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Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 19:07
by Tower_Mazer
Progenitus : Whe another Progenitus comes into play since it's a Legend we all know it goes to the grave. Well then it triggers it's shuffle into library effect but it also triggers the remaining one in play and shuffles it into the library as well. [-X

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 19:27
by aww1979
When a legend is played and another one is already in play, it buries all copies of the legend and not just the new one.

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 19:39
by jatill
aww1979 wrote:When a legend is played and another one is already in play, it buries all copies of the legend and not just the new one.
That's how the legend rule works these days.

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 19:55
by aww1979
jatill wrote:
aww1979 wrote:When a legend is played and another one is already in play, it buries all copies of the legend and not just the new one.
That's how the legend rule works these days.
That's retarded :p But if it's the new rule... so be it.

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 20:08
by xXxBretWeedxXx
I had my martial Coup for 5 countered by enlightened tutor. I played coup, the AI responded with enlightened tutor for nothing and then that was the end of the play, coup and tutor went to the GY, no creatures for me and the AI kept it's creatures.

I also had the game crash while tapping kithkin for Cloudgoat Ranger.

Re: Monop's Official Manalink Bug Compilation 3-28-09 7:20 pm

PostPosted: 31 Mar 2009, 20:52
by monopoman
Actually a bit of a rant here the new legend rule is much more fair. The whole I got my tolarian academy down first and you can't play yours is a joke. This way your legendary copies still have a use if you can't destroy the previous legend then play yours.

I would prefer that people help me test bugs on the list I do not have the free time I had 5+ months ago. Otherwise I would happily do both tasks I have a hard enough time scheduling a update on this thread. I do try to look at bugs myself though that is for sure.

Remember use F12 to access debug which makes testing far far easier.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 03:41
by Rockman
Monopoman, can you especify what bugs are checked in the list so we can take the task to check the rest?

Wild Nacatl doesn't gain the +1/+1 bonus with dual lands.
Palinchron shut down the game if is casted with Tooth and Nail after searching it from library (maybe this is true to other cards like Bribery, have to check)
Pattern of Rebirth not only triggers multiple time (sometimes at least until we press "cancel" in the library search), but also sends multiple copies of the buried card to the graveyard.

Image
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Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 04:24
by stassy
F12 is good for test (the new game system too if you want random creature test) but sometimes it messes up a bit if you put directly a card in play (I though the Nantuko flying bug wasn't since it gained flying one step after being in play).

Also the AI will not play advanced deck, such as reanimator + bazaar deck, but I don't think it can be fixed right now

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 09:14
by mathusalem
an easy one : Cursecatcher has cvreature type "drake"

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 12:02
by Wally
AI cast Disenchant on my Arcbound Ravager. This generated a pop-up saying "Card Code at 0x012036c4 (0x77) trashed registers"

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 13:06
by Tower_Mazer
Here are some buggy things I've noticed with Momir in play for both players.

1) if you debug Momir into play when the computer goes first before it plays a land on the first turn it will not play a land that turn. (no biggie just time it yourself).
2) When any creature goes to the graveyard from play they are removed from the game instead. Now maybe this is how it's intended but I don't see it in writing anywhere.
3) If creatures aren't supposed to be in the graveyard then creatures with Evoke aren't working cause when they are casted as a spell they go into the graveyard. (This is all the Lhurgoyfs got going for it in this format).
4) So far come into play abilities as working except for Palinchron it doesn't trigger the untap lands. I haven't been lucky enough to get any other creature with this ability to do further testing. I have had Palinchron come into play about 3 or 4 times and it has never triggered the untap lands.
5) Another note about Palinchron with Momir in play. For some reason when you use it's return to your hand ability it's removed from the game instead. I haven't had any other creatures with this ability yet.

I'm guessing that we as players are not the owners of the creature cards and that's why they don't go in the players graveyard and don't go back to the players hand. But we do get to choose targets for come into play abilities which only the owner should choose if I'm not mistaken. Maybe someone knows what's going on since I've never heard of the card before Jatill released it.

[EDIT]
2 other small notes. Werebear and Darksteel Citadel don't have their artwork when in play but do in the deck editor and in hand. I"m guessing this is me missing some alternate art or?

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 13:14
by jatill
Tower_Mazer wrote:Here are some buggy things I've noticed with Momir in play for both players.
2) When any creature goes to the graveyard from play they are removed from the game instead. Now maybe this is how it's intended but I don't see it in writing anywhere.
The cards generated by Momir are tokens, so they should not go to your graveyard / hand.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 15:38
by Dwedit
You can't play Last Stand. Period.

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 15:39
by whelp
Tower_Mazer wrote:[EDIT]
2 other small notes. Werebear and Darksteel Citadel don't have their artwork when in play but do in the deck editor and in hand. I"m guessing this is me missing some alternate art or?
some cards have wrong number (>1) of pics (or at least i dont have these pics) in the manalink.csv :
1623 Alabaster Wall
1627 Elvish Warrior
1629 Bottle Gnomes
1658 Angel's Feather
1659 Kraken's Eye
1660 Demon's Horn
1661 Dragon's Claw
1662 Wurm's Tooth
1682 Darksteel Citadel
1684 Werebear
1691 Martial Coup

Re: Monop's Official Manalink Bug Compilation 3-31-09 1:55 pm

PostPosted: 01 Apr 2009, 16:02
by sture
game crashed while using Academy Rector with Survival of the Fittest.
btw, i'm using jatills latest patch