Bugs in the Limited Version :GigantiformI recently had the opportunity to play the card +kicker cost on turn 5 (multiple
Path to Exile along with my
Primeval Titan ... don´t ask^^). The game immediately crashed after i paid the kicker cost.
The card itself is working fine.Just the kicker seems to crash the game.
I gave the AI the deck and at some point the game crashed aswell.
I can just assume it was Gigantiforms fault since the other cards in that deck never caused any trouble beside
Primeval Titan.
Primeval TitanThe game crashes when there are no lands to "fetch" for left in your library and
Primeval Titan attacks or enters the battlefield.
Terramorphic ExpanseWhen you use the card at during your opponents turn the land you "fetch" is put into your hand instead of into play.The card is working fine when you use it during your turn.
TanglesapThe AI is using this card during its own attackstep to prevent one of his blocked attacking creatures from dying (was a
Vampire Hexmage). Not sure if that is supposed to happen. Didn´t create a safegame, was to perplex
Seething Songand similar cards. The AI randomly plays those cards without using any of their mana.Sometimes during their first mainphase, sometimes during a combat step.
AI issues:Trusty MacheteThe AI equips it multiple times on the same Creature for some reason.The card itself behaves as it should.The AI just randomly wastes all its mana for it.
Hammer of BogardanThe AI always gets this back. Not really a bug, but the AI seriously gimps itself by doing that.Its almost a Timewalk for the player every time it does that.Is there a way to check the available Mana ? Would be great if it would only recur it when it got around 10 Mana available.
BitterblossomNot really a bug, but the AI is using its tokens just horribly. Is there a way to let the AI chump block "early" when a non-trampling creature with power 4+ attacks ? Would also be great if the AI wouldn´t be scared of a single 1/1 blocker when it got like 3 Tokens - known issue though.
Elixir of ImmortalityThe AI prefers to play this card over playing creatures. Especially early in the game this is just bad.No bug, just "annoying" .
Fetchlands
The AI doesn´t seem to see them as available mana. Got 2 other basic lands in play + a fetchland and simply refuses to play a 3drop untill next turn when it cracks the fetchland.
Sometimes up to 3 Fetchlands are in play and the AI starts to discard cards it could have played.Is there a way to let the AI use them immediatly ?
Bloodghast /
Steppe LynxThe AI keeps playing lands / activate Fetchlands AFTER the attackstep. Also things like
Cultivate are usually played after the attackstep by the AI.
Also the interaction between
Steppe Lynx and
Primeval Titan or Fetchlands don´t work out in the AIs hand. It sees the lynx as a 0/1 instead of a possible 4/5 and just doesn´t attack with it.
Could all be fixed if the AI would play its stuff before attacking.
Nevinyrral's DiskThe AI refuses to regenerate creatures after activating the disk.Prolly just a problem with "new" cards.
Inferno TitanThe AI tends to "overkill" creatures (shoot 3 damage on a 1/1) instead of pinging the player instead.Or randomly shoots 2 damage on a potential blocker (guess it tries to prevent the player from blocking , just a wild guess).
WorshipThe AI still chump blocks when it got
Worship in play. Guess that is hardcoded.
BriberyThe AI got a really weird priority list. Usually chooses
Birds of Paradise instead of a huge "fatty".Guess that is related to Sealed Deck / Drafting.
Vedalken Shackles /
Tawnos Coffin
The AI keeps untapping them and thus releases the creature.This is very annoying.Needless to say it is highly inefficient.
Random Lockups
The AI seems to "freeze" when it could play cards.This seems to happen a lot when it has 2 or more copies of the same card in its hand. Sometimes even lands "trigger" this. AI had 3
Hymn to Tourach in its hand and just refused to play it until like turn 12.