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Monop's Officially Dead Manalink Bug Compilation

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby 0rion79 » 24 May 2009, 09:06

Diabolic Edict is no longer working with Shadow creatures: i have played it and the AI does not sacrifice any creature.

Shroud ability causes a wrong interaction with Magus of the Arena: selected creatures do not receive any damage.

AI doesn't know how to use Pacifism: maybe copying the last string from Spirit Link or Paralyze in the Exe could help!
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby mathusalem » 24 May 2009, 09:55

0rion79 wrote:Diabolic Edict is no longer working with Shadow creatures: i have played it and the AI does not sacrifice any creature.
I have encountered this bug before, it isn't new and hasn't anything specifically to do with Shadow creatures. it just happens randomly.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby 0rion79 » 24 May 2009, 16:51

Yes: I've met it again someother time too, without shadow creatures
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby grizox657 » 26 May 2009, 07:08

Played Hammerhein in an all legends booster draft, and it went straight to my graveyard
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Zeek » 28 May 2009, 22:05

Duress can freeze your game. My opponent had an empty hand and drew a card, and for lack of anything better to do on my next turn, I cast it to at least see what the card was if it was a creature or land, and discard it if it wasn't.

Upheaval is weird. I once had it return itself to my hand, and most times it won't correctly bounce local enchantments because it bounces the permanent it was enchanting first and sends the enchantment itself to the graveyard.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby mathusalem » 29 May 2009, 08:48

Zeek wrote:
Upheaval is weird. it won't correctly bounce local enchantments because it bounces the permanent it was enchanting first and sends the enchantment itself to the graveyard.
I'm not sure this is weird. this is definitly rustic since the game won't give you the choice but appart from that it does follow the rules. did the creature AND the enchantment belong to you ?
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Zeek » 29 May 2009, 09:05

Yeah, they were my Forests/Islands and WIld Growths/Fertile Grounds. Sometimes a few of them will go back to my hand and others won't. That's the weird part. Why would something as simple as "all permanents" send just one Fertile Ground to my hand when two were in play enchanting the same Forest?
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Neko » 29 May 2009, 14:12

I make decks with 60 cards but when i play just 59 are used oO
tthis is a bug?
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 29 May 2009, 14:17

Neko wrote:I make decks with 60 cards but when i play just 59 are used oO
tthis is a bug?
Do you have ante mode on?


Bug add: When I played Tree of Tales, AI activated Wooden Sphere to gain 1 life.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Neko » 29 May 2009, 14:47

thanks
i disable ante mode and works
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Dwedit » 29 May 2009, 16:37

Phyrexian Gremlins does not remove the "Untap Effect" from artifacts when it untaps, so the artifacts stay tapped forever.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Miramoth » 29 May 2009, 19:29

I don't know if buried in the 20 pages of this thread this bug is listed but,

When Serpent Warrior comes into play under your control you lose three life like you should. However, when Serpent Warrior comes into play under the computers control (at least in 8th Edition Sealed Drafts) you still lose three life instead of the computer losing the three life that it should.

On that note, 2B for a 3/3 that deals 3 direct life lose would be a broken sick card, but alas, I doubt Serpent Warrior was intended to be such a card.

Thanks,

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Neko » 29 May 2009, 20:53

Rancor don't return to hand when go to cemitery from play
.-.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby Zeek » 30 May 2009, 14:27

The game seems to miscount my hand size when my discard phase happens. I've gotten away with holding 8 cards through the end of my turn, but sometimes a 7 card hand will be forced to discard down to less. Once, I had to discard twice on my discard phase, leaving me with 3 cards in hand. Granted, it was a Goblin deck and I won anyway, but still, there was never anything like Spellbook or Gnat Miser (which I don't think is in the game, just an example) in play that would affect how many cards I could hold.

Also, I tried playing a Dragonstorm / Bogardan Hellkite deck, and all 3 times I cast Dragonstorm and attempted to kill my opponent, the game got an error and needed to close.
Last edited by Zeek on 31 May 2009, 05:44, edited 1 time in total.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

Postby aww1979 » 31 May 2009, 01:10

Yeah, there are a few cards that either let you keep over 7 or make you discard less. I'm not sure which all of them are yet, but some like Survival of the Fittest is one example.
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