Compiled Bug List
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Re: Compiled Bug List
by Gargaroz » 09 Jan 2010, 00:29
Just found : Gauntlet of Power check the "color" field of the cards, not their actual color, so if it's set to "green" and you Clone a green creature, the Clone din't get the +1/+1.
Also, the AI never activate both Thelon and Master of the Wild Hunt, and this is completely my fault for neglecting the "Reserved Information" field.
Also, the AI never activate both Thelon and Master of the Wild Hunt, and this is completely my fault for neglecting the "Reserved Information" field.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List
by Bog Wraith » 10 Jan 2010, 04:02
I am having an issue with Kjeldoran Outpost. Every time it is tapped, especially when dbl clicked, it produces a token, even if there are no other lands untapped!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List
by Salbei » 10 Jan 2010, 09:22
Fetchlands in general:
When you click on a land that you cannot fetch - it won´t fetch it . Thats working good.
But if you click on a nonland card while choosing a land you will not fetch anything at all,loose a life and won´t fetch anything.
This is very annoying (i tend to misclick a lot while playing on laptop) and i hope you could make it behave like clicking on a invalid land.you could still click done if you don´t want to fetch anything.
Master of the Wild Hunt
Just a minor bug -> There is no Power/Toughness dislpayed on the large card.
The card itself is working as intended now most of the time .
Had a slight misbehaviour when i targeted a creature equipped with Loxodon Warhammer (guess the lifelink caused the problem).
4/1 Faerie token (Token+ Warhammer) vs 1 (2/2) wolf. Both got 2 damage assigned somehow and none died. They both died at the end of my turn somehow.Also the AI didn´t gain life(from the warhammer).
Don´t have a savegame for this unfortunatly.
Landfall issues:
Emeria Angel , Lotus Cobra , Steppe Lynx
Not sure what causes this bug. If you got all 3 out you have to choose the order the landfall effects should trigger , working as intended so far.
Somehow you cannot have all 3 effects and have to choose between 2 and the third won´t do anything.
-edit: figured out that if you click emeria first the Lynx won´t trigger. -> savegame
emeria won´t trigger if you activate Lotus Cobra (when just those 2 are out)
When you click on a land that you cannot fetch - it won´t fetch it . Thats working good.
But if you click on a nonland card while choosing a land you will not fetch anything at all,loose a life and won´t fetch anything.
This is very annoying (i tend to misclick a lot while playing on laptop) and i hope you could make it behave like clicking on a invalid land.you could still click done if you don´t want to fetch anything.
Master of the Wild Hunt
Just a minor bug -> There is no Power/Toughness dislpayed on the large card.
The card itself is working as intended now most of the time .
Had a slight misbehaviour when i targeted a creature equipped with Loxodon Warhammer (guess the lifelink caused the problem).
4/1 Faerie token (Token+ Warhammer) vs 1 (2/2) wolf. Both got 2 damage assigned somehow and none died. They both died at the end of my turn somehow.Also the AI didn´t gain life(from the warhammer).
Don´t have a savegame for this unfortunatly.
Landfall issues:
Emeria Angel , Lotus Cobra , Steppe Lynx
Not sure what causes this bug. If you got all 3 out you have to choose the order the landfall effects should trigger , working as intended so far.
Somehow you cannot have all 3 effects and have to choose between 2 and the third won´t do anything.
-edit: figured out that if you click emeria first the Lynx won´t trigger. -> savegame
emeria won´t trigger if you activate Lotus Cobra (when just those 2 are out)
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Re: Compiled Bug List
by sandman423 » 10 Jan 2010, 22:25
Can someone help me with my Bug..
That's Big Challenge Crashes...A Lot...I have never gotten past round 6 due to Crashing of the game..
I have the 1/9/10 Update, but it is still crashing...
Should I post a Picture of my Magic Folder?
Please help...Seems like the game crashes a lot more recently
That's Big Challenge Crashes...A Lot...I have never gotten past round 6 due to Crashing of the game..
I have the 1/9/10 Update, but it is still crashing...
Should I post a Picture of my Magic Folder?
Please help...Seems like the game crashes a lot more recently
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Re: Compiled Bug List
by aww1979 » 10 Jan 2010, 23:03
Ryusei's text box states that he has flying, but he does not have a flying icon and is blockable by nonflyers. I assume since he is a dragon he should fly, but I could be wrong. *coughwhipporwhilcough*
Re: Compiled Bug List
by aww1979 » 10 Jan 2010, 23:10
Karmic Guide is not returning Angel of Despair from my graveyard when I target it. Karmic Guide has worked fine on a dozen other creatures, but two Karmic Guides in a row failed to work on the Angel of Despair.
