Compiled Bug List
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Re: Compiled Bug List
by Salbei » 27 Dec 2009, 01:33
same thing with :Salbei wrote:Emeria Angel
The landfall ability only triggers once if you got multiple Emeria Angel´s out ( currently only creating 1 token total instead of 1 for each Angel).
Sigil of the Empty Throne
got 2 of them out , play an enchantment and only gain 1 4/4 angel token
if the AI counters an enchantment you play you don´t get a token. not sure if that is intended ,but i guess "playing" the spell should trigger the Throne anyway.
->
2/1/2009: The triggered ability will resolve before the enchantment spell that caused it to trigger.
+known issue : planeswalkers are "seen" as enchantments and trigger the token creation.
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Mesa Enchantress
Minor bug: the game wants an alternate artwork for the card but there is none available
(planar chaos + 2010 -> both using the same artwork).would be pointless to copy the one - just set it back at 1 artwork instead of 2.
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Re: Compiled Bug List
by jatill » 27 Dec 2009, 13:14
This is a product of the old rules in the game. Ivory Cup etc also work the same (wrong) way, in that they used to use the term "successfully cast", which doesn't exist anymore.Salbei wrote:if the AI counters an enchantment you play you don´t get a token. not sure if that is intended ,but i guess "playing" the spell should trigger the Throne anyway.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by jatill » 27 Dec 2009, 13:24
Of all the bugs in this entire thread, here are the ones I can duplicate and know how to fix. There are lots of other bugs listed without savegames, and are not easy for me to duplicate. So for the 100th time, if you want a bug fixed, post a savegame!!!
- Mesa Enchantress: # arts should be 1
-mesa enchantress: is not just a White Verduran enchantress, it has flight and the card drawing is mandatory.
- Sigil of the Empty Throne: got 2 of them out , play an enchantment and only gain 1 4/4 angel token (same for emeria angel)
- Lord of Atlantis (and a million others): magical hack doesn’t work. Hacking is tougher than slegeihting, and a couple conversion functions would probably have to be written to convert one color to another.
-persecute: ai is poorly written. I have a function already that gets the primary color of a deck, so this should be easy to fix
- Lifetap: gains like from Stomping Ground, etc. I am guessing that if you manually manipulate instance->STATE instead of calling tap_card this will work right.
- Serra's sanctum: says is can make too much mana. Need to add affect_me() to the count mana condition
- Mesa Enchantress: # arts should be 1
-mesa enchantress: is not just a White Verduran enchantress, it has flight and the card drawing is mandatory.
- Sigil of the Empty Throne: got 2 of them out , play an enchantment and only gain 1 4/4 angel token (same for emeria angel)
- Lord of Atlantis (and a million others): magical hack doesn’t work. Hacking is tougher than slegeihting, and a couple conversion functions would probably have to be written to convert one color to another.
-persecute: ai is poorly written. I have a function already that gets the primary color of a deck, so this should be easy to fix
- Lifetap: gains like from Stomping Ground, etc. I am guessing that if you manually manipulate instance->STATE instead of calling tap_card this will work right.
- Serra's sanctum: says is can make too much mana. Need to add affect_me() to the count mana condition
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by aww1979 » 27 Dec 2009, 13:49
I haven't the foggiest idea where they came from, but I have 3 black lotuses in this savegame, and only one is in the deck. (one in play currently and two in graveyard) One in play and two in the graveyard. It is round 5 of Chaos Orb challenge, if this is relevant. I can provide the deck list if necessary.
(if anyone knows how to make their deck breed black lotuses IRL, please contact me!
)
Same problem, different game. Chaos orb challenge, Tendrils deck. I got a second memory jar.
(if anyone knows how to make their deck breed black lotuses IRL, please contact me!
Same problem, different game. Chaos orb challenge, Tendrils deck. I got a second memory jar.
- Attachments
-
tendrilz.zip- (627 Bytes) Downloaded 124 times
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goblin hasters.zip- (394 Bytes) Downloaded 129 times
Re: Compiled Bug List
by aww1979 » 27 Dec 2009, 14:21
Chaos Orb challenge crashes at the end of round 9/beginning of round 10. 
Re: Compiled Bug List
by mathusalem » 27 Dec 2009, 14:36
Ok, a bug that seems to have appeared with my lattest antivirus update (Bitdefender) : the game doesn't launch from anywhere. I have to restart the computer to make it work. and after a while it refuses to launch again 
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Re: Compiled Bug List
by Nyktorion » 27 Dec 2009, 16:59
While Ichorid seems to be working fine for me in standard duels since the christmas update, I could not return it from the graveyard during my upkeep while playing the Onslaught challenge (I did have other black creatures in the graveyard at that time, e.g. Golgari Thug) - In Onslaught, I did not even get the popup anymore asking me whether I would like to return Ichorid.
