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Compiled Bug List

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Re: Compiled Bug List

Postby jatill » 12 Jan 2010, 13:53

Salbei wrote:Umezawas Jitte
After you removed counters from the Jitte to give target creature -1/-1 you cannot equip the Jitte to creatures normal.the creature you target to equip gets -1/-1 , won´t produce new jitte counter and jitte will be unequipped at the end of turn.
This was fixed in the 1/9 patch
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Re: Compiled Bug List

Postby Salbei » 12 Jan 2010, 14:33

currently using :20100109

unless you reuploaded the file and fixed it there i am already using that one.
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Re: Compiled Bug List

Postby Fracturedorb » 12 Jan 2010, 14:57

Karmic Guide should only be a 2/2 creature.
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Re: Compiled Bug List

Postby 0rion79 » 13 Jan 2010, 10:05

Ryuseri, the falling star and Wall of Denial are respectively in the Legends & Basic sets rather than being in Astral set.
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Re: Compiled Bug List

Postby Fracturedorb » 13 Jan 2010, 12:37

The Locus land cloudpost does not get affected by mana flare.
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Re: Compiled Bug List

Postby Final Fortune » 13 Jan 2010, 20:08

In MagicCustom, Kjeldoran Outpost ganerates mana and makes soldiers at same time!
Want all, lose all.
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Re: Compiled Bug List

Postby HarryPitfall » 14 Jan 2010, 04:25

Elspeth "ultimate" affects "effects" too.
Exalted bonus don't vanish at end of turn. Any effect stay on creature as well (giant growth, temporary flying, trample or first strike).
Damage dealt by your creatures stays on opponent creatures (the damage effect stays, and PT decreases).
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Bug with Tinker?

Postby humdinger » 14 Jan 2010, 13:31

Hey, I've happened upon another bug. I don't know if it's fixed already because I'm not using the newest version. But in my version the AI can Tinker for a Tombstalker. Sorry if it got already fixed.
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Re: Compiled Bug List

Postby aww1979 » 14 Jan 2010, 22:14

Deathbringer Thoctar did not get a +1/+1 counter when my Kitchen Finks went to the graveyard the first time and persisted. (he got a counter normally when the finks died for good) If relevant, I used Hell's Caretaker to sac my finks both times.
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Re: Compiled Bug List

Postby mathusalem » 16 Jan 2010, 13:29

Exploration counts the ability of a fetchland as playing a land. small bug maybe hard to fix. but count on it when playing it.

When the AI casts an FTK and there are no valid targets on my side, it fails to target its own creatures like it should and FTK ends up dealing no damage.
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Re: Compiled Bug List

Postby Gargaroz » 16 Jan 2010, 13:58

aww1979 wrote:Deathbringer Thoctar did not get a +1/+1 counter when my Kitchen Finks went to the graveyard the first time and persisted. (he got a counter normally when the finks died for good).
It's linked to the code used for Persist. Not sure if we can fix it without going crazy...
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Re: Compiled Bug List

Postby aww1979 » 19 Jan 2010, 01:03

I don't know if anything can be done about this, but when I used Recurring Nightmare (returning Bloodbraid Elf) he cascaded into Grim Discovery, and that spell was able to target Bloodbraid Elf. I targeted something else, so I don't know what would have happened.

A similar issue exists with things like Demigod of Revenge; in certain cases you can end up creating an extra copy of the card. Life from the Loam also does this sometimes. (I think on the 3rd targeted land, but I am not certain about that)
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Re: Compiled Bug List

Postby Marek14 » 19 Jan 2010, 08:32

aww1979 wrote:I don't know if anything can be done about this, but when I used Recurring Nightmare (returning Bloodbraid Elf) he cascaded into Grim Discovery, and that spell was able to target Bloodbraid Elf. I targeted something else, so I don't know what would have happened.

A similar issue exists with things like Demigod of Revenge; in certain cases you can end up creating an extra copy of the card. Life from the Loam also does this sometimes. (I think on the 3rd targeted land, but I am not certain about that)
Frankly, he shouldn't have cascaded at all - Recurring Nightmare doesn't cast him and he only cascades when cast.
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Re: Compiled Bug List

Postby aww1979 » 19 Jan 2010, 11:18

Hmm, that's true, cascade says 'when you cast', not 'when this comes into play'.
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Re: Compiled Bug List

Postby Marek14 » 19 Jan 2010, 14:36

aww1979 wrote:Hmm, that's true, cascade says 'when you cast', not 'when this comes into play'.
Yup - otherwise it would be pointless on Bituminous Blast that never enters the battlefield :)
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