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Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 06:44
by tiger
I agree that a new version 3.0 would be useful, you know, to mark the current situation and focus about what can be done in the future.
No worries though, keep up the great job!

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 08:54
by Salbei
aww1979 wrote:Got damaged by Hypnotic Specter, and got really excited when Wilt-Leaf Liege was discarded at random, but it just stayed in my graveyard :( This might already be a known issue, and if so I apologize. (It has a * in the name, indicating it doesn't behave exactly as printed, so that might be it)
-> known issue

jatill wrote:Wilt-Leaf Liege* (I couldn't determine a way of knowing who was responsible for the discard, so
I that part was left off. Pretty disappointing. Any ideas are welcome.)

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 15:08
by Neko
when oponent uses Genesis ability in graveyard crash the game xD

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 16:17
by Marek14
Two things I noticed:

1. I couldn't activate Goblin Charbelcher
2. When Solemn Simulacrum died, its trigger looked like Aven Fisher trigger.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 19:21
by aww1979
AI error: Computer chose to search for a creature from my Oath of Druids, and decked himself because he had no creatures in the deck! I don't know of any card that takes deck structure into account for AI purposes, so this might not be changeable.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 19:31
by jatill
aww1979 wrote:AI error: Computer chose to search for a creature from my Oath of Druids, and decked himself because he had no creatures in the deck! I don't know of any card that takes deck structure into account for AI purposes, so this might not be changeable.
The AI... what a noob. :)
This is definitely something I could code around, but it's probably on my 'never do' list.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 19:43
by Marek14
I noticed some more problems:

1. Nettle Sentinel: untaps normally, which it shouldn't.
2. Trinisphere: is a 0/0 creature, so it dies when I play it.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 10 Jun 2009, 22:22
by aww1979
http://img195.imageshack.us/img195/4531/finks.png

I have no idea what happened here. I attacked with three 3/2 Finks into a Phantom Monster for the win (AI at 5 life) and when my Fink died... well, you can see I got a lot of Finks into play! The box with 'pay 1FF' I can click on but it comes back. I gained life on some of the finks, but not all; some came into play without a counter, and sometimes when I click on the button I gain 2 life. It looks just like the problems Academy Rector often has when it dies; you get zillions of random cards out of your deck into play just like I got zillions of finks.

edit: after ramming down the enter key for about 3 minutes, at 290 life it stopped making finks and I continued to the next gauntlet match as normal.

edit: It happened again. Attacked with 4 creatures, AI blocked two. My finks died in the process, and the AI was dropped to -3. Dozens of finks then came into play. So far, both times it happened when a Finks AND the AI died, so it may be related somehow.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 02:59
by grizox657
Has anyone noticed how bad the AI plays against Rukh Egg lol... it will always choose to kill it and give you a 4/4 flier with no way to deal with it... Even if you attack threatening no damage it chooses to block for lethal... Didn't know where else to put this(since it's an originally implemented card as far as I know), just thought it was pretty funny...

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 04:32
by stassy
If a card don't work at all or is immediatly buried without any others detrimental effect in play that mean it's a card that is not implemented yet and only listed in the cvs for the waiting list.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 05:36
by Wally
Mana Drain always gives me exactly 2 colorless mana regardless of the mana cost of the card I counter.

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 07:25
by stassy
It seems to be player side only because I just a goldie countered by the AI which got 3 mana before getting mana burned by them

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 15:57
by Elemental
The AI used Oxidize on my Tidehollow Strix and send it to my graveyard !

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 16:41
by grizox657
whats the problem with that? strix is an artifact lol

i was playing sealed just now and used rod of ruin for the last point of damage on my own turn post-combat and the game just closed/disappeared

Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am

PostPosted: 11 Jun 2009, 17:05
by Elemental
You're right !! Didn't see it :oops:

But I have another one :

I attacked with Two Kitchen Finks (without counters).
They both died, but then I get over 100 Kitchen Finks with
a -1/-1 counter on it... and also over 200 LP... :?