Monop's Officially Dead Manalink Bug Compilation
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Dwedit » 31 May 2009, 13:34
Spawnwrithe doesn't clone itself on trample damage if it dies.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by 0rion79 » 31 May 2009, 13:58
Darksteel Citadel and Darksteel Ingot are destroyed as if they were without their special ability.
Uktabi Orangutan has destroyed Darksteel Ingot, Armageddon has destroyed all of my Darksteel Citadel and, just for records, if Shatterstorm is played when Guardian Beast in in play and Untapped, G.Beast defended artifacts will be destroyed anyway.
Uktabi Orangutan has destroyed Darksteel Ingot, Armageddon has destroyed all of my Darksteel Citadel and, just for records, if Shatterstorm is played when Guardian Beast in in play and Untapped, G.Beast defended artifacts will be destroyed anyway.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Zeek » 31 May 2009, 18:01
Okay, more specifically on the Dragonstorm / Bogardan Hellkite crash, every time I have attempted it the error happened just after the second set of 5 damage was assigned to the opposing player but before I could select a 3rd dragon to bring into play. Hope that helps.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jshahmiran » 01 Jun 2009, 20:04
Not sure if this is the place to post or if these are even bugs but i have noticed a few things.
I have all the most recent updates.
1) Qasali Pridemage has no picture.
2) Chaos Orb lite has no picture.
3) There is a card called draft in deck bulild. It looks like a rough draft of chaos orb.
The last thing I noticed was while I was using Chaos Orb. The random deck I recived from Chaos Orb, had a card in it that was titled NONE. It was a one/one creature with no casting cost or picture. I dont think this card should have been in a deck but I am not sure how or where random decks are generated from.
If any of these can be fixed by me please let me know.
I have all the most recent updates.
1) Qasali Pridemage has no picture.
2) Chaos Orb lite has no picture.
3) There is a card called draft in deck bulild. It looks like a rough draft of chaos orb.
The last thing I noticed was while I was using Chaos Orb. The random deck I recived from Chaos Orb, had a card in it that was titled NONE. It was a one/one creature with no casting cost or picture. I dont think this card should have been in a deck but I am not sure how or where random decks are generated from.
If any of these can be fixed by me please let me know.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by tiger » 01 Jun 2009, 22:27
See the topic: Drafting 2.0 is here3) There is a card called draft in deck bulild. It looks like a rough draft of chaos orb.
The card is part of a "drafting engine" created by Jatill.
If you're not discouraged by some minor workarounds (not very many, once you get how to do it efficiently) you can have some REAL fun with that

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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by stassy » 02 Jun 2009, 06:30
Oh well, though it was only partially bugged by Strip Mine, but seems it's random since I just tried an Armageddon and Darksteel Citadel didn't go in my graveyard (only 1 in play).Darksteel Citadel and Darksteel Ingot are destroyed as if they were without their special ability.
Latest graphics update from mathusalem has them, but you can manually and easily update them too, since it's only an image with a set size and filename.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by jshahmiran » 02 Jun 2009, 13:06
Thanks for the help folks still wondering about the the "none card" though that was generated using Chaos Orb.
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by CirothUngol » 02 Jun 2009, 23:06
Yea, I got the 1/1 "None" creature from Chaos Orb as well. It seems that Chaos Orb pulls it's card selection from the CSV... irregardless of it having been implemented or not. On the other hand, a 1/1 critter for 0 mana is a pretty sweet deal. ^_^
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 03 Jun 2009, 12:43
Not technically a bug, but the AI settings for Cadaverous Bloom are really bad. AI just discarded 4 cards and took 8 mana burn :p
Also, AI's Auratog ate the rules engine. Someone else mentioned that happened to them too in another thread.
Also, AI's Auratog ate the rules engine. Someone else mentioned that happened to them too in another thread.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by estebanjose » 05 Jun 2009, 05:21
phyrexian plaguelord play upkeep in every turn in the last update
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by grizox657 » 05 Jun 2009, 14:05
I have seen ppl say that having multiple windows open will cause the deckbuilder to crash and freeze up their machine forcing restart... but I have found that you can ctrl-alt-del and end drwatson32 task and it will allow you to continue in deckbuilder and explorer (usually) will restart
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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 05 Jun 2009, 21:42
I've seen that too. I've tried to just get rid of drwatson32, but I can't figure out how. I can't remember if it used to do that before the community mods or not.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by aww1979 » 06 Jun 2009, 15:36
AI Power Sinked my Akroma's Memorial, but the creatures I had in play got the Akroma effects anyway. Further creatures in play were as normal.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Dwedit » 06 Jun 2009, 18:17
Sanctum Gargoyle shows up as castable even when you don't have enough mana.
Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
by Zeek » 06 Jun 2009, 18:46
Standstill doesn't function very well with counterspells. Part of the fun of a Landstill deck is that when an opponent tries playing a spell, Standstill will trigger immediately, and THEN the player can counter the opponent's spell, whether or not they resolve Standstill before actually casting the counter. However, when I played a Counterspell with a Standstill in play, my opponent got to draw instead.
Also, just a bit of nitpicking...
Mishra's Factory and Library of Alexandria are both from the original game code. Both cards will ask what you want to do with them if you click them outside of spellcasting, and "get mana" is the first option. But if you are casting or activating something and you tap them, they produce mana without question. However, for newer cards such as Wasteland and Treetop Village, they prompt you for their abilities during "Casting/Activating [spell/ability]: tap 1U", and producing mana is always the second option, so if you hit enter immediately after selecting them to be tapped, you have to cancel out and work on recasting or reactivating what you were doing before. Hopefully that can be cleaned up so everything is the same, and preferably the way the former cards work.
Also, just a bit of nitpicking...
Mishra's Factory and Library of Alexandria are both from the original game code. Both cards will ask what you want to do with them if you click them outside of spellcasting, and "get mana" is the first option. But if you are casting or activating something and you tap them, they produce mana without question. However, for newer cards such as Wasteland and Treetop Village, they prompt you for their abilities during "Casting/Activating [spell/ability]: tap 1U", and producing mana is always the second option, so if you hit enter immediately after selecting them to be tapped, you have to cancel out and work on recasting or reactivating what you were doing before. Hopefully that can be cleaned up so everything is the same, and preferably the way the former cards work.
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