Compiled Bug List
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Re: Compiled Bug List
by jatill » 26 Aug 2009, 12:18
Oops, I commented it out :/ I can't fix it until Monday, though. Hang in thereaww1979 wrote:Nicol Bolas, Planeswalker steal creatures ability doesn't work. I can activate it, select a creature, but nothing happens.
Somacat-
Are you still maintaining this list?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by bandera » 26 Aug 2009, 16:06
Demigod of Revenge can't be played with red mana.
If Skullclamp kills the equiped creature, I dont draw a card
If Skullclamp kills the equiped creature, I dont draw a card
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Re: Compiled Bug List
by aww1979 » 28 Aug 2009, 11:28
Price of Progress deals its damage in discrete 2 damage clumps, which means instead of 1 mana to activate Circle of Protection: Red, it wanted 1 mana per 2 damage.
Winning with Door to Nothingness does not increment the winning streak for a gauntlet. (In challenge mode you still progress to the next challenge, it just has the wrong number) It corrects itself if you win the game after the game you won with Door to Nothingness. (i.e. my gauntlet said I was on round 1,2,*2* and then 4)
During my upkeep, I activated Vesuvan Doppelganger, choosing AI's Gaddock Teeg (purposely wanting to bury them all so I could cast something) but none of them were buried, so there are two Gaddock Teegs in play :p edit: with 2 Gaddock Teegs in play, Braingeyser is now showing up as castable, the spell I wanted to play before
Winning with Door to Nothingness does not increment the winning streak for a gauntlet. (In challenge mode you still progress to the next challenge, it just has the wrong number) It corrects itself if you win the game after the game you won with Door to Nothingness. (i.e. my gauntlet said I was on round 1,2,*2* and then 4)
During my upkeep, I activated Vesuvan Doppelganger, choosing AI's Gaddock Teeg (purposely wanting to bury them all so I could cast something) but none of them were buried, so there are two Gaddock Teegs in play :p edit: with 2 Gaddock Teegs in play, Braingeyser is now showing up as castable, the spell I wanted to play before
Re: Compiled Bug List
by bandera » 29 Aug 2009, 14:54
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Re: Compiled Bug List
by EviL_CLonE » 29 Aug 2009, 15:50
Platinum Angel is an aproximation, it's just a walking Worship that prevents you from dying if you control a creature (You will always control a creature, since you control the angel itself); however, you will die because of life loss, decking, poison counters, and effects like Door to Nothingness.
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Re: Compiled Bug List
by monopoman » 30 Aug 2009, 10:24
The problem with flooded strand is it is not a source of damage. You lose life when you use it which Worship/Platinum Angel in this game does not prevent. I wish it was regular version Platinum Angel but unfortunately I think that is not possible.
But if your at 1 and you tap city of brass with platinum angel out your fine.
But if your at 1 and you tap city of brass with platinum angel out your fine.
Re: Compiled Bug List
by Squee » 30 Aug 2009, 19:02
Not really a bug but a funny fact :
After installing the new Windows 7 64bits, I've tried to play Magic : I couldn't end a game without a crash (altough I was winning or loosing...
).
So I started to tweak a little the compatibility mode and ended with the following setup :
- Compatibility mode XP SP3 (optionnal but seems to reduce random crash)
- Turn off visual themes (mandatory)
- Turn off "desktop composition" (mandatory, it's the option just under visual themes)
- Run as administrator (optionnal but seems to reduce random crash too)
So I ran Magic again, and upon killing my opponent, praying for luck
, a big surprize came up
:
not only it was able to end my game and continue trough Challenge Mode, but the "AI Bitching and Next Card Preview" appears like in the old times
(not the Wall of Stone and Cockatrice).
Maybe it will be of some interest for jatill...
After installing the new Windows 7 64bits, I've tried to play Magic : I couldn't end a game without a crash (altough I was winning or loosing...
