Re: Monop's Official Manalink Bug Compilation 4-21-09 3:20 am
With Kitchen Finks (1 persist counter) and Tolsimir Wolfblood and Wilt-Leaf Liege in play on my side, Finks died in combat, but did not return with 2 persist counters; it stayed dead.
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aww1979 wrote:With Kitchen Finks (1 persist counter) and Tolsimir Wolfblood and Wilt-Leaf Liege in play on my side, Finks died in combat, but did not return with 2 persist counters; it stayed dead.
420.5n - If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. CompRules 2006/10/01This is not how persist works. It checks if there are any -1/-1 counters on the creature when it goes to the graveyard.aww1979 wrote:Actually, what should happen (or what did happen several years ago) is that the Finks would be in play with two -1/-1 counters and remain alive due to the abilities of the liege and wolfblood in play.
You used to be able to, for example (and still can, as far as I know, but I could be wrong) Animate Dead a Rock Hydra, and have it stay alive if a Castle or Gauntlet of Might or similar card were in play. This would be the same thing, unless someone at Wizards has changed the rules since then.
That's how Mage work. Spells being casted still resolve if a Mage comes into play in response.AI was casting Craw Wurm, and in response I activated Aether Vial, put Meddling Mage into play, and named Craw Wurm. The Craw Wurm still came into play.
I see what you are refering to, but Evil clone is right the ruling on the card has been clarified since that tournament, and that trick cannot legally be performed any longer.aww1979 wrote:Snacko: Ok, fair enough. I'm not very familiar with persist; it just seemed more intuitive the way I figured it would work.
EvilClone: Are you sure? I'm pretty sure I remember some high level tournament winner deck that used exactly that trick.