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Compiled Bug List

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Re: Compiled Bug List

Postby Xanathar » 29 Jan 2010, 08:24

Playing Mox Diamond (from the hand but I had Yagwill active both times, don't know if it matters) and not discarding a land (clicking cancel) blocks your turn (ex. you are not able to play tendrils even if you have BBBB in mana pool).
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Re: Compiled Bug List

Postby aww1979 » 29 Jan 2010, 10:35

Bramblewood Paragon is not giving counters to any of my allies that are also warriors.
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Re: Compiled Bug List

Postby Gargaroz » 30 Jan 2010, 20:49

aww1979 wrote:Ugh... tried Land Ho again and my Treetop Village just goes to the graveyard whenever I activate him now.
There was an ID error in the code. I already fixed it, it will be playable again in the new update.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Compiled Bug List

Postby aww1979 » 30 Jan 2010, 22:49

Yay! :)
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Re: Compiled Bug List

Postby mathusalem » 30 Jan 2010, 23:17

Ok I've made an ally deck and i notice a number of bugs. I'll deescribe them because I'e never seen so many with a single deck so I don't exactly know where it comes from.

ok so you have Oran Rief Survivalist and Turntimber Ranger : sometimes, when the ranger comes into play, the survivalist won't get his counter, when a second ranger comes into play sometimes he doesn't get his counter either and in all cases, only one wolf comes into play.

if an ally doesn't get his counter right, if I activate Oran rief the Vastwood, that creature won't get a counter from that either.

also, sometimes when damages are supposed to add up they stay on the stack and nothing happens : creatures don't die from lethal damage and the AI carries on playing even after receiving lethal damage. the damage isn't taken from its life. I've noticed it with Thornscape battlemage, but also with Lightning bolt.
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Re: Compiled Bug List

Postby stassy » 01 Feb 2010, 11:46

Armageddon Clock doom counters are no longer displayed on the card, is it due to others counter hack?

http://rapidshare.com/files/344293828/bug.E1M.html
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Re: Compiled Bug List

Postby aww1979 » 04 Feb 2010, 16:17

Quest from the Gravelord only made a 2/2 zombie instead of a 5/5 one. I think this might be due to my using it in the custom version and breaking some pointer or something, because I thought I remembered it working for me before as a 5/5, but that might've been in the zendikar limited block mode.
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qg.zip
save game (might not be useful since it was custom mode)
(6.22 KiB) Downloaded 114 times
questgrave.JPG
screenshot
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Re: Compiled Bug List

Postby loocas » 10 Feb 2010, 06:18

When I use Buried Alive while having Khabal Ghoul in play, BA causes KG to gain counters at the end of the turn, even though the creatures are not in play before going to the graveyard. I also have a Scavenger Drake in play and it rightly doesn't gain the counters. It's quite an exploitable bug.
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Re: Compiled Bug List

Postby EviL_CLonE » 10 Feb 2010, 17:41

Storm is not working for me. Does enyone else have the same problem? No matter how many spells I play, the Spell Counter remains in 1.
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Re: Compiled Bug List

Postby aww1979 » 10 Feb 2010, 20:47

I imprinted Mana Drain on Isochron Scepter, and I am not getting mana during my next main phase. The legacy effect for mana drain appears, but then on my main phase it is gone and gives zero mana. The spell is countered as normal; basically, it is acting like counterspell, not mana drain. Mana Drain works fine for me if it is cast normally. (not on a scepter)

edit: A minor thing; it would be helpful if Sensei's Divining Top had a 'cancel' button.
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Re: Compiled Bug List

Postby Triadasoul » 11 Feb 2010, 14:42

AI can target land/creatures cards from opponents graveyard with Grim Discovery.
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Re: Compiled Bug List

Postby aww1979 » 11 Feb 2010, 17:18

Animated Stirring Wildwood is not getting a benefit from Crusade in play. Savegame attached.

edit: If you tap Raging Ravine for mana, it will gain the 'attack effect', and if you then untap it (such as with Deserted Temple) and attack, it gets another attack effect and then 2 +1/+1 counters. If you don't attack, it won't get any counters, even if it has attack effects, which is normal.
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crusade.zip
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Re: Compiled Bug List

Postby Triadasoul » 11 Feb 2010, 18:59

Game hangs when playing certain decks - so there are probably some certain cards that must cause these hangs. It's reproducible. Most recent update has been applied. Here is the savegame.
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AUTOSAVE.rar
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Re: Compiled Bug List

Postby jatill » 11 Feb 2010, 19:17

Triadasoul wrote:Game hangs when playing certain decks - so there are probably some certain cards that must cause these hangs. It's reproducible. Most recent update has been applied. Here is the savegame.
Yup. In this case it was Life from the Loam. So if you find other decks without Loam that hang the same, send me the same and I can probably fix it. But please name it something other than autosave :) Thanks.
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Re: Compiled Bug List

Postby aww1979 » 12 Feb 2010, 02:03

If I play a manland such as Treetop Village, animate it, and then use Oran-Rief, the Vastwood on the turn it came into play, it won't get a counter. I checked on http://gatherer.wizards.com/Pages/Card/ ... eid=190417 and I'm pretty sure it is supposed to get one. If I'm wrong, just ignore me :p
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