Compiled Bug List
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Re: Compiled Bug List
by somacat » 16 Jul 2009, 08:52
Thanks a bunch for that, it makes it alot easier for me to confirm
. It seems the problem is that Regal Force targets for it's ability, so the shroud messes it up. I confirmed it by debugging a couple of Simic Sky Swallowers in play, which the Regal Force didn't draw for. Added to buglist.
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Re: Compiled Bug List
by jatill » 16 Jul 2009, 17:15
I made another update in the M10 thread.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by jackthelad » 17 Jul 2009, 04:55
Im having more problems with the fetch lands. They have failed to resolve properly on several occassions. All the fetch lands I have are capable of targeting all the lands in my deck, and yet it still sometimes fails. Ive noticed that if it happens once in a game, it is likely to happen again in that same game.
p.s. This prolem is different to the one i mention earlier with the ischron scepter in play. This deck doesn't involve a scepter, and the problem doesnt involve dual lands randomly becoming basic lands.
p.s. This prolem is different to the one i mention earlier with the ischron scepter in play. This deck doesn't involve a scepter, and the problem doesnt involve dual lands randomly becoming basic lands.
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Re: Compiled Bug List
by somacat » 17 Jul 2009, 05:27
Yeah, the fetchland issue is known and is listed on the list in the 'lands' section. I'm not really sure why it happens; I usually just use debug to put a copy of the land I was fetching into play (although it doesn't thin your library, unfortunately
)
EDIT: I still haven't experienced the Scepter / Dual lands turning into basics bug... can you upload a game save file from next time it happens? That way I can poke around and see if I can work out what the problem is!
EDIT: I still haven't experienced the Scepter / Dual lands turning into basics bug... can you upload a game save file from next time it happens? That way I can poke around and see if I can work out what the problem is!
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Re: Compiled Bug List
by jackthelad » 17 Jul 2009, 06:20
Sorry, I didn`t notice it was listed!
I'll try and get the dual lands to basic lands bug. But I'm unable to save games; it just crashes if I try!
I'll try and get the dual lands to basic lands bug. But I'm unable to save games; it just crashes if I try!
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Re: Compiled Bug List
by aww1979 » 17 Jul 2009, 06:28
I've had the issue with fetchlands and a few other tutoring type cards, but I thought it was me just misclicking or something and cancelling it.
Re: Compiled Bug List
by jatill » 17 Jul 2009, 11:55
I've never seen this. can someone get me a debug scenario where this happens all the time?aww1979 wrote:I've had the issue with fetchlands and a few other tutoring type cards, but I thought it was me just misclicking or something and cancelling it.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by Juzam Djinn » 17 Jul 2009, 13:24
When you try to fetch a wrong land (e.g. you trie to fetch a Forest/Swamp or Mountain instead of correctly Plains or Island with a Flooded Strand) from your library then nothing happens. The Flooded Strand would go to the graveyard without an effect. You should get an error message like illegal target.
"Expect my visit when the darkness comes. The night I think is best for hiding all." - Ouallada
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Re: Compiled Bug List
by jatill » 17 Jul 2009, 14:23
Oh, if that's all, then that's not really a bug. You searched, and the searched failed. Try harder next timeJuzam Djinn wrote:When you try to fetch a wrong land (e.g. you trie to fetch a Forest/Swamp or Mountain instead of correctly Plains or Island with a Flooded Strand) from your library then nothing happens. The Flooded Strand would go to the graveyard without an effect. You should get an error message like illegal target.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by Juzam Djinn » 17 Jul 2009, 14:30
For me it is no bug. The problem often is situated beetween chair and monitor
. I just wanted to say that this could be the solution
.
"Expect my visit when the darkness comes. The night I think is best for hiding all." - Ouallada
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Re: Compiled Bug List
by Squee » 17 Jul 2009, 19:21
Hi everyone
I just made a couple of debug tests and there's really a bug with fetch land.
With a 60 forests deck, I debug into play a Wooded Foothills ( witch can look for a forest of course ) and use its ability : nothing happens if I select the first forest of my deck ( all other forest can come into play without problem ).
I found that the same problem is true with Land Grant ( I use the same debug test than above ).
Hope it can help you...
I just made a couple of debug tests and there's really a bug with fetch land.
With a 60 forests deck, I debug into play a Wooded Foothills ( witch can look for a forest of course ) and use its ability : nothing happens if I select the first forest of my deck ( all other forest can come into play without problem ).
I found that the same problem is true with Land Grant ( I use the same debug test than above ).
Hope it can help you...
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Re: Compiled Bug List
by jatill » 17 Jul 2009, 19:27
Heh, you caught me. This was a secret bug I've known about forever but never made public. This bug happens for a lot of tutor cards. I can't fix it without breaking Momir, though...Squee wrote:Hi everyone![]()
I just made a couple of debug tests and there's really a bug with fetch land.
With a 60 forests deck, I debug into play a Wooded Foothills ( witch can look for a forest of course ) and use its ability : nothing happens if I select the first forest of my deck ( all other forest can come into play without problem ).
I found that the same problem is true with Land Grant ( I use the same debug test than above ).
Hope it can help you...
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by somacat » 18 Jul 2009, 00:35
Very sneaky jatill! Out of curiosity, why does it affect Momir? They seem to be quite unrelated, but that's coming with someone with a knowledge of MTG but not programming. Although I did finally download Sky Magic Editor last night, which seems like it will be fun to play around with!
@Squee, nice catch!
At first, I assumed it was just misclicking on my part, but when I started really concentrating on not misclicking, and it happened way too many times to way too many people, I got suspicious
Thanks for verifying it!
@Squee, nice catch!
At first, I assumed it was just misclicking on my part, but when I started really concentrating on not misclicking, and it happened way too many times to way too many people, I got suspicious - somacat
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Re: Compiled Bug List
by aww1979 » 18 Jul 2009, 08:04
I don't know if there's anything that can be done about this, but the AI just made the brilliant play of playing a Pendelhaven when it already had a Pendelhaven in play. Under the new legends rule both are buried. I don't know if it's just this legend, or if the AI does this with any legend, but it's not generally a good move. (though sometimes it might be; cursed land comes to mind) It might also not be possible for the AI to distinguish whose legend its burying; for instance, this play would have been smart if I'd had a pendelhaven and AI played a second one. I'll let the coders mull that one over 
Since I don't typically run more than 1 of any legend that isn't a critical component of any deck, I'd never encountered the AI doing this before, so I don't know if it's this card specifically or legends generally.
Since I don't typically run more than 1 of any legend that isn't a critical component of any deck, I'd never encountered the AI doing this before, so I don't know if it's this card specifically or legends generally.
Re: Compiled Bug List
by Zeek » 18 Jul 2009, 11:30
Somacat! I has new weird game save for you!
http://rapidshare.com/files/257169535/W ... n.E1G.html
I have NO idea what went wrong here, and didn't even realize something was up until I looked in the direction of my graveyard to see if I had anything worth digging out via Eternal Witness. But somehow, any action I take, even something as simple as tapping for mana, suddenly boosts my life total! And not like, one or two points, I'm getting some 20-30 life a click here. I didn't play any life gain cards, so...feel free to mess around with that. ^_^
http://rapidshare.com/files/257169535/W ... n.E1G.html
I have NO idea what went wrong here, and didn't even realize something was up until I looked in the direction of my graveyard to see if I had anything worth digging out via Eternal Witness. But somehow, any action I take, even something as simple as tapping for mana, suddenly boosts my life total! And not like, one or two points, I'm getting some 20-30 life a click here. I didn't play any life gain cards, so...feel free to mess around with that. ^_^
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