Compiled Bug List
Continuing Development of MicroProse's Magic: The Gathering!
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
Re: Compiled Bug List
by aww1979 » 11 Dec 2009, 01:58
I think that's where it was, but I just tested and I don't see it anymore anywhere.
Re: Compiled Bug List
by aww1979 » 11 Dec 2009, 11:52
I have Nightscape Familiar in play, and the AI is benefitting from the 1 mana less on blue spells it gives me. Only the controlling player should be able to play blue (or red) spells cheaper.
The screenshot shows it playing Steal Artifact for 1UU on my tidehollow sculler (an artifact creature). It also played Zephyr Falcon for U earlier, but I didn't catch it because I wasn't watching close enough and didn't realize he hadn't played a turn 2 island until it was too late to screenshot it.
The screenshot shows it playing Steal Artifact for 1UU on my tidehollow sculler (an artifact creature). It also played Zephyr Falcon for U earlier, but I didn't catch it because I wasn't watching close enough and didn't realize he hadn't played a turn 2 island until it was too late to screenshot it.
Re: Compiled Bug List
by 0rion79 » 11 Dec 2009, 14:51
Playing sealed deck games, I've discovered that Martyrs of Korlis has no active ability (it is not triggered by any ability). Also, as far as I remember, if enchanted with Artifact Ward, there was a bug as there is now with Diabolic Edict against black warded creatures: even if damages should automatically be reduced to zero thanks to the ward, the result was that the player could not "activate" the Martyrs due to the effect of the Artifac Ward (cannot be the target of artifact effects)
Also, Ifh-Biff Efreet damage dealt by the source that the opponet can use is NOT green but colorless, so using Green Ward on the efreet will prevent damage only when used by the owner but not when activated by the opponent. It should be enough to turn that "effect" into a green one by changing the exe.
Also, Ifh-Biff Efreet damage dealt by the source that the opponet can use is NOT green but colorless, so using Green Ward on the efreet will prevent damage only when used by the owner but not when activated by the opponent. It should be enough to turn that "effect" into a green one by changing the exe.
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Compiled Bug List
by 0rion79 » 12 Dec 2009, 10:38
Quirion Dryad can't be altered with a Sleight of Mind (eg, switching from White to Green to pump it with green spells)
-

0rion79 - Posts: 1519
- Joined: 24 Feb 2009, 18:33
- Location: Italy
- Has thanked: 94 times
- Been thanked: 59 times
Re: Compiled Bug List
by HarryPitfall » 14 Dec 2009, 03:23
Some small bugs that I find:
* Computer can counter spells using crop rotation/harrow and manamorphose.
* Darkstell Ingot is indestrutible on computer side, but on player side can be destroyed normally.
* Vexing Arcanix crash the games after card choose, always. Must be replaced with something better.
* Computer can counter spells using crop rotation/harrow and manamorphose.
* Darkstell Ingot is indestrutible on computer side, but on player side can be destroyed normally.
* Vexing Arcanix crash the games after card choose, always. Must be replaced with something better.
- HarryPitfall
- AI Programmer
- Posts: 175
- Joined: 31 May 2008, 00:14
- Has thanked: 1 time
- Been thanked: 3 times
Re: Compiled Bug List
by Professor » 14 Dec 2009, 16:42
I've definitely crashed after the AI used Vexing Arcanix.
Meanwhile, I tried to poke a Battering Ram with a Vulshok Sorcerer and it claims to be untargetable. I can kill it with anything else. I can poke other things with the Sorcerer. Just not that combination. Here's the draft savegame:
Meanwhile, I tried to poke a Battering Ram with a Vulshok Sorcerer and it claims to be untargetable. I can kill it with anything else. I can poke other things with the Sorcerer. Just not that combination. Here's the draft savegame:
B_Ram.zip- (2.76 KiB) Downloaded 161 times
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-

Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by HarryPitfall » 15 Dec 2009, 00:07
Is a bug related with the flag "banding when attacking", is interpreted as shroud (also, can't be target of aura spells, also, is interpreted as shroud).
Jitte have a bug, if you change the equipment to another creature, and do "pump equipped creature", the old creature gets the pump, not the actual equipped one.
EDITED: Jitte don't get counters when equipped to a spawnwrite (that 2/2 trample that make copies when damage enemies), there is any code about trample on jitte?
The quirion dryad bugs is the same bug of my akroma's memorial, the 'color' is hardcoded, and this is wrong. You need to call a internal function, passing the 'hardcoded' color, and the function will return the sleighted color, if needed... (Akroma's Memorial will be a good card to be recoded entire in C code, instead the full assembler that I did)
Jitte have a bug, if you change the equipment to another creature, and do "pump equipped creature", the old creature gets the pump, not the actual equipped one.
EDITED: Jitte don't get counters when equipped to a spawnwrite (that 2/2 trample that make copies when damage enemies), there is any code about trample on jitte?
The quirion dryad bugs is the same bug of my akroma's memorial, the 'color' is hardcoded, and this is wrong. You need to call a internal function, passing the 'hardcoded' color, and the function will return the sleighted color, if needed... (Akroma's Memorial will be a good card to be recoded entire in C code, instead the full assembler that I did)
- HarryPitfall
- AI Programmer
- Posts: 175
- Joined: 31 May 2008, 00:14
- Has thanked: 1 time
- Been thanked: 3 times
Re: Compiled Bug List
by Solar Ice » 15 Dec 2009, 14:10
It seems that there is a bug with Vampire Nocturnus. I tried to Control Magic one and it removed the Control Magic and the Vampire from the game (the out of play zone -not completely): It was in Enchanted Evening. I tried to load the save game but the it does not show the removed CM and the triple legacy on the Vampire, though the Vampire is removed.
http://i50.tinypic.com/11ch5xi.jpg
And another one in which it reveals a Swamp but give the other vampires it's ability regardless. Died in that game because of it. The save game (also Enchanted Evening) does show this bug. Save Game:
http://www.axifile.com?5099358
And to solve the Cursed Scroll unlock issue, I set the Version switcher to "Best of" and exited to the desktop completely (though I'm sure that I was doing the latter, before)
It worked perfectly.and I unlocked the Scroll after beating the challenge again (the banned cards were in their right round order in that challenge after that).
http://i50.tinypic.com/11ch5xi.jpg
And another one in which it reveals a Swamp but give the other vampires it's ability regardless. Died in that game because of it. The save game (also Enchanted Evening) does show this bug. Save Game:
http://www.axifile.com?5099358
And to solve the Cursed Scroll unlock issue, I set the Version switcher to "Best of" and exited to the desktop completely (though I'm sure that I was doing the latter, before)
It worked perfectly.and I unlocked the Scroll after beating the challenge again (the banned cards were in their right round order in that challenge after that).
- Solar Ice
- Posts: 8
- Joined: 04 Dec 2009, 11:18
- Has thanked: 0 time
- Been thanked: 0 time
Re: Compiled Bug List
by mathusalem » 16 Dec 2009, 23:50
When the AI clones a flametongue kavu (with a Clone), it gets to kill 2 creatures.
-

mathusalem - Posts: 459
- Joined: 24 Feb 2009, 21:00
- Has thanked: 6 times
- Been thanked: 4 times
Re: Compiled Bug List
by aww1979 » 17 Dec 2009, 00:59
AI cast Aswan Jaguar, and the random subtype chosen was Legend. (I do have legends in the deck I used) However, under modern rules, I don't think Legend actually counts as a creature type anymore in the way goblin or elf do. Aswan Jaguar on legend was correct ten years ago, but is it still today?
Re: Compiled Bug List
by Gargaroz » 17 Dec 2009, 11:36
It's an engine issue, probably it's not solvable. The CSV has only 2 field for subtype, and supertypes are not implemented, so a creature that is "Legendary Creature - Human Warrior" in the CSV is "Creature - Legend Warrior".aww1979 wrote:AI cast Aswan Jaguar, and the random subtype chosen was Legend. (I do have legends in the deck I used) However, under modern rules, I don't think Legend actually counts as a creature type anymore in the way goblin or elf do. Aswan Jaguar on legend was correct ten years ago, but is it still today?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: Compiled Bug List
by 240sxforever » 17 Dec 2009, 20:42
The interaction of Disciple of the vault and Smokestack is off.
If multiple artifacts go to the yard from a smokestack Disciple only deals 1 for the batch.
If multiple artifacts go to the yard from a smokestack Disciple only deals 1 for the batch.
- 240sxforever
- Posts: 104
- Joined: 21 Oct 2009, 04:46
- Has thanked: 1 time
- Been thanked: 2 times
Re: Compiled Bug List
by grinnin » 18 Dec 2009, 04:28
I couldn't find this reported earlier but....
Whenever I have an Academy Rector in hand and I activate Sneak Attack it seems to crash. I've reproduced it about 3x times (and its unfortunately slowing my completion of challenge #6 with my Oath/Sneak/Rector deck
Whenever I have an Academy Rector in hand and I activate Sneak Attack it seems to crash. I've reproduced it about 3x times (and its unfortunately slowing my completion of challenge #6 with my Oath/Sneak/Rector deck
Re: Compiled Bug List
by aww1979 » 18 Dec 2009, 09:30
Academy Rector is still somewhat buggy. (though nowhere near as bad as it used to be) I don't think anyone has figured out the exact cause yet. It isn't just with sneak attack.
Re: Compiled Bug List
by EviL_CLonE » 18 Dec 2009, 14:32
Yesterday, my Marit LAge token was destroyed by a Putrefy.
- EviL_CLonE
- Posts: 143
- Joined: 24 Feb 2009, 16:54
- Location: Buenos Aires, Argentina
- Has thanked: 1 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 2 guests
