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Re: Compiled Bug List

PostPosted: 16 Aug 2009, 08:00
by Salbei
Neobane wrote:I downloaded the DuelartNew folder, then deleted the Duelart folder and it jacked up the fonts. Is there something I'm supposed to do to get the new duel artwork? I thought I was supposed to remove the old folder, but that's obviously not the right idea.
i´ve copy/pasted everything out of the 2 subfolders to the duelart folder and it works.
Neobane wrote:Also, I'm experiencing crashes when some of the new cards are played. One example is when I played the "The Tabernacle at Pendrell" from the Winter Orb deck.
guess you are using vista. got xp here and the card is flawless , but the tabernacle keeps crashing games at my friends vista mashine.the funny thing is that it only seems to crash the game on turn1.maybe that helps.

Re: Compiled Bug List

PostPosted: 16 Aug 2009, 20:18
by meesterhans
i think i got a new one....

infernal contract

when i play this card with only 1 life, i will drop to 0... rounded up should mean that nothing changes...

Re: Compiled Bug List

PostPosted: 16 Aug 2009, 20:28
by Reid
meesterhans wrote:i think i got a new one....

infernal contract

when i play this card with only 1 life, i will drop to 0... rounded up should mean that nothing changes...
1/2 = 0.5 (this is half your life and this is what you will lose).
0.5 rounded up is 1, 0.5 rounded down is 0. Rounded up is referring to the damage you receive, so you receive 1 damage.

Re: Compiled Bug List

PostPosted: 17 Aug 2009, 09:31
by aww1979
meesterhans wrote:i think i got a new one....

infernal contract

when i play this card with only 1 life, i will drop to 0... rounded up should mean that nothing changes...
This is actually correct. What Infernal Contract does do wrong is crash (most of the time; sometimes it actually works as the old rules intend, maybe 10% of the time) when cast at negative life. Under the old rules that existed when the program was created, the ruling was that this would result in no change of life, since otherwise halving your life while at negative values actually heals you. It no longer really applies since modern rules say you die instantly upon dropping below 1 life.

Re: Compiled Bug List

PostPosted: 17 Aug 2009, 17:19
by Signatus
aww1979 wrote:
meesterhans wrote:i think i got a new one....

infernal contract

when i play this card with only 1 life, i will drop to 0... rounded up should mean that nothing changes...
This is actually correct. What Infernal Contract does do wrong is crash (most of the time; sometimes it actually works as the old rules intend, maybe 10% of the time) when cast at negative life. Under the old rules that existed when the program was created, the ruling was that this would result in no change of life, since otherwise halving your life while at negative values actually heals you. It no longer really applies since modern rules say you die instantly upon dropping below 1 life.
not quite instantly... if you cast lightning helix on yourself you won't die.

Re: Compiled Bug List

PostPosted: 17 Aug 2009, 20:31
by aww1979
Heh, but who would do that? That's a rather specialized case, but yes you would survive that.

Re: Compiled Bug List

PostPosted: 17 Aug 2009, 20:46
by Signatus
aww1979 wrote:Heh, but who would do that? That's a rather specialized case, but yes you would survive that.
Willbender :p

Re: Compiled Bug List

PostPosted: 17 Aug 2009, 22:43
by aww1979
Darn newfangled cards :p Willbender looks pretty sweet.

Anyway, a minor bug, more of a nuisance, really. Barbarian Ring does not have a 'cancel' selection in its menu, just sac or mana.

Re: Compiled Bug List

PostPosted: 18 Aug 2009, 07:25
by aww1979
Tetravite tokens (from Tetravus) cannot be sacrificed with Tinker. The partial shroud is preventing it.

Re: Compiled Bug List

PostPosted: 19 Aug 2009, 11:12
by hulkster
stassy wrote:
If you have a non valid deck at the game over window it should show the non valid one (usually more than one of a specific card).

After trying myself it seems to be after the last update it won't show anymore, guess you can post it in the Bug thread.
When you play challenge mode with illegal cards in the deck you automaticly loose but the game doesn't tell you what illegal cards you had

Re: Compiled Bug List

PostPosted: 19 Aug 2009, 21:25
by Salbei
The following cards are banned in Vintage tournaments: //no copy of these cards are allowed.

* Amulet of Quoz
* Bronze Tablet
* Chaos Orb
* Contract from Below
* Darkpact
* Demonic Attorney
* Falling Star
* Jeweled Bird
* Rebirth
* Shahrazad
* Tempest Efreet
* Timmerian Fiends

The following cards are restricted* in Vintage tournaments

//maximum 1 copy of these cards are allowed.

* Ancestral Recall
* Balance
* Black Lotus
* Brainstorm
* Burning Wish
* Channel
* Crop Rotation (unrestricted, effective July 1, 2009)
* Demonic Consultation
* Demonic Tutor
* Enlightened Tutor (unrestricted, effective July 1, 2009)
* Entomb (unrestricted, effective July 1, 2009)
* Fact or Fiction
* Fastbond
* Flash
* Frantic Search
* Gifts Ungiven
* Grim Monolith (unrestricted, effective July 1, 2009)
* Gush
* Imperial Seal
* Library of Alexandria
* Lion’s Eye Diamond
* Lotus Petal
* Mana Crypt
* Mana Vault
* Memory Jar
* Merchant Scroll
* Mind’s Desire
* Mox Emerald
* Mox Jet
* Mox Pearl
* Mox Ruby
* Mox Sapphire
* Mystical Tutor
* Necropotence
* Ponder
* Regrowth
* Sol Ring
* Strip Mine
* Thirst for Knowledge (effective July 1, 2009)
* Time Vault
* Time Walk
* Timetwister
* Tinker
* Tolarian Academy
* Trinisphere
* Vampiric Tutor
* Wheel of Fortune
* Windfall
* Yawgmoth’s Bargain
* Yawgmoth’s Will

->>http://www.wizards.com/Magic/Magazine/Article.aspx?x=judge/resources/sfrvintage

Re: Compiled Bug List

PostPosted: 19 Aug 2009, 22:12
by EviL_CLonE
Well, Ii have to say that this not always apply... I play Legacy and, for example, I ALWAYS play a deck with 4 Brainstorm, but can't use ANY Lotus Petal or Demonic Consultation. Otherwise, a few days ago I created a deck T1 Legal (It had a single Brainstorm) and couldn't play it (Before the duel started, it shown the Brainstorm and the legend "Your deck is not legal").... So I have to guess avery time.

Re: Compiled Bug List

PostPosted: 19 Aug 2009, 23:24
by aww1979
They unrestricted Voltaic Key??? That, plus the idiotic Time Vault errata makes Time Vault combo decks looking really nice :p

Re: Compiled Bug List

PostPosted: 20 Aug 2009, 00:00
by Signatus
aww1979 wrote:They unrestricted Voltaic Key??? That, plus the idiotic Time Vault errata makes Time Vault combo decks looking really nice :p
even unrestricted, vintage decks only run 1 of them.

Re: Compiled Bug List

PostPosted: 20 Aug 2009, 02:57
by aww1979
I suppose that's probably why they unrestricted it. I could see designing a deck with more Keys for consistency, or to use with other artifacts. I still maintain that the current Time Vault is broken :p