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Compiled Bug List

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Re: Compiled Bug List

Postby Smokey » 13 Jul 2009, 08:11

I am using Windows XP.

I was using Coastal Piracy with Jhessian Infiltrator which has the "Unblockable" abilty. Maybe as you said, the 2 abilities can't get processed together.
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Re: Compiled Bug List

Postby somacat » 13 Jul 2009, 08:42

I tested Infiltrator + Coastal Piracy, it still works for me :?
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Re: Compiled Bug List

Postby jatill » 13 Jul 2009, 11:52

Since you're testing these, can you engineer a specific scenario where the Kitchen Finks bug occurs? I can't produce it reliably, and therefore can't address it.
Thanks.
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Re: Compiled Bug List

Postby somacat » 13 Jul 2009, 12:30

Testing in debug mode, I couldn't get the Finks bug to happen... until it dawned on me the issue was something to do with the hybrid casting cost. So it worked when I debugged land into play as well. Specifically, I had Finks, Fires of Yavimaya and 3 Bayou in play, and I put an Abomination into play for the computer, then attacked. This caused the bug to appear, several times in a row. Hope that helps.
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Re: Compiled Bug List

Postby jatill » 13 Jul 2009, 12:54

somacat wrote:Testing in debug mode, I couldn't get the Finks bug to happen... until it dawned on me the issue was something to do with the hybrid casting cost. So it worked when I debugged land into play as well. Specifically, I had Finks, Fires of Yavimaya and 3 Bayou in play, and I put an Abomination into play for the computer, then attacked. This caused the bug to appear, several times in a row. Hope that helps.
That is exactly what I needed, thanks.
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Re: Compiled Bug List

Postby somacat » 13 Jul 2009, 13:39

Glad I could help!

A quick question - in monopoman's bug thread, 'non-creatures can't gain shroud' is listed. What card in the game gives non-creatures shroud?
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Re: Compiled Bug List

Postby jatill » 13 Jul 2009, 13:42

somacat wrote:Glad I could help!

A quick question - in monopoman's bug thread, 'non-creatures can't gain shroud' is listed. What card in the game gives non-creatures shroud?
The only one I can think of is Bitterblossom + Scion of Oona
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Re: Compiled Bug List

Postby somacat » 13 Jul 2009, 13:51

Thanks, with a Scion in play, Bitterblossom can indeed by targetted with naturalize... Strangely, with a Guardian Beast in play, I couldn't target an Aladdin's Ring with Oxidize (even though it should be targettable, but not destroyed...). It seems possible to grant shroud to a non-creature (even when it's not suppose to be granted hehe).
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Re: Compiled Bug List

Postby Smokey » 13 Jul 2009, 14:24

somacat wrote:I tested Infiltrator + Coastal Piracy, it still works for me :?
I did some testing myself, and discovered the problem.

It works fine with Jhessian Infiltrator, but as soon as I put up an Akroma's Memorial, Coastal Piracy stops working for any of my creatures.
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Re: Compiled Bug List

Postby somacat » 13 Jul 2009, 15:54

The problem with Coastal Piracy seems to be creatures with first strike. Added to buglist.
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Re: Compiled Bug List

Postby jackthelad » 14 Jul 2009, 01:43

I've noticed a bug that keeps reoccuring with the fetchlands and with dual lands when isochron scepter is in play. Fetchlands will often fail to fetch lands, and dual lands will randomly change to single lands. I've witness both of these several times, and have checked that it is not due to my opponents spells. I've only noticed it when ischron scepter is in play (although it might be unrelated), and I've often noticed that the picture displayed when activiating the scepter changes from the imprinted spell to a random card, even a land (although the imprinted spell still activates as normal).

I've also noticed that the mana drain effect doesn't work with the scepter.
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Re: Compiled Bug List

Postby somacat » 14 Jul 2009, 03:14

Fetchlands sometimes fail to put the searched land into play, which isn't a Scepter issue and is documented. The imprinted Mana Drain issue is also known. However, the bug where duals change into single lands seems interesting. I've been meaning to build a Scepter deck for a while, looks like I have a perfect excuse now :lol:
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Re: Compiled Bug List

Postby aww1979 » 14 Jul 2009, 05:09

Not strictly a bug, but the AI disenchanted my Sarcomancy when I had no zombies in play! (I had no other legal targets for disenchant) The value of the sarcomancy card should probably be changed to be as worthless as possible, so that the AI won't do this.
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Re: Compiled Bug List

Postby somacat » 14 Jul 2009, 07:16

@jackthelad: Incorrect pictures for Isochron activation added to buglist. I was unable to verify the problem with the dual lands though. Could you please give me more details? Which lands specifically changed, and how?

@jatill: I just managed to play through a sealed deck where SoFI didn't trigger at an inappropriate time once, so it's definitely better. I'll test some more.
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Re: Compiled Bug List

Postby jatill » 14 Jul 2009, 12:10

Well this is quite the lest you have here. I need to take a deep breath and reassure myself that most of these bugs are unimportant to the game. :)

Anyway... for now I have this week and this week only to try to fix some bugs. So if you could help by telling me exactly how to make these occur, I'll try to hit them first:

1) the Mana Drain only makes 2 mana bug
2) Gift Ungiven crashes the game
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