature recovery from graveyard to your hand when triggered, instead the creature just disappear from the game, and is not even listed in the out of play card.
I don't have this card... which update had that? :p
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby stassy » 14 May 2009, 04:08

aww1979 wrote:
stassy wrote:
Sword of Light and Shadow do not prompt for creature recovery from graveyard to your hand when triggered, instead the creature just disappear from the game, and is not even listed in the out of play card.
I don't have this card... which update had that? :p
Seems to be it was a card listed in the csv but not fully implemanted, hence the "illegal card last patch" from jatill (well it truly fitted Chaos Orb Avatar in a sense since I only saw this card in Chaos mode :mrgreen: )

Edit : another weird bug, AI Chaos Orb Avatar summoned an artifact mob None

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby franjoal » 15 May 2009, 19:29

The Manalink 2.0.1 with all updates to date 15-05-09 does not work. It is hung constant. Already I cannot play for tcp/ip. I use Windows Vista.

More does this happen to someone?

Please if someone can arrange this I will be grateful for it very much since I like to play online with my friends.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby scythe000 » 16 May 2009, 00:43

Snacko wrote:I would suggest moving to some bug tracking system, there are those providing only a bug tracking (like http://16bugs.com/) or a full package like google code where there could be a source code repository , bug tracking and binary package hosting.
Agreed. Or even Mantis.

In other news:
1. It seems Coercion is crashing for me regularly.
2. There is a typo in Carven Caryatid: it says "Ravnica" it should be "Ravinica", right?
3. All my decks seem to have the "Rules Engine" card showing up. Is this normal?
4. The game seems much more unstable now. It crashes in about 75% of my solo duels.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby stassy » 18 May 2009, 06:48

3. All my decks seem to have the "Rules Engine" card showing up. Is this normal?
It's intended, several more rules outside the original game engine were added that way (see jatil past updates)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby 0rion79 » 18 May 2009, 12:28

Battering ram cannot be the target of effects

Some creatures, as Talruum Minotaur or Eron the Relentless have haste but the AI plays them in the main stepp AFTER combat, so it can't properly use them. There must be some missing flag...
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby grizox657 » 19 May 2009, 09:51

Hi... I noticed that sometimes my upkeep phase is skipped without asking me if I want to do anything. It is NEVER skipped when I am forced to pay life (as in cursed land) or to pay to keep from sacrificing a creature. Sometimes however it completely skips the phase, when there is an enchantment (such as paralyze) on a creature that I would be able to untap by paying with mana. --Now when it stops for something else, like for me to pay life or mana for upkeep of a creature, then it lets me do the other tasks, but without those elements present it seems to never let me/ask me if i want to pay to untap things (such as brass man)...
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby CirothUngol » 19 May 2009, 13:20

...either left-click directly on the phase you'd like to go to (run to phase), or right-click on the phase and set it to always stop (stop on phase). The game will only pause for mandatory costs, it will not stop for optional costs unless you specifically tell it too. This includes Mana Vault, Colossus of Sardia, Paralyze and many others. I've noticed the same things from new cards like Wall of Reverence, which won't allow you to gain life unless you place a Stop at the Cleanup Phase (end of turn), then it asks automatically. I usually set it to Stop on Phase until said card is no longer in play.
Last edited by CirothUngol on 21 May 2009, 02:49, edited 1 time in total.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby grizox657 » 19 May 2009, 20:34

CirothUngol wrote:...either left-click directly on the phase you'd like to go to (run to phase), or right-click on the phase and set it to always stop (stop on phase). The game will only pause for mandatory costs, it will not stop for optional costs unless to specifically tell it too. This includes Mana Vault, Colossus of Sadinia, Paralyze and many others. I usually set it to Stop on Phase until said card is no longer in play.
Ohhh... Thanks, CU :D
Feel a little silly for having not played around with that before now haha
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 21 May 2009, 00:48

Exotic Orchard was not able to produce white mana when AI had Ancient Den in play. (I'm guessing due to its artifact land nature)
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Dwedit » 21 May 2009, 14:51

Gauntlet of Power is completely screwed.
My opponent played it, then I instantly took 10 mana burn, then 8 mana burn, then 4 mana burn and died.
And this was without me tapping any lands.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby scythe000 » 21 May 2009, 21:06

Fyndhorn Elder crashed the game when I tried to tap him for Mana.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby 0rion79 » 23 May 2009, 12:04

Zombie master is no longer regenerating zombies.

It is quite complicated: even if I see the "regenerate" and "swampwalk" icons on my zombies, it is completely missing the "triggered effect" part where the game ask me if I want to regenerate next-to-die creatures. I think that something went wrong when somebody did update Zombie Master code some time ago, to have it as "other zombies get..."
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby GoSuAwZ » 23 May 2009, 12:46

when using Fork on Tribal Flames your fork will do ~115 dmg
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