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Compiled Bug List

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Re: Compiled Bug List

Postby jatill » 20 Jan 2010, 15:45

AI does not play lands using oracle of Mul Daya.
AI won't always use Ajani Vengeant when it has 1 counter left.
Steward of Valeron has wrong mana slashes.
Goblin Bushwacker is missing legacy effect
Global enchantments in Zendikar are not played by the AI, since they don't have the global_enchantment code.
Non-basics with multiple choices often don't auto-tap for mana (ex: Oran Rief)
Last edited by jatill on 21 Jan 2010, 17:04, edited 2 times in total.
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Re: Compiled Bug List

Postby Professor » 20 Jan 2010, 17:58

The last items I still have are:

In my Win7 Install, I still get the "Manalink has encountered a problem and needs to close" window at the end of every game. So I can't play any best of 3 matches, and no sealed deck. I can still draft, build and start a game, but ending a game always crashes me.

Card-specific error: Terramorphic Expanse always hangs a game indefinitely when I click to sacrifice it. Task Manager says it's waiting for a response from me, but there is no pop-up library window.

Thx
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Re: Compiled Bug List

Postby mathusalem » 20 Jan 2010, 20:15

Ok I have a few issues with master of the wild hunt.
first sometimes, all the wolf won't tap to deal damage.
if a watchwolf is in play he won't tap along.

at one point the AI chose the master as his target instead of a wolf to retaliate, and the card etxt says that it should choose a wolf.
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Re: Compiled Bug List

Postby bloodcurdler » 20 Jan 2010, 21:26

Fog does not work when I have a planeswalker in play.
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Re: Compiled Bug List

Postby aww1979 » 22 Jan 2010, 11:59

Heh, in the Zendikar block, Magosi, the Waterveil gave me an extra turn when I tapped it just for mana. (no counters on it) Very nice card with that bug :p

Gigantiform says it costs 3GG but only takes 1G to play.

Hazemon Tamar didn't make sand warriors on my next turn. It gave an error message when it tried. (it might've been related to invalid pointers or something because I was in the custom set)

Also in the custom set... some cards are behaving strangely; for instance, activating Treetop Village buries it, and Rampaging Baloths has black/red mana stripes on it and shows yellow as castable in hand when it is not. (it still isn't playable unless I have the 4GG though) Barbarian Ring had no effect when I sacced it for 2 damage, though after the next spell I played (Esper Charm) the target took 2 damage and died.
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Re: Compiled Bug List

Postby aww1979 » 23 Jan 2010, 01:05

Acidic Slime is not able to target a Tetravus.
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Re: Compiled Bug List

Postby sopcich04 » 23 Jan 2010, 05:03

I use Fireblast by sacing 2 mountains then i Fork it. it makes me sac another two mountains
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Re: Compiled Bug List

Postby aww1979 » 23 Jan 2010, 10:41

Kor Outfitter is crashing the game if I cast it while equipment is in play.
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Re: Compiled Bug List

Postby chrismorth » 24 Jan 2010, 20:29

Fatestitcher should not have an activation cost for its ability. It should just be "T: You may tap or untap another target permanent."
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Re: Compiled Bug List

Postby aww1979 » 26 Jan 2010, 15:14

Attacked with Darksteel Colossus into a huge mass of first striking kobolds (way more than 11 power worth) and when they dealt the first strike damage, the DSC was removed from combat and didn't get to deal any damage. (almost as if it had regenerated, is that how indestructible was implemented?)
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Re: Compiled Bug List

Postby jatill » 26 Jan 2010, 15:24

aww1979 wrote:Attacked with Darksteel Colossus into a huge mass of first striking kobolds (way more than 11 power worth) and when they dealt the first strike damage, the DSC was removed from combat and didn't get to deal any damage. (almost as if it had regenerated, is that how indestructible was implemented?)
Yes, that's how it works for creatures (in this game)
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Re: Compiled Bug List

Postby aww1979 » 26 Jan 2010, 21:11

Momir for 5 is freezing the game for me in the vanguard challenge mode, but not for any other numbers (at least nothing from 2-9)[quote][/quote]
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Re: Compiled Bug List

Postby Gargaroz » 27 Jan 2010, 14:32

I found out the cause for Momir crashes : it's Shivan Wurm (cc 5). Strangely, it's an engine issue linked to the creatures that "bounces" something when they come into play (try to start a normal game and put into play Man'o'War via the menu : stuck !).
So, if you want to enjoy Momir, simple set "coded card" to 0 for Shivan Wurm via the card editor. ;)
We'll fix the issue with the new update, so you can play Shivan Wurm in Costructed without fearing crashes in Momir.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby HarryPitfall » 27 Jan 2010, 15:40

Since vexing arcanis always crash the game (after select the card), how about replace it with Soul Foundry?

I love Soul Foundry with clone imprinted...
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Re: Compiled Bug List

Postby aww1979 » 29 Jan 2010, 03:48

Ugh... tried Land Ho again and my Treetop Village just goes to the graveyard whenever I activate him now.
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