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Re: Compiled Bug List
by joemuz » 27 Dec 2009, 20:07
why doesn't hacking work with lord of atlantis? isn't it an original microprose card? i could have sworn hacking worked perfectly in the original game... did it have a problem then too?jatill wrote:Of all the bugs in this entire thread, here are the ones I can duplicate and know how to fix. There are lots of other bugs listed without savegames, and are not easy for me to duplicate. So for the 100th time, if you want a bug fixed, post a savegame!!!
- Mesa Enchantress: # arts should be 1
-mesa enchantress: is not just a White Verduran enchantress, it has flight and the card drawing is mandatory.
- Sigil of the Empty Throne: got 2 of them out , play an enchantment and only gain 1 4/4 angel token (same for emeria angel)
- Lord of Atlantis (and a million others): magical hack doesn’t work. Hacking is tougher than slegeihting, and a couple conversion functions would probably have to be written to convert one color to another.
-persecute: ai is poorly written. I have a function already that gets the primary color of a deck, so this should be easy to fix
- Lifetap: gains like from Stomping Ground, etc. I am guessing that if you manually manipulate instance->STATE instead of calling tap_card this will work right.
- Serra's sanctum: says is can make too much mana. Need to add affect_me() to the count mana condition
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Re: Compiled Bug List
by jatill » 27 Dec 2009, 20:46
It had to be recoded when it became a Merfolk itself. The original did hack properly.joemuz wrote:why doesn't hacking work with lord of atlantis? isn't it an original microprose card? i could have sworn hacking worked perfectly in the original game... did it have a problem then too?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by Gargaroz » 27 Dec 2009, 20:56
As for Mesa Enchantress, the art & flying ability are just a data-entry error. For the rest, it works exactly as the Verduran Enchantress on the original game and the drawing ability IS optional, although tricky : when you cast an Enchantment, if you don't want to draw first click on the Rules Engine and then on "Done".jatill wrote:- Mesa Enchantress: # arts should be 1
-mesa enchantress: is not just a White Verduran enchantress, it has flight and the card drawing is mandatory.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by aww1979 » 27 Dec 2009, 20:57
-Jareth, Leonine Titan is either shrouded or protected from white, since I cannot plowshare or path to exile it. He did not activate its ability. (edit: not protected from white, as it asked me if i wanted to block with a white guy)
-If Mind's Desire has been played, and you remove from game other cards (like spirit guides, anything with yawgmoth's will, etc) sometimes the removed cards are replayable with Mind's Desire.
-If Mind's Desire has been played, and you remove from game other cards (like spirit guides, anything with yawgmoth's will, etc) sometimes the removed cards are replayable with Mind's Desire.
Re: Compiled Bug List
by Salbei » 27 Dec 2009, 22:01
k following situation just happened:
my board :
during my turn (and the following turns)the juggernaut didn´t untap anymore.(game was over anyway ,but it took a good bit longer)
i tried to use both goblin welder to switch the juggernaut out and in again (so it would have been untapped again) but the activation didn´t do anything somehow.
my board :
- Code: Select all
sphere of resistance , mox pearl , sol ring , black lotus , neither void
badlands x2,tolarian academy
juggernaut,goblin welder x2 , gorilla shaman 1x
during my turn (and the following turns)the juggernaut didn´t untap anymore.(game was over anyway ,but it took a good bit longer)
i tried to use both goblin welder to switch the juggernaut out and in again (so it would have been untapped again) but the activation didn´t do anything somehow.
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Re: Compiled Bug List
by Gargaroz » 28 Dec 2009, 01:17
Just found out a bug in the code of Naya Charm (that I wrote, damn) : if you use it to "regrow" something, sometimes an error message appear and nothing happens. Already fixed it, if a bugfix release is scheduled I'll send the code to Jatill.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by aww1979 » 28 Dec 2009, 01:33
In the Cascade challenge, if the AI uses a counter (Force of Will, for instance) the cascaded spell will work fine, but then (I think because of the old interrupt timing rules) the counter will fail to actually do anything, and your spell will resolve.
Re: Compiled Bug List
by jatill » 28 Dec 2009, 03:49
It's part of the challenge. He's Shroud.aww1979 wrote:Jareth, Leonine Titan is either shrouded or protected from white, since I cannot plowshare or path to exile it. He did not activate its ability. (edit: not protected from white, as it asked me if i wanted to block with a white guy
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
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