Compiled Bug List
Continuing Development of MicroProse's Magic: The Gathering!
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Compiled Bug List
by Reid » 20 Aug 2009, 13:47
Is it possible to play the cycled effect of Elvish Spirit Guide to pay the counter cost of instants like Force Spike and similar? Because I haven't been able to do it... it's a problem with the gameplay or I made a mistake?
(I waited the counter spell window for that and the mana just went screwed, maybe I should have done it as soon as it casted the spell?)
(I waited the counter spell window for that and the mana just went screwed, maybe I should have done it as soon as it casted the spell?)
- Reid
- Posts: 31
- Joined: 22 Jul 2009, 21:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by jatill » 20 Aug 2009, 14:02
It's impossible due to game implementation limitations (not the rules of the game).
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by Reid » 20 Aug 2009, 15:18
Thanks, it's what I wanted to know.jatill wrote:It's impossible due to game implementation limitations (not the rules of the game).
- Reid
- Posts: 31
- Joined: 22 Jul 2009, 21:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by aww1979 » 21 Aug 2009, 00:45
Leviathan can attack without paying for Propaganda. It still eats the Islands though, but that somehow lets it skip paying.
In Challenge #5, the Goblin deck that uses Wasteland is cheating.
It uses its Wasteland for mana but doesn't tap the land and it makes mana for each creature to attack into my Propaganda :p If I have a nonbasic land it'll just destroy that instead, but if I just have Islands it'll take mana multiple times.
Using Eureka I put Ajani Goldmane and Nicol Bolas, Planeswalker into play (which might not be legal, as I don't have the original card to see if it says 'permanent' or lists the types of cards). Anyway, the main thing is I could use both the first two Nicol abilities on the same turn once each. Ajani worked normally. Ajani was put into play first if this is relevant.
edit: two more things on Nicol. It is the steal a creature that can be used infinite times, until 'kill a card' is used, at which point no Nicol abilities can be used that turn. Also, when Nicol steals a second creature, I lose control of the first one.
In Challenge #5, the Goblin deck that uses Wasteland is cheating.
It uses its Wasteland for mana but doesn't tap the land and it makes mana for each creature to attack into my Propaganda :p If I have a nonbasic land it'll just destroy that instead, but if I just have Islands it'll take mana multiple times.Using Eureka I put Ajani Goldmane and Nicol Bolas, Planeswalker into play (which might not be legal, as I don't have the original card to see if it says 'permanent' or lists the types of cards). Anyway, the main thing is I could use both the first two Nicol abilities on the same turn once each. Ajani worked normally. Ajani was put into play first if this is relevant.
edit: two more things on Nicol. It is the steal a creature that can be used infinite times, until 'kill a card' is used, at which point no Nicol abilities can be used that turn. Also, when Nicol steals a second creature, I lose control of the first one.
Re: Compiled Bug List
by Reid » 22 Aug 2009, 16:49
In challenge #3 I couldn't use Avatar of Hope to block all the Spawnwrithe. The orange effect on my field disappeared after I used it for a couple of blocks (about 4-5). Also it can gives damage only on the creature he's really blocking.
Edit: a second time I've been able to block all the creature but I can give all the damage only to a creature the game decided.
Edit: a second time I've been able to block all the creature but I can give all the damage only to a creature the game decided.
Last edited by Reid on 22 Aug 2009, 20:22, edited 1 time in total.
- Reid
- Posts: 31
- Joined: 22 Jul 2009, 21:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by bandera » 22 Aug 2009, 19:47
When I play the second Magus of the tabernacle, both are destroyed. They arent legends...
When I play Dragonstorm, the game crashs. Why?
When I play Dragonstorm, the game crashs. Why?
- bandera
- Posts: 8
- Joined: 18 Aug 2009, 16:24
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by aww1979 » 23 Aug 2009, 00:13
Oh yeah, I had that Dragonstorm one happen too, if the storm count is higher than the number of dragons in your deck it crashes when you try to find a dragon you don't have; otherwise it works. I haven't used Magus of the Tabernacle at all, but I'd guess it does that because it's a hacked version of The Tabernacle at Pendrell Vale, which is a legend.bandera wrote:When I play the second Magus of the tabernacle, both are destroyed. They arent legends...
When I play Dragonstorm, the game crashs. Why?
Re: Compiled Bug List
by aww1979 » 23 Aug 2009, 01:52
Coalition Relic should have a 'cancel' button if you misclick and don't want mana or charging.
Cursed Scroll doesn't do any damage. I picked the only card in hand several turns in a row. Also tried with 2 cards in hand, both the same. No damage.
The dialogue box for Mind over Matter is wrong, but the card works just fine. The dialogue does not mention that you can tap things, too, but you can pick untapped things and tap them as normal. Does the dialogue box have a cap to its length? I seem to remember C++ had this weird thing where strings were just character arrays.