Re: Compiled Bug List
by aww1979 » 10 Jan 2010, 23:22
When Maelstrom Angel processed his effect, I chose Spectral Procession to play for free. It then asked me if I wanted to pay WWW, 2WW or 6, respectively, which I declined to do. The spell is now sitting in play like an enchantment and I have no tokens. Save game attached, which coincidentally also has a nonflying Ryusei in play on my side, too.
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Re: Compiled Bug List
by jatill » 11 Jan 2010, 01:07
This is just a guess, but there's probably a specific card in your deck that causes the crashes. If you can figure out which, and get a savegame, maybe someone can fix it. Otherwise, choose a different deck.sandman423 wrote:Can someone help me with my Bug..
That's Big Challenge Crashes...A Lot...I have never gotten past round 6 due to Crashing of the game..
I have the 1/9/10 Update, but it is still crashing...
Should I post a Picture of my Magic Folder?
Please help...Seems like the game crashes a lot more recently
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Compiled Bug List
by DrJones » 11 Jan 2010, 02:04
I know that Momir avatar has a bug that hangs the game at 5cc cost about 66% of the times if the player activates it. Also, challenge mode has another ultra bug in that going from one challenge to another is cumulative. I did the slivers one after the cascade one and all slivers had cascade, heh.
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Re: Compiled Bug List
by 240sxforever » 11 Jan 2010, 04:23
I have the same, I got the sliver legion set in lichin. that was unwinable.
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Re: Compiled Bug List
by stassy » 11 Jan 2010, 05:00
Usually when you play a challenge it is recommended to exit and restart Manalink whichever you win or lose the gauntlet.
It's also the same for switching gameplay mode, if you play a challenge, its setting is "saved" if you switch on constructed solo duel so better exit and restart the game too.
It's also the same for switching gameplay mode, if you play a challenge, its setting is "saved" if you switch on constructed solo duel so better exit and restart the game too.
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Re: Compiled Bug List
by aww1979 » 11 Jan 2010, 20:00
Gargoyle tokens from Gargoyle castle have no artwork and some of the information is in the wrong fields, i.e. 'flying' is the keyword, and 'gargoyle token' is the name of the card.
Re: Compiled Bug List
by Bog Wraith » 12 Jan 2010, 01:27
This might have been reported already but in case it hasn't:
Vodalian Soldiers when cast, acts like a sorcery or instant spell asking you which player to target, then proceeds to go to the graveyard, never entering play.
When AI has Combat Medic in play, it does not use it's ability to negate damage no matter how much mana it has untapped.
Vodalian Soldiers when cast, acts like a sorcery or instant spell asking you which player to target, then proceeds to go to the graveyard, never entering play.
When AI has Combat Medic in play, it does not use it's ability to negate damage no matter how much mana it has untapped.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Compiled Bug List
by 0rion79 » 12 Jan 2010, 07:48
Sylvan Library is still preventing me from chosing which cards I want to keep in hand and which ones to put back on library.
Also, I've seen that, when I activate the Treetop Village ability to "become a dude", it simply gets removed from the game. Strange, isn't it?
Jatill, is it too messy to create a single standard for lands?
The top ability should always be "add mana to your mana pool", the second ability should be their special ability. It would haste the game a lot!
Also, I've seen that, when I activate the Treetop Village ability to "become a dude", it simply gets removed from the game. Strange, isn't it?
Jatill, is it too messy to create a single standard for lands?
The top ability should always be "add mana to your mana pool", the second ability should be their special ability. It would haste the game a lot!
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Re: Compiled Bug List
by Salbei » 12 Jan 2010, 13:32
Umezawas Jitte
After you removed counters from the Jitte to give target creature -1/-1 you cannot equip the Jitte to creatures normal.the creature you target to equip gets -1/-1 , won´t produce new jitte counter and jitte will be unequipped at the end of turn.
Bloodbraid Elf
Re-Animating the card from the graveyard (Recuring Nightmare etc) triggers Cascade .Fun to toy around with but plain wrong.
After you removed counters from the Jitte to give target creature -1/-1 you cannot equip the Jitte to creatures normal.the creature you target to equip gets -1/-1 , won´t produce new jitte counter and jitte will be unequipped at the end of turn.
Bloodbraid Elf
Re-Animating the card from the graveyard (Recuring Nightmare etc) triggers Cascade .Fun to toy around with but plain wrong.
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