So I started to tweak a little the compatibility mode and ended with the following setup :
- Compatibility mode XP SP3 (optionnal but seems to reduce random crash)
- Turn off visual themes (mandatory)
- Turn off "desktop composition" (mandatory, it's the option just under visual themes)
- Run as administrator (optionnal but seems to reduce random crash too)
So I ran Magic again, and upon killing my opponent, praying for luck
, a big surprize came up not only it was able to end my game and continue trough Challenge Mode, but the "AI Bitching and Next Card Preview" appears like in the old times
Maybe it will be of some interest for jatill...
-

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Re: Compiled Bug List
by aww1979 » 30 Aug 2009, 21:38
Copy Artifact or Sculpting Steel copies of Jester's Cap don't work; they just go to graveyard with no effect after activating.
@Squee: Wall of Stone/Cockatrice? I'm not sure what you mean, but other than the different background art, your screenshot looks just like my game. Maybe that was something just on your machine?
@Squee: Wall of Stone/Cockatrice? I'm not sure what you mean, but other than the different background art, your screenshot looks just like my game. Maybe that was something just on your machine?
Re: Compiled Bug List
by Squee » 30 Aug 2009, 21:47
I was refering to this thread :
Manalink Update 7/14: M10 + Facelift
If you use the DuelartNew folder with the new facelift, when a game ends, there was a bug : the AI stop bitching and the next card preview always shows your opponent drawing a Wall of Stone and you a Cockatrice (as describe in the linked topic).
It's was just to say it stop bugging in my case.
@aww1979 : did you check your PM ?
Manalink Update 7/14: M10 + Facelift
If you use the DuelartNew folder with the new facelift, when a game ends, there was a bug : the AI stop bitching and the next card preview always shows your opponent drawing a Wall of Stone and you a Cockatrice (as describe in the linked topic).
It's was just to say it stop bugging in my case.
@aww1979 : did you check your PM ?
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Re: Compiled Bug List
by aww1979 » 30 Aug 2009, 22:41
@Squee: Just checked it, and sent a reply.
@everyone: Ashnod's Transmogrant has the same issue as Jester's Cap (see above about 2-3 posts) when Copied/Sculpted. (Don't laugh at me for using Ashnod's Transmogrant, it is a vital part of challenge 7 round 10 :p)
-Using Aether Vial (set to 5) to play Mulldrifter, I am still asked to pay 2 mana or sacrifice it.
-Quirion Dryad does not get a counter when I cast Sanctum Gargoyle
@everyone: Ashnod's Transmogrant has the same issue as Jester's Cap (see above about 2-3 posts) when Copied/Sculpted. (Don't laugh at me for using Ashnod's Transmogrant, it is a vital part of challenge 7 round 10 :p)
-Using Aether Vial (set to 5) to play Mulldrifter, I am still asked to pay 2 mana or sacrifice it.
-Quirion Dryad does not get a counter when I cast Sanctum Gargoyle
Re: Compiled Bug List
by Pants » 02 Sep 2009, 04:11
Might be mentioned elsewhere, not sure. Using a fetchland (specifically in my case, bloodstained mire) to fetch a dual land (bayou), if you choose the card that was on top of your library (i.e., you would have drawn it next anyway), you get no land instead but still lose one life.
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Re: Compiled Bug List
by aww1979 » 04 Sep 2009, 18:05
If Goblin Ringleader reveals Bramblewood Paragon, all future warriors will come into play with a counter and trample even though the Paragon was put at the bottom of the deck.
edit: Grim Lavamancer shrinks hand size permanently by 2 every use.
edit: Grim Lavamancer shrinks hand size permanently by 2 every use.
Re: Compiled Bug List
by stassy » 07 Sep 2009, 12:24
I knew that Incinerate do remove a creature from game but what I didn't is that your creature can still regenerate from its damage (walking dead in my case).
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Re: Compiled Bug List
by thedrigo » 07 Sep 2009, 16:06
Maelstrom Archangel crashed the game for me twice when I was attacking for the kill. I don't know if this is the specific bug situation, but it did both times.
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