Mind over Matter ingame shows a cc of 2UUU, but in reality it should be 2UUUU. edit: confirmed that ingame it plays as 2UUU and not as 2UUUU
I just got a poison counter activating Liliana Vess (discard ability) It didn't happen the two or three previous times this game. (edit: nevermind, I just read in another thread this is to indicate the potential for a win in challenge #7)
If Time Vault is tapped and a counter is on it (i.e. tapped from another card like Mind Over Matter, Icy Maniuplator, etc) it will automatically untap without asking you to skip a turn.
At the beginning of challenge 7 round 10, the game automatically closes at the beginning of the AI turn. Somacat had the same thing happen.

Cursed Scroll doesn't do any damage. I picked the only card in hand several turns in a row. Also tried with 2 cards in hand, both the same. No damage.
The dialogue box for Mind over Matter is wrong, but the card works just fine. The dialogue does not mention that you can tap things, too, but you can pick untapped things and tap them as normal. Does the dialogue box have a cap to its length? I seem to remember C++ had this weird thing where strings were just character arrays.
Mind over Matter ingame shows a cc of 2UUU, but in reality it should be 2UUUU. edit: confirmed that ingame it plays as 2UUU and not as 2UUUU
I just got a poison counter activating Liliana Vess (discard ability) It didn't happen the two or three previous times this game. (edit: nevermind, I just read in another thread this is to indicate the potential for a win in challenge #7)
If Time Vault is tapped and a counter is on it (i.e. tapped from another card like Mind Over Matter, Icy Maniuplator, etc) it will automatically untap without asking you to skip a turn.
At the beginning of challenge 7 round 10, the game automatically closes at the beginning of the AI turn. Somacat had the same thing happen.
Re: Compiled Bug List
by Dwedit » 23 Aug 2009, 16:57
When you Copy Artifact a Black Lotus, it becomes gold.
Re: Compiled Bug List
by aww1979 » 24 Aug 2009, 12:21
Avalanche Riders text doesn't say it has haste.
I activated Goblin Welder on my Mox Emerald to trade it with a Sundering Titan in my graveyard. AI responded by activating Millstone. The Goblin Welder became tapped and the Mox and Titan stayed where they were.
Attempted the same thing next turn. AI responded by Disenchanting my Smokestack, and again Mox and Titan stayed where they were.
I activated Goblin Welder on my Mox Emerald to trade it with a Sundering Titan in my graveyard. AI responded by activating Millstone. The Goblin Welder became tapped and the Mox and Titan stayed where they were.
Attempted the same thing next turn. AI responded by Disenchanting my Smokestack, and again Mox and Titan stayed where they were.
Re: Compiled Bug List
by drekonja » 24 Aug 2009, 18:48
Was AI empty hand in latest update intentional?
- drekonja
- Posts: 41
- Joined: 05 Jun 2009, 19:53
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by aww1979 » 24 Aug 2009, 23:06
-Academy Rector can fetch a Planeswalker, but that's probably not possible to change, since we can't make new cardtypes yet
-My Reveillark recovered Lord of Extinction and Tidehollow Sculler, and Sculler did not get to take a card when this happened.
-Quirion Dryad didn't get a counter when I cast Tidehollow Sculler.
-AI just used a Merchant Scroll on Plumeveil. (maybe because it has flash?)
-AI played Plumeveil despite my having Meddling Mage naming Plumeveil. (I suspect the hybrid cost)
-two Lord of the Undead pump each other, though not themselves.
-My Reveillark recovered Lord of Extinction and Tidehollow Sculler, and Sculler did not get to take a card when this happened.
-Quirion Dryad didn't get a counter when I cast Tidehollow Sculler.
-AI just used a Merchant Scroll on Plumeveil. (maybe because it has flash?)
-AI played Plumeveil despite my having Meddling Mage naming Plumeveil. (I suspect the hybrid cost)
-two Lord of the Undead pump each other, though not themselves.
Last edited by aww1979 on 25 Aug 2009, 05:54, edited 3 times in total.
Re: Compiled Bug List
by aww1979 » 25 Aug 2009, 05:30
Something in this savegame is giving Squee haste but not Flametongue Kavu (both of which were cast on that turn)
http://rapidshare.com/files/271166487/test.E1G.html
Please don't download that unless you are Jatill or somebody with serious intent to bugfix/code since it can only be downloaded 10 times.
http://rapidshare.com/files/271166487/test.E1G.html
Please don't download that unless you are Jatill or somebody with serious intent to bugfix/code since it can only be downloaded 10 times.
Re: Compiled Bug List
by Snacko » 25 Aug 2009, 08:59
This is how it's supposed to work , other zombies get +1/+1-two Lord of the Undead pump each other, though not themselves.
Re: Compiled Bug List
by aww1979 » 25 Aug 2009, 09:46
Oh, then the text ingame is wrong. It says 'nonlord zombies', and Lord of the Undead is a lord zombie.Snacko wrote:This is how it's supposed to work , other zombies get +1/+1-two Lord of the Undead pump each other, though not themselves.
edit: Nicol Bolas, Planeswalker steal creatures ability doesn't work. I can activate it, select a creature, but nothing happens.
Who is online
Users browsing this forum: No registered users and 4 guests
