Monop's Officially Dead Manalink Bug Compilation
Continuing Development of MicroProse's Magic: The Gathering!
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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 27 Mar 2009, 00:59
Deathtouch is approximated as Basalisk's Stoning effect
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by Bog Wraith » 27 Mar 2009, 01:24
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 27 Mar 2009, 02:02
Time to use Manta Rider instead
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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by gmzombie » 27 Mar 2009, 03:45
i dunno if it is just me or if it was the last update or not but i had 2 racks out on the AI and a black vise and he was around 5 cards and no damage was dealt via black vise and at 2 and no damage being dealt from the 2 racks? anybody else having this?
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by aww1979 » 27 Mar 2009, 04:40
I haven't had that specific issue, but I've seen a more general one where the program miscounts the number of cards in your hand. There's some action that must confuse it. I've seen this happen with Library of Alexandria where I was denied a draw despite having 7 cards, and being made to discard in my discard phase with less than 8 cards. I think it happens when you cancel certain spells or something. Also, I should add that this is a pre-manalink issue, or at least the part for me above is.gmzombie wrote:i dunno if it is just me or if it was the last update or not but i had 2 racks out on the AI and a black vise and he was around 5 cards and no damage was dealt via black vise and at 2 and no damage being dealt from the 2 racks? anybody else having this?
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by aww1979 » 27 Mar 2009, 04:44
-Skullclamp's +1/-1 affect works, but I wasn't getting cards when the creature died.
-Rancor did not return to my hand when the enchanted creature died.
I had that happen in each case the first time I played the card, so I don't know if any special circumstances were in play. In the skullclamp case, my arcbound whatever died in combat (no cards) and in the rancor case, the creature got hit with a lightning bolt and died, and rancor was lost.
On a more positive note, arcbound modular counters work perfectly correctly with mishra's factory, i.e. they hang around even when mishra's reverts to a land state at end of turn. I'm loving my monoblue affinity deck... with moxes!
-Rancor did not return to my hand when the enchanted creature died.
I had that happen in each case the first time I played the card, so I don't know if any special circumstances were in play. In the skullclamp case, my arcbound whatever died in combat (no cards) and in the rancor case, the creature got hit with a lightning bolt and died, and rancor was lost.
On a more positive note, arcbound modular counters work perfectly correctly with mishra's factory, i.e. they hang around even when mishra's reverts to a land state at end of turn. I'm loving my monoblue affinity deck... with moxes!
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by Rockman » 27 Mar 2009, 05:08
Force of Will keep asking for a blue card to discard EVEN if you pay the mana cost 
EDIT: This happens when you double click the card.
EDIT: This happens when you double click the card.
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Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by stassy » 27 Mar 2009, 06:57
An old bug on old cards just mentioning for bug sake :
Sacrificing a Triskelion who just used all his counter damage on himself in the previous Stack level with Diamond Valley will set the AI life to 99.
Of course it doesn't work for the player
Sacrificing a Triskelion who just used all his counter damage on himself in the previous Stack level with Diamond Valley will set the AI life to 99.
Of course it doesn't work for the player
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by monopoman » 27 Mar 2009, 10:09
OKay this post is getting ridiculously long I will have to go through and figure out which ones actually really effect the game not just minor stupid things.
Minor ones will be dropped to the bottom of the post since they really don't do much and might come up in 1 in 1000 games.
Minor ones will be dropped to the bottom of the post since they really don't do much and might come up in 1 in 1000 games.
Re: Monop's Official Manalink Bug Compilation 3-26-09 3:06pm
by jatill » 27 Mar 2009, 12:51
Confirmed. This will only happen when it is the only blue card in your hand.Rockman wrote:Force of Will keep asking for a blue card to discard EVEN if you pay the mana cost
EDIT: This happens when you double click the card.
if( target_available(player, card, &td) > 0 && life[player] > 0){
should be
if( target_available(player, card, &td) > 1 && life[player] > 0){
I guess the force of will is still considered in your hand when you are casting it.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by jatill » 27 Mar 2009, 14:57
Demonic Hordes... if you choose to 'Pay Upkeep' when BBB is not available, AI will not kill one of your lands. Also, if they do not pay, you don't choose which land to eat.
Llanowar Dead (minor): both black and green symbol appear for mana generation (though you can only make black)
Scavenger Drake and friends don't trigger until end of turn
Llanowar Dead (minor): both black and green symbol appear for mana generation (though you can only make black)
Scavenger Drake and friends don't trigger until end of turn
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by 0rion79 » 27 Mar 2009, 17:38
Hello, maybe I'm wrong but I have like the feeling that the change made by Harry Pitfal, about the number of cards found in sealed deck, has not been reverted and that there are too many cards found.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by jatill » 27 Mar 2009, 18:25
Correct. Harry, are you still out there? If so, how do we change this back?0rion79 wrote:Hello, maybe I'm wrong but I have like the feeling that the change made by Harry Pitfal, about the number of cards found in sealed deck, has not been reverted and that there are too many cards found.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by Al3XD » 27 Mar 2009, 20:28
Hi,
I don't know if it's the right place for reporting these bugs,
But I'm running the game under vista and some cards cause the game to crash (brainstorm, tolarian academy) , do these all work fine for you ? Is vista the cause of this ?
About the fetchlands freezing the game, I've read this bug might depend of which version of the game is running, would you have some info about what versions wouldn't cause this to happen ?
Thanks
I don't know if it's the right place for reporting these bugs,
But I'm running the game under vista and some cards cause the game to crash (brainstorm, tolarian academy) , do these all work fine for you ? Is vista the cause of this ?
About the fetchlands freezing the game, I've read this bug might depend of which version of the game is running, would you have some info about what versions wouldn't cause this to happen ?
Thanks
DESPERATLY SEEKING COMBO :
Obedient type seeks companion. I'm 1/3, enjoy reading, and painting. Tribe and color not important.
FOR RENT :
Slightly used Grindstone. One owner, guaranteed to work.
Obedient type seeks companion. I'm 1/3, enjoy reading, and painting. Tribe and color not important.
FOR RENT :
Slightly used Grindstone. One owner, guaranteed to work.
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Re: Monop's Official Manalink Bug Compilation 3-27-09 3:07am
by Wally » 28 Mar 2009, 00:00
I run Vista and it was me that initially reported the fetchland problem. I have zero problems with Tolarian Academy and BrainstormAl3XD wrote:Hi,
I don't know if it's the right place for reporting these bugs,
But I'm running the game under vista and some cards cause the game to crash (brainstorm, tolarian academy) , do these all work fine for you ? Is vista the cause of this ?
About the fetchlands freezing the game, I've read this bug might depend of which version of the game is running, would you have some info about what versions wouldn't cause this to happen ?
Thanks
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