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Compiled Bug List

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Re: Compiled Bug List

Postby aww1979 » 05 Jan 2010, 05:02

Mana Vault cannot be tapped at interrupt speed because I wasn't able to tap it in response to a Daze to pay 1. (neither can cycling spirit guides, which I also had, but I think that one is unavoidable)
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Re: Compiled Bug List

Postby mathusalem » 05 Jan 2010, 23:33

Ob Nixilis is not really legendary : AI played two of them, they remained on the table.
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Re: Compiled Bug List

Postby DrJones » 05 Jan 2010, 23:47

I've played five Momir games in a row since last update and couldn't finish any of them. It always entered an endless loop after activating Momir with X=4 or 5. It might be caused for having used "Enter" instead of clicking on the button, but still needs more testing.
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Re: Compiled Bug List

Postby Bog Wraith » 06 Jan 2010, 21:50

A Crash involving Genesis & The Abyss in play:

Also in a separate game, Turntimber Basilisk forced a Dauthi Marauder to block, which it can not do because the Marauder has Shadow!

This might have been posted about before, but just in case;

Cloudpost has only the flavor text on it & is missing it's rules text:
"Cloudpost enters the battlefield tapped. : Add {1} to your mana pool for each Locus on the battlefield.
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Genesis Crash.zip
Save game & jpeg of game state.
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'Twas in the bogs of Cannelbrae
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'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List

Postby Gargaroz » 08 Jan 2010, 18:00

I coded Scapeshift, but I've discovered that, if you have multiple Valakut and 5 mountains, if another mountain comes into play only 1 Valakut triggers.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby jatill » 08 Jan 2010, 18:08

Gargaroz wrote:I coded Scapeshift, but I've discovered that, if you have multiple Valakut and 5 mountains, if another mountain comes into play only 1 Valakut triggers.
Yup. Cards come into play 1 at a time in this game, not all at once.
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Re: Compiled Bug List

Postby sandman423 » 08 Jan 2010, 20:50

Been having Issue...

The Game Locks up...It is like the Computer is thinking and then it just locks up.

Like I was playing That's Big Challenge and most of the time it either Locks up like the computer is stuck on a phase and the hourglass is thinking...

I been waiting 10 minutes for it to go to the next phase so I can beat the computer but no such luck...

Also If I choose the That's Big challenge I get an Error message usually in Round 3 that Says Wrong Parameters and then it closes the Program...

My Nod32 Anti-Virus deleted the Magic T1 T2 T3.exe automatically could this be causing an issue?

It either gives me error message at third round or It just locks up like the computer is thinking but then I have to close it to get it to work again.

Please ANYONE can you help me fix?
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ErrorMessage01.JPG
Last edited by sandman423 on 08 Jan 2010, 20:54, edited 1 time in total.
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Re: Compiled Bug List

Postby Gargaroz » 08 Jan 2010, 20:54

@ Jatill : No, is a differente question : if multiple triggered abilities from cards with the same ID trigger at the same time, only one resolve actually. This happens for Valakut, for Sigil of the Empty Throne and for several different cards. The thing I don't know is if it's our fault or an engine issue due the pre-6th edition rules. Or perhaps I misunderstood your reply...

@ sandman423 : What's your OS ? Are you playing the standard Magic duel or something like Challenger or Momir ? Have you applied the latest patch ? We need to know stuff like this before helping you.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby sandman423 » 08 Jan 2010, 20:56

Well I am on Windows XP Professional SP 2...

and The latest thing I added was New Years Upate...

It's happening In Challenge mode...

Mostly with That's Big...I got to Round 4 which is the farthest I've gotten
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Re: Compiled Bug List

Postby Gargaroz » 08 Jan 2010, 21:05

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby jatill » 08 Jan 2010, 21:06

Gargaroz wrote:@ Jatill : No, is a differente question : if multiple triggered abilities from cards with the same ID trigger at the same time, only one resolve actually. This happens for Valakut, for Sigil of the Empty Throne and for several different cards. The thing I don't know is if it's our fault or an engine issue due the pre-6th edition rules. Or perhaps I misunderstood your reply...
Right, there are actually 2 different problems.
1) If multiple cards trigger off the same event, sometimes only 1 of those triggers resolves. (Ex: Emeria Angel + Rampaging Baloths when a land comes into play)
2) If multiple cards come into play at the same time, they come into play 1 at a time instead.

#1 we can fix (look at the code for the Baloths), but #2 we're stuck with, I think. So Scapeshift + Valakut is mostly worthless.
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Re: Compiled Bug List

Postby aww1979 » 08 Jan 2010, 21:19

Master of the Wild Hunt shows no power/toughness in deckbuilder.
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Re: Compiled Bug List

Postby Gargaroz » 08 Jan 2010, 21:27

jatill wrote:Right, there are actually 2 different problems.
1) If multiple cards trigger off the same event, sometimes only 1 of those triggers resolves. (Ex: Emeria Angel + Rampaging Baloths when a land comes into play)
2) If multiple cards come into play at the same time, they come into play 1 at a time instead.

#1 we can fix (look at the code for the Baloths), but #2 we're stuck with, I think. So Scapeshift + Valakut is mostly worthless.
I undestood. But the Valakuth combo can work even with the "1 card at time" problem, is just less powerful (you'll need 4 valakut and 7 mountains = 24 damages in Magic.exe).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby sandman423 » 08 Jan 2010, 21:30

Yep still having an issue...

here is the Wrong Parameter Popup..

I unzipped to target folder and then Replaced All...

Do I need to restart computer for the patch to take effect or no?
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Problem.JPG
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Re: Compiled Bug List

Postby sandman423 » 08 Jan 2010, 22:46

Same problem got to Round 6 and it locks up like so...

No Errors it just locks down...

Is there any way around this? I just want to beat it to unlock the card...

is there any way I could unlock the card without having to beat the Challenge to avoid this issue of it freezing
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ErrorMessage01.JPG
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