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Re: Compiled Bug List

Posted:
05 Feb 2011, 06:55
by aww1979
During a Sealed Deck game, the AI played
Tablet of Epityr and then
Gaea's Touch, and then proceeded to activate
Gaea's Touch over and over for mana without sacrificing it, and then gain life over and over with
Tablet of Epityr, which makes no sense on several levels.
I couldn't produce a savegame because it wasn't ever giving me priority; it just kept gaining life :p (screenshot included, however)
(rules engine was disabled if relevant)
Re: Compiled Bug List

Posted:
05 Feb 2011, 15:52
by Wronskian
AI's
Ajani Vengeant et my
Ajani Goldmane were thrown to the graveyard when I cast
Ajani Goldmane, like for every legend.
I don't know if it is normal, since those are not the same card, but the same character.
Another bug with
Jace, the Mind Sculptor : there is a bad interaction between capacities : if I put a card on the bottom of my opponent's library, this card will stay in the library when Jace will exile it.
Re: Compiled Bug List

Posted:
05 Feb 2011, 17:46
by stassy
I think I got the same issue with Jace and Jace, casted one version and the other and both got into the graveyard, though I forgot to take a save, will do it when I get a hand on my computer at work.
Re: Compiled Bug List

Posted:
05 Feb 2011, 20:21
by Shantak
I think that's normal for Planeswalkers with the same subtype (in this case, Ajani or Jace). I googled the Planeswalker rules and found:
* If two or more planeswalkers that share a subtype are in play, they're all put into their owners' graveyards as a state-based effect.
Re: Compiled Bug List

Posted:
05 Feb 2011, 22:42
by aww1979
Yeah, it is the subtype that counts for the planeswalker rule, not the name of the card. Thus,
Ajani Vengeant and
Ajani Goldmane are both "planeswalker - ajani" in their subtype line, or
Chandra Ablaze and
Chandra Nalaar are both subtype "planeswalker - chandra". (or both jaces or both tezzerets) The planeswalker doesn't have to be identical to another one, it just has to be the same subtype as another to bury them all.
This is slightly different than the legend rule, where cards like
Urborg and
Urborg, Tomb of Yawgmoth can both be in play at the same time, because, while similar, they are not identical.
Re: Compiled Bug List

Posted:
06 Feb 2011, 01:53
by Wronskian
Then, there are a lot of bugs with those subtypes. During the planeswalker challenge, many times I had 2 Jace in play, or 2 Elspeth (very powerful), even the 2 Ajani. Sometimes, it does not kill them.
Re: Compiled Bug List

Posted:
06 Feb 2011, 03:55
by aww1979
I've never had that happen to me, but then I've never tried to cast a planeswalker when the matching one was already in play, unless it belonged to the AI, and I've never seen the AI make that particular mistake. In cases where it was me or the AI playing a second one to bury the one owned by the other player, it's always worked.
Re: Compiled Bug List

Posted:
06 Feb 2011, 04:38
by aww1979
Gauntlet of Power would benefit from having a tag marking what colour it's on. When I cast it, I have no problems remembering, but when the AI casts it, sometimes I can't tell what colour it picked right away if there's nothing in play of that colour yet.
Re: Compiled Bug List

Posted:
06 Feb 2011, 05:39
by aww1979
Mimic Vault works correctly as far as I can tell, except that when it is tapped, it is still 'lit up' and can be activated while tapped.
Re: Compiled Bug List

Posted:
06 Feb 2011, 07:36
by aww1979
When
Ink-Eyes, Servant of Oni deals combat damage to a player, I don't get a creature from opponent's graveyard.
Re: Compiled Bug List

Posted:
06 Feb 2011, 22:03
by ralphgoblue
Is there a patch or fix for
Leatherback Baloth.
Re: Compiled Bug List

Posted:
06 Feb 2011, 22:30
by aww1979
It is a card locked by Challenge Mode; you have to beat one of the challenges for it.
http://www.slightlymagic.net/wiki/Challenge_Mode
Re: Compiled Bug List

Posted:
07 Feb 2011, 00:57
by bgaut
Hello,
Vampire nighthawk is still buggy, when two are fighting , just one is dying and no creature are able to regenerate because of the death touch ability ....
Good job anyway
Re: Compiled Bug List

Posted:
07 Feb 2011, 01:07
by ralphgoblue
Thx forgot about the challenge cards
Re: Compiled Bug List

Posted:
07 Feb 2011, 01:16
by Gargaroz
I think the Deathtouch bug is hard to fix : unlike the real game, in Manalink there's actually an "order" in which the damage is dealt, and if one of the two creatures with Deathtouch is not in play when its damage card resolve, the other creature will not die.