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Re: Compiled Bug List

PostPosted: 03 Dec 2009, 09:56
by stassy
Dwedit wrote:Avast REALLY hates this program. Now Manalinkex.dll is detected as a trojan, "Win32:Delf-MZG"
Avast is really sensitive on anything anyway and generate a lot of false positive, just put the file in white/Safe liste

Re: Compiled Bug List

PostPosted: 03 Dec 2009, 20:11
by Professor
Drafted a Flagstones of Trokair yesterday, but it wouldn't tap for mana.

Had a rough go of that draft, but my bad for starting only 17 lands in a deck including 2 x Iridescent Angel, that 7/7 white flyer for 9cc, and very few spells costing less than 4. Oh, and I also included a Rout before I realized it was a locked card. [-X

Re: Compiled Bug List

PostPosted: 03 Dec 2009, 20:59
by jatill
Professor wrote:Drafted a Flagstones of Trokair yesterday, but it wouldn't tap for mana.
What options are you using for draft?

Re: Compiled Bug List

PostPosted: 03 Dec 2009, 22:48
by Gargaroz
joemuz wrote:
Gargaroz wrote:Ehm, has anyone noticed that our version of Argothian Enchantress did NOT have shroud ?
The reason is simple : someone forgot to add the Shroud function in the code ;)
which version is that? the enchantress seems to have shroud in jatill's version.
Whops ! You're right ! I just noticed you can add the "Shroud" ability via the editor ! Sorry.

Re: Compiled Bug List

PostPosted: 04 Dec 2009, 01:15
by Gocho
Just found this amazing site a few weeks back and thank you to all those who have done so much work on it!

Not sure if this is the right place to post it but I'm having an issue with the challenge Banned in set 1. All the other challenges have worked according to the wiki and I believe everything I have is up to date, anyways the problem is I'll complete the 10 rounds but the banned part of the challenge doesn't kick in until a few games in. Ie Challenge 10 maybe it's up too green or white being banned. At the start of game 11 it informs me I need 1 land and my opponent 5 to win this challenge (the start of the next challenge I believe?) and then tends to crash during that game.

Bug or am I just failing horribly at something simple?

Re: Compiled Bug List

PostPosted: 04 Dec 2009, 09:12
by stassy
Gocho> About the game crash you will have to be more specific since we can't save during challenge and can't verify the crash (number of cards in play, what phase, etc...), but the game tend to crash on specific cards or when there are too much cards in play (something like 15 lands)

Also I can confirm the Ichorid bug, when he trigger you are asked to return him or not into the battlefield, you get to select a black creature to sac and then nothing happen, the creature sacced and Ichorid disappear from the whole game (is not even listed in the exiled list nor graveyard)

Re: Compiled Bug List

PostPosted: 04 Dec 2009, 21:16
by Professor
jatill wrote:
Professor wrote:Drafted a Flagstones of Trokair yesterday, but it wouldn't tap for mana.
What options are you using for draft?
I usually use "Enforce rarity" and "All cards", though I can't be sure. Why? Can a card work differently in a draft than it would in constructed?

Re: Compiled Bug List

PostPosted: 05 Dec 2009, 02:12
by joemuz
aww1979 wrote:
Systral wrote:on a sad note for dredge players worldwide, ichorid doesn't return to the battlefield anymore and nether shadow only works when discarded from hand, not when dredged into the graveyard...
That's always been a problem with Nether Shadow. Even in the original game, using Millstone on Nether Shadow wouldn't create a 'legacy' effect for it, so it's no wonder dredge has the same trouble.
dredge players can partially rejoice. i looked over the code for ichorid and i think i found what was wrong. just a simple error really. i've let jatill know and he should fix it for the next release.

i also looked over diabolic edict, and that should be fixed for the next release as well. creatures with protection from black will be allowed to be sacrificed as they should be.

as for nether shadow... sorry! that's a little too complicated for me!

Re: Compiled Bug List

PostPosted: 05 Dec 2009, 14:19
by jatill
Professor wrote:I usually use "Enforce rarity" and "All cards", though I can't be sure. Why? Can a card work differently in a draft than it would in constructed?
, so it doesn't
Flagstones isn't coded, so it doesn't appear in Constructed. I'm a bit confused why it would appear in draft, though.

Re: Compiled Bug List

PostPosted: 05 Dec 2009, 16:26
by grinnin
Just FYI but whenever I cast Path to Exile on the computer's creature it seems to crash when he searches for a land. Not sure if this is known but I didn't notice it at the beginning of this thread.

Re: Compiled Bug List

PostPosted: 05 Dec 2009, 22:35
by aww1979
We had that issue awhile back, but I thought it was fixed in the later releases. At least I haven't had it happen for a few weeks, so maybe I'm just lucky :p

Re: Compiled Bug List

PostPosted: 06 Dec 2009, 19:08
by grinnin
Ah, I haven't updated my Manalink since early November - I think it might be time to pick up the new one (and enjoy Darksteel Colossus!)

Re: Compiled Bug List

PostPosted: 07 Dec 2009, 06:31
by thedrigo
Vampire Nighthawk RUINED MY LAST WIN before getting Kiki-Jiki on the Dude Challenge!!! GRRRRRRRRRRRRRRRRRRRRRR!!
After it died to my gigantic Killer Bees , the AI magically gained 2030+ life, which made it IMPOSSIBLE to kill him... Even with 14+ elves and 4 or 5 (+1/+1)-lords on the board. Any ideas?

Re: Compiled Bug List

PostPosted: 07 Dec 2009, 13:12
by jatill
thedrigo wrote:Vampire Nighthawk RUINED MY LAST WIN before getting Kiki-Jiki on the Dude Challenge!!! GRRRRRRRRRRRRRRRRRRRRRR!!
After it died to my gigantic Killer Bees , the AI magically gained 2030+ life, which made it IMPOSSIBLE to kill him... Even with 14+ elves and 4 or 5 (+1/+1)-lords on the board. Any ideas?
Without a savegame, no ideas.

Re: Compiled Bug List

PostPosted: 07 Dec 2009, 14:04
by stassy
Stacking oath will trigger several times on the AI side while it will not on the player side (more than on in play